Temple Sacrifice (BTD6): Difference between revisions
Added quick summary of military benefits for sun temple. |
General description for Temple Magic and Support sacrifices done |
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== Mechanics == | == Mechanics == | ||
The enhancements of of the Temple depend on two factors: the cost and the category ([[Primary]], [[Military]], [[Magic]] or [[Support]]) of the tower. The Temple will not sacrifice [[Hero|Heroes]], [[Power|Powers]] and [[Paragon|Paragons]] within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers. | The enhancements of of the Temple depend on two factors: the cost and the category ([[Primary]], [[Military]], [[Magic]] or [[Support]]) of the tower. The Temple will not sacrifice [[Hero|Heroes]], [[Power|Powers]] and [[Paragon|Paragons]] within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers, reaching a specific threshold will give all the benefits from previous tiers as well. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Sacrifice Tiers | |+Sacrifice Tiers | ||
| Line 40: | Line 40: | ||
|$50,001 or more | |$50,001 or more | ||
|} | |} | ||
Although [[Sun Temple (BTD6)|Sun Temple]] sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. [[True Sun God (BTD6)|True Sun God]] will benefit from all categories. | Although [[Sun Temple (BTD6)|Sun Temple]] sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. [[True Sun God (BTD6)|True Sun God]] will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack. All the benefits of the [[Sun Temple (BTD6)|Sun Temple]] will carry over to the [[True Sun God (BTD6)|True Sun God]] or [[VTSG]] and God will apply its own benefits on top depending on the sacrifices offered for the upgrade. | ||
{{Research|Verify that even tier upgrades only affect the main attack of the tower. At least pierce only affects the main attack.}} | |||
== Primary == | == Primary == | ||
The Sun Temple gains the following benefits from | The Sun Temple gains the following benefits from Primary sacrifices: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Tier | !Tier | ||
| Line 52: | Line 54: | ||
|- | |- | ||
|1 | |1 | ||
|Adds a | |Adds a seeking [[Glaive Ricochet (BTD6)|Glaive attack]]. | ||
|- | |- | ||
|2 | |2 | ||
| Line 64: | Line 66: | ||
|- | |- | ||
|5 | |5 | ||
|Adds a | |Adds a [[Blade Shooter (BTD6)|blade attack]] which attacks in 8 directions. | ||
|- | |- | ||
|6 | |6 | ||
| Line 80: | Line 82: | ||
== Military == | == Military == | ||
The Sun Temple gains the following benefits from | The Sun Temple gains the following benefits from Military sacrifices: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Tier | !Tier | ||
| Line 89: | Line 91: | ||
|- | |- | ||
|1 | |1 | ||
|Adds a missile attack that only targets MOAB-Class Bloons | |Adds a [[Fighter Plane (BTD6)|missile attack]] that only targets MOAB-Class Bloons. | ||
|- | |- | ||
|2 | |2 | ||
|Increases the speed of | |Increases the speed of of the projectiles of the main attack by 12%. | ||
|- | |- | ||
|3 | |3 | ||
| Line 98: | Line 100: | ||
|- | |- | ||
|4 | |4 | ||
|Increases the speed of | |Increases the speed of of the projectiles of the main attack by an additional 12% (24% total). | ||
|- | |- | ||
|5 | |5 | ||
| Line 104: | Line 106: | ||
|- | |- | ||
|6 | |6 | ||
|Increases the speed of | |Increases the speed of of the projectiles of the main attack by an additional 12% (36% total). | ||
|- | |- | ||
|7 | |7 | ||
| Line 110: | Line 112: | ||
|- | |- | ||
|8 | |8 | ||
| | |Doubles the damage and increases the speed of of the projectiles of the main attack by an additional 14% (50% total). | ||
|- | |- | ||
|9 | |9 | ||
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== Magic == | == Magic == | ||
{ | The Sun Temple gains the following benefits from the Military sacrifices: | ||
{| class="wikitable" | |||
