Temple Sacrifice (BTD6): Difference between revisions

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Military sacrifices and stats done
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== Sacrifice benefits ==
== Sacrifice benefits ==
{{Research|Verify that even tier upgrades only affect the main attack of the tower. Magic pierce upgrades were tested and they only seem to affect the main attack.}}
{{Research|Verify that even tier upgrades only affect the main attack of the tower. Magic pierce upgrades were tested and they only seem to affect the main attack. For support damage and cash bonus seem to apply to all attacks and cooldown doesn't seem to apply to secondary attacks but haven't tested the rest.}}


=== Primary ===
=== Primary ===
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|-
|-
|1
|1
|Adds a [[Fighter Plane (BTD6)|missile attack]] that only targets MOAB-Class Bloons.
|New attack: [[Fighter Plane (BTD6)|Ballistic Missile]] with infinite range, 75 damage, 50 pierce and 3.0s cooldown
|-
|-
|2
|2
|Increases the speed of of the projectiles of the main attack by 12%.
|Main attack: Projectile speed increased: 400 units/s → 448 units/s (12% increase).
|-
|-
|3
|3
|Shoots the missile twice as fast.
|Missile attack: Cooldown reduced: 3.0s → 1.5s.
|-
|-
|4
|4
|Increases the speed of of the projectiles of the main attack by an additional 12% (24% total).
|Main attack: Projectile speed increased: 448 units/s → 496 units/s (24% increase).
|-
|-
|5
|5
|Spawns a mini-[[Spectre (BTD6)|spectre]] which shoots darts and bombs.
|New attack: Spawns a Mini [[Spectre (BTD6)|Spectre]] which throws darts (10 damage, 50 pierce) and bombs (6 damage, 10 pierce). Both attacks have infinite range and a cooldown of 0.15 s.
|-
|-
|6
|6
|Increases the speed of of the projectiles of the main attack by an additional 12% (36% total).
|Main attack: Projectile speed increased: 496 units/s → 544 units/s (36% increase).
|-
|-
|7
|7
|Shoots the missile thrice as fast.
|Missile attack: Cooldown reduced: 1.5s → 1.0s.
|-
|-
|8
|8
|Doubles the damage and increases the speed of of the projectiles of the main attack by an additional 14% (50% total).
|Main attack: Damage increased  5 → 10 for the Temple, 15 → 30 for the True Sun God. Projectile speed increased: 544 units/s → 600 units/s (50% increase).
|-
|-
|9
|9
|Adds a second mini-spectre and Increases the damage of darts and bombs and the pierce of bombs.
|Mini Spectre: Amount: 1 → 2.  Dart damage: 10 → 15. Dart damage: 10 → 15. Bomb damage: 6 → 10. Bomb pierce: 10 → 30.
|}
|}
'''Notes'''
* Projectile speed bonus is multiplicative (1.12, 1.24, 1.36 and 1.50×, respectively) and stacks with X-0-2 projectile speed increase (700 base, 778, 864, 952 and 1050 units/s respectively).
* Tier 8 damage bonus is a 2.0× multiplicative increase.
* The two bonuses indicated above stacks multiplicatively for Sun Temple and True Sun God.
* Sun Temple's Ballistic Missile can only target MOAB-Class Bloons, the True Sun God's missile can target any Bloon and has higher flying speed.
* Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure.


=== Magic ===
=== Magic ===
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|Starts spawning mini [[Sun Avatar (BTD6)|Sun Avatars]] every 30 seconds which have a lifespan of 65 seconds.
|Starts spawning mini [[Sun Avatar (BTD6)|Sun Avatars]] every 30 seconds which have a lifespan of 65 seconds.
|}
|}
'''Notes'''
* Projectile size increase is multiplicative (1.15, 1.30, 1.45 and 1.50×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively.
* True Sun God Mini Sun Avatars can target and attack trough blockers and walls (in the same way {{BTD6 mk|X-ray Ultra}} works but they still need [[Ultravision (BTD6)|Ultravision]] for camo detection).


=== Support ===
=== Support ===
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|Gives an additional +1 damage to all towers (+2 total) in range.
|Gives an additional +1 damage to all towers (+2 total) in range.
|}
|}
'''Notes'''
* The cash and damage bonus also applies to itself. The damage bonus applies after the VTSG damage bonus, if applicable.