!Tier | |||
!Benefit | |||
|- | |||
|0 | |||
|No benefit. | |||
|- | |||
|1 | |||
|Gains a [[Guided Magic (BTD6)|seeking]] [[Arcane Blast (BTD6)|Arcane Blast]] attack with 4 projectiles that seeks Bloons. | |||
|- | |||
|2 | |||
|Increases the main attack projectile size by 15% and the pierce by 5. | |||
|- | |||
|3 | |||
|Main attack has a 10% chance of [[Distraction (BTD6)|distracting]] non-MOAB-Class Bloon and gains an invisible attack that will [[Druid of the Storm (BTD6)|push]] them with 100% chance every 5 seconds. | |||
|- | |||
|4 | |||
|Increases the main attack projectile size by an additional 15% (30% total) and the pierce by 5 (+10 total). | |||
|- | |||
|5 | |||
|Increases the damage of the Arcane Blast and doubles its attack speed. | |||
|- | |||
|6 | |||
|Main attack distraction chance increased to 20% and the invisible push attack can now affect MOABs. | |||
|- | |||
|7 | |||
|Arcane Blast has now 6 projectiles with increased damage. | |||
|- | |||
|8 | |||
|Increases the main attack projectile size by an additional 15% (45% total) and the pierce by 10 (+20 total). | |||
|- | |||
|9 | |||
|Starts spawning mini [[Sun Avatar (BTD6)|Sun Avatars]] every 30 seconds which have a lifespan of 65 seconds. | |||
|} | |||
== Support == | == Support == | ||
{ | The Sun Temple gains the following benefits from Support sacrifices: | ||
{| class="wikitable" | |||
!Tier | |||
!Benefit | |||
|- | |||
|0 | |||
|No benefit. | |||
|- | |||
|1 | |||
|Increases [[Monkey Village (BTD6)|range]] by 5 units and produces $500 [[Banana Farm|cash]] at the end of the round. | |||
|- | |||
|2 | |||
|Provides a 10% [[Monkey Business (BTD6)|discount]] to all towers and upgrades purchased in range. | |||
|- | |||
|3 | |||
|Reduces [[Jungle Drums (BTD6)|reload time]] of all towers in range by 10% (~11% attack speed increase). | |||
|- | |||
|4 | |||
|Increases the [[Monkey Town (BTD6)|cash obtanied by popping Bloons]] in the Temple's range by 50% and produces $2,000 per round. | |||
|- | |||
|5 | |||
|Gives [[Primary Training (BTD6)|+3 pierce and +20% range]] to all towers in range. | |||
|- | |||
|6 | |||
|Gives +1 damage to all towers in range. | |||
|- | |||
|7 | |||
|Discount bonus increased to 20%. | |||
|- | |||
|8 | |||
|Reduces reload time of all towers in range by an additional 10% (multiplicative with previous bonus, ~23% attack speed increase) and produces $5,000 per round. | |||
|- | |||
|9 | |||
|Gives an additional +1 damage to all towers (+2 total) in range. | |||
|} | |||
== Tips and recommendations == | == Tips and recommendations == | ||
Revision as of 03:57, 14 December 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Work in progress |
When created, Sun Temple and True Sun God sacrifice all the towers within their range and their total value is used to either improve their main attack and add new attacks and bonuses.
Mechanics
The enhancements of of the Temple depend on two factors: the cost and the category (Primary, Military, Magic or Support) of the tower. The Temple will not sacrifice Heroes, Powers and Paragons within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers, reaching a specific threshold will give all the benefits from previous tiers as well.
| Tier | Total cost of sacrificed towers |
|---|---|
| 0 | $0 – $299 |
| 1 | $300 – $1,000 |
| 2 | $1,001 – $2,000 |
| 3 | $2,001 – $4,000 |
| 4 | $4,001 – $7,500 |
| 5 | $7,501 – $10,000 |
| 6 | $10,001 – $15,000 |
| 7 | $15,001 – $25,000 |
| 8 | $25,001 – $50,000 |
| 9 | $50,001 or more |
Although Sun Temple sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. True Sun God will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack. All the benefits of the Sun Temple will carry over to the True Sun God or VTSG and God will apply its own benefits on top depending on the sacrifices offered for the upgrade.