== Stats ==
== Stats ==


=== Sun Temple ===
=== Sun Temple ===
{{BTD6 tower stats|placeable on=Land/Water|footprint=37 × 40 rectangle|display range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|speed=}}{{BTD6 attack stats|name=Main attack|cooldown=Base: 0.06s<br>Tier 2 Primary: 0.054s<br>Tier 4 Primary: 0.048s<br>Tier 6 Primary: 0.042s<br>Tier 8 Primary: 0.036s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Main attack|count=|pierce=4-0-0: 20<br>4-1-0: 21<br>4-2-0: 23<br>Tier 2 Magic: 25 / 26 / 28<br>Tier 4 Magic: 30 / 31 / 33<br>Tier 8 Magic: 40 / 41 / 43|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Base: 5<br>Tier 8 Military: 10|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=4-0-2: +1|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=Base: 9 units<br>Tier 2 Magic: 10.35 units<br>Tier 4 Magic: 11.7 units<br>Tier 8 Magic: 13.05 units|angle=|random angle=8°|spread=|speed=4-0-0: 400 units/s<br>4-2-0: 700 units/s<br>Tier 2 Military: 448 / 778 units/s<br>Tier 4 Military: 496 / 868 units/s<br>Tier 6 Military: 544 / 952 units/s<br>Tier 8 Military: 600 / 1050 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.6s|min lifespan=|max lifespan=|rounds=|pushback=4-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics|moabs pushback=4-0-1: ×0.3|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Glaive Ricochet|cooldown=Tier 1 Primary: 1.3s<br>Tier 3 Primary: 0.8s<br>Tier 7 Primary: 0.5s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 1 Primary}}{{BTD6 projectile stats|name=Glaive|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 1 Primary: 50<br>Tier 3 Primary: 100<br>Tier 7 Primary: 150|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=6.25s|angle=|random angle=|spread=|speed=250 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=150 units|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=2.0s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Blade Shooter attack|cooldown=Tier 5 Primary: 2.0s<br>Tier 9 Primary: 1.5s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 5 Primary}}{{BTD6 projectile stats|name=Blade|count=8|pierce=Tier 5 Primary: 100<br>Tier 9 Primary: 200|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Primary: 150<br>Tier 9 Primary: 250|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=4 units|angle=360°|random angle=|spread=|speed=160 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=3.125s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}
{{BTD6 tower stats|placeable on=Land/Water|footprint=37 × 40 rectangle|display range=4-0-0 / 5-0-0: 65 units<br>4-1-0 / 5-1-0: 75 units<br>4-2-0 / 5-2-0: 87 units<br>4-0-2 / 5-0-2: 68 units<br>Tier 1 Support: 70, 80, 92, 73 units|speed=}}{{BTD6 attack stats|name=Main attack|cooldown=4-0-0: 0.06s<br>Tier 2 Primary: 0.054s<br>Tier 4 Primary: 0.048s<br>Tier 6 Primary: 0.042s<br>Tier 8 Primary: 0.036s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Main attack|count=|pierce=4-0-0: 20<br>4-1-0: 21<br>4-2-0: 23<br>Tier 2 Magic: 25 / 26 / 28<br>Tier 4 Magic: 30 / 31 / 33<br>Tier 8 Magic: 40 / 41 / 43|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Base: 5<br>Tier 8 Military: 10|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=4-0-2: +1|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=Base: 9 units<br>Tier 2 Magic: 10.35 units<br>Tier 4 Magic: 11.7 units<br>Tier 8 Magic: 13.05 units|angle=|random angle=8°|spread=|speed=4-0-0: 400 units/s<br>4-2-0: 700 units/s<br>Tier 2 Military: 448 / 778 units/s<br>Tier 4 Military: 496 / 868 units/s<br>Tier 6 Military: 544 / 952 units/s<br>Tier 8 Military: 600 / 1050 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.6s|min lifespan=|max lifespan=|rounds=|pushback=4-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics|moabs pushback=4-0-1: ×0.3|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Glaive Ricochet|cooldown=Tier 1 Primary: 1.3s<br>Tier 3 Primary: 0.8s<br>Tier 7 Primary: 0.5s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 1 Primary}}{{BTD6 projectile stats|name=Glaive|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 1 Primary: 50<br>Tier 3 Primary: 100<br>Tier 7 Primary: 150|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=6.25s|angle=|random angle=|spread=|speed=250 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=360°|seek distance=150 units|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=2.0s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Blade Shooter attack|cooldown=Tier 5 Primary: 2.0s<br>Tier 9 Primary: 1.5s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 5 Primary}}{{BTD6 projectile stats|name=Blade|count=8|pierce=Tier 5 Primary: 100<br>Tier 9 Primary: 200|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Primary: 150<br>Tier 9 Primary: 250|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=4 units|angle=360°|random angle=|spread=|speed=160 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=3.125s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}
{{BTD6 attack stats|name=Ballistic Missile|cooldown=Tier 1 Military: 3.0s<br>Tier 3 Military: 1.5s<br>Tier 7 Military: 1.0s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo / Non MOAB-Class<br>4-0-2: Non MOAB-Class|crosspath required=Tier 1 Military}}{{BTD6 projectile stats|name=Ballistic Missile|count=|pierce=1|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type=|radius=4 units|angle=|random angle=|spread=|speed=270 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=360°|seek distance=∞ units|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=7.4074s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo / Non MOAB-Class<br>4-0-2: Non MOAB-Class}}{{BTD6 projectile stats|name=Explosion|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=1|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=74|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=18 units|angle=|random angle=|spread=|speed=|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.05s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}
 
==== Mini Spectre ====
{{BTD6 subtower stats|name=Mini Spectre|placeable on=N/A|footprint=|display range=|speed=60 units/s|lifespan=∞|count=Tier 5 Military: 1<br>Tier 9 Military: 2|max count=|crosspath required=Tier 5 Military}}{{BTD6 attack stats|name=Spectre Dart|cooldown=0.15s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Dart|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Military: 10<br>Tier 9 Military: 15|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|17}}|radius=2 units|angle=|random angle=|spread=|speed=400 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=1.25s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Spectre Bomb|cooldown=0.15s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 1 Military}}{{BTD6 projectile stats|name=Bomb|count=|pierce=1|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type=|radius=3 units|angle=|random angle=|spread=|speed=300 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=1.6667s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Explosion|count=|pierce=Tier 5 Military: 10<br>Tier 9 Military: 30|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Military: 6<br>Tier 9 Military: 10|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|2}}|radius=20 units|angle=|random angle=|spread=|speed=|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.05s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}


== Tips and recommendations ==
== Tips and recommendations ==

Revision as of 21:22, 14 December 2024

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Work in progress

When created, Sun Temple and True Sun God sacrifice all the towers within their range and their total value is used to either improve their main attack and add new attacks and bonuses.

Mechanics

The enhancements of the Temple depend on two factors: the cost and the category (Primary, Military, Magic or Support) of the tower. The Temple will not sacrifice Heroes, Powers and Paragons within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers, reaching a specific threshold will give all the benefits from previous tiers as well.

Sacrifice Tiers
Tier Total cost of sacrificed towers
0 $0 – $299
1 $300 – $1,000
2 $1,001 – $2,000
3 $2,001 – $4,000
4 $4,001 – $7,500
5 $7,501 – $10,000
6 $10,001 – $15,000
7 $15,001 – $25,000
8 $25,001 – $50,000
9 $50,001 or more

Although Sun Temple sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. True Sun God will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack. All the benefits of the Sun Temple will carry over to the True Sun God or VTSG and God will apply its own benefits on top depending on the sacrifices offered for the upgrade.

Sacrifice benefits

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Verify that even tier upgrades only affect the main attack of the tower. Magic pierce upgrades were tested and they only seem to affect the main attack. For support damage and cash bonus seem to apply to all attacks and cooldown doesn't seem to apply to secondary attacks but haven't tested the rest.

Primary

The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:

Tier Benefit
0 No benefit.
1 New attack: Glaive Richochet with 50 damage, 50 pierce and 1.3s cooldown.
2 Main attack: Cooldown reduced by 10% (0.054s).
3 Glaive attack: Damage increased: 50 → 100. Cooldown reduced: 1.3s → 0.8s.
4 Main attack: Cooldown bonus increased 10% → 20% (0.054s → 0.048s).
5 New attack: Blade Shooter with 8 blades, 150 damage, 100 pierce and 2.0s cooldown.
6 Main attack: Cooldown bonus increased 20% → 30% (0.048s → 0.042s).
7 Glaive attack: Damage increased: 100 → 150. Cooldown reduced: 0.8s → 0.5s.
8 Main attack: Cooldown bonus increased 30% → 40% (0.042s → 0.036s).
9 Blade attack: Damage increased: 150 → 250. Pierce increased: 100 → 200. Cooldown reduced: 2.0s → 1.5s.

Notes

  • Main attack speed is a multiplicative bonus (0.9, 0.8, 0.7 and 0.6×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively.
  • True Sun God's Blade Shooter is shifted 22.5° compared to the Sun Temple.