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Verify that even tier upgrades only affect the main attack of the tower. At least pierce only affects the main attack. |
Primary
The Sun Temple gains the following benefits from Primary sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Adds a seeking Glaive attack. |
| 2 | Reduces reload time of the main attack by 10% (~11% attack speed increase). |
| 3 | Increases damage and attack speed of the Glaive attack. |
| 4 | Reduces reload time of the main attack by an additional 10% (20% total, 25% attack speed increase). |
| 5 | Adds a blade attack which attacks in 8 directions. |
| 6 | Reduces reload time of the main attack by an additional 10% (30% total, ~43% attack speed increase). |
| 7 | Increases damage and attack speed of the Glaive attack. |
| 8 | Reduces reload time of the main attack by an additional 10% (40% total, ~67% attack speed increase). |
| 9 | Increase damage, pierce and attack speed of the Blade attack. |
Military
The Sun Temple gains the following benefits from Military sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Adds a missile attack that only targets MOAB-Class Bloons. |
| 2 | Increases the speed of of the projectiles of the main attack by 12%. |
| 3 | Shoots the missile twice as fast. |
| 4 | Increases the speed of of the projectiles of the main attack by an additional 12% (24% total). |
| 5 | Spawns a mini-spectre which shoots darts and bombs. |
| 6 | Increases the speed of of the projectiles of the main attack by an additional 12% (36% total). |
| 7 | Shoots the missile thrice as fast. |
| 8 | Doubles the damage and increases the speed of of the projectiles of the main attack by an additional 14% (50% total). |
| 9 | Increases the damage of the mini-spectre's darts and the pierce and damage of the bombs. |
Magic
The Sun Temple gains the following benefits from the Military sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Gains a seeking Arcane Blast attack with 4 projectiles that seeks Bloons. |
| 2 | Increases the main attack projectile size by 15% and the pierce by 5. |
| 3 | Main attack has a 10% chance of distracting non-MOAB-Class Bloon and gains an invisible attack that will push them with 100% chance every 5 seconds. |
| 4 | Increases the main attack projectile size by an additional 15% (30% total) and the pierce by 5 (+10 total). |
| 5 | Increases the damage of the Arcane Blast and doubles its attack speed. |
| 6 | Main attack distraction chance increased to 20% and the invisible push attack can now affect MOABs. |
| 7 | Arcane Blast has now 6 projectiles with increased damage. |
| 8 | Increases the main attack projectile size by an additional 15% (45% total) and the pierce by 10 (+20 total). |
| 9 | Starts spawning mini Sun Avatars every 30 seconds which have a lifespan of 65 seconds. |
Support
The Sun Temple gains the following benefits from Support sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Increases range by 5 units and produces $500 cash at the end of the round. |
| 2 | Provides a 10% discount to all towers and upgrades purchased in range. |
| 3 | Reduces reload time of all towers in range by 10% (~11% attack speed increase). |
| 4 | Increases the cash obtanied by popping Bloons in the Temple's range by 50% and produces $2,000 per round. |
| 5 | Gives +3 pierce and +20% range to all towers in range. |
| 6 | Gives +1 damage to all towers in range. |
| 7 | Discount bonus increased to 20%. |
| 8 | Reduces reload time of all towers in range by an additional 10% (multiplicative with previous bonus, ~23% attack speed increase) and produces $5,000 per round. |
| 9 | Gives an additional +1 damage to all towers (+2 total) in range. |
Tips and recommendations
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