Military

The Sun Temple gains the following benefits from Military sacrifices:

Tier Benefit
0 No benefit.
1 New attack: Ballistic Missile with infinite range, 75 damage, 50 pierce and 3.0s cooldown
2 Main attack: Projectile speed increased: 400 units/s → 448 units/s (12% increase).
3 Missile attack: Cooldown reduced: 3.0s → 1.5s.
4 Main attack: Projectile speed increased: 448 units/s → 496 units/s (24% increase).
5 New attack: Spawns a Mini Spectre which throws darts (10 damage, 50 pierce) and bombs (6 damage, 10 pierce). Both attacks have infinite range and a cooldown of 0.15 s.
6 Main attack: Projectile speed increased: 496 units/s → 544 units/s (36% increase).
7 Missile attack: Cooldown reduced: 1.5s → 1.0s.
8 Main attack: Damage increased 5 → 10 for the Temple, 15 → 30 for the True Sun God. Projectile speed increased: 544 units/s → 600 units/s (50% increase).
9 Mini Spectre: Amount: 1 → 2. Dart damage: 10 → 15. Dart damage: 10 → 15. Bomb damage: 6 → 10. Bomb pierce: 10 → 30.

Notes

  • Projectile speed bonus is multiplicative (1.12, 1.24, 1.36 and 1.50×, respectively) and stacks with X-0-2 projectile speed increase (700 base, 778, 864, 952 and 1050 units/s respectively).
  • Tier 8 damage bonus is a 2.0× multiplicative increase.
  • The two bonuses indicated above stacks multiplicatively for Sun Temple and True Sun God.
  • Sun Temple's Ballistic Missile can only target MOAB-Class Bloons, the True Sun God's missile can target any Bloon and has higher flying speed.
  • Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure.

Magic

The Sun Temple gains the following benefits from the Military sacrifices:

Tier Benefit
0 No benefit.
1 Gains a seeking Arcane Blast attack with 4 projectiles that seeks Bloons.
2 Increases the main attack projectile size by 15% and the pierce by 5.
3 Main attack has a 10% chance of distracting non-MOAB-Class Bloon and gains an invisible attack that will push them with 100% chance every 5 seconds.
4 Increases the main attack projectile size by an additional 15% (30% total) and the pierce by 5 (+10 total).
5 Increases the damage of the Arcane Blast and doubles its attack speed.
6 Main attack distraction chance increased to 20% and the invisible push attack can now affect MOABs.
7 Arcane Blast has now 6 projectiles with increased damage.
8 Increases the main attack projectile size by an additional 15% (45% total) and the pierce by 10 (+20 total).
9 Starts spawning mini Sun Avatars every 30 seconds which have a lifespan of 65 seconds.

Notes

  • Projectile size increase is multiplicative (1.15, 1.30, 1.45 and 1.50×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively.
  • True Sun God Mini Sun Avatars can target and attack trough blockers and walls (in the same way X-ray Ultra X-ray Ultra works but they still need Ultravision for camo detection).

Support

The Sun Temple gains the following benefits from Support sacrifices:

Tier Benefit
0 No benefit.
1 Increases range by 5 units and produces $500 cash at the end of the round.
2 Provides a 10% discount to all towers and upgrades purchased in range.
3 Reduces reload time of all towers in range by 10% (~11% attack speed increase).
4 Increases the cash obtanied by popping Bloons in the Temple's range by 50% and produces $2,000 per round.
5 Gives +3 pierce and +20% range to all towers in range.
6 Gives +1 damage to all towers in range.
7 Discount bonus increased to 20%.
8 Reduces reload time of all towers in range by an additional 10% (multiplicative with previous bonus, ~23% attack speed increase) and produces $5,000 per round.
9 Gives an additional +1 damage to all towers (+2 total) in range.

Notes

  • The cash and damage bonus also applies to itself. The damage bonus applies after the VTSG damage bonus, if applicable.

Stats

Sun Temple

Base tower
Placeable on Land/Water
Footprint 37 × 40 rectangle
Display range 4-0-0 / 5-0-0: 65 units
4-1-0 / 5-1-0: 75 units
4-2-0 / 5-2-0: 87 units
4-0-2 / 5-0-2: 68 units
Tier 1 Support: 70, 80, 92, 73 units
Main attack
Attack
Cooldown 4-0-0: 0.06s
Tier 2 Primary: 0.054s
Tier 4 Primary: 0.048s
Tier 6 Primary: 0.042s
Tier 8 Primary: 0.036s
Range 4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units
Tier 1 Support: 70 / 80 / 92 / 73 units
Cannot target 4-0-0: Camo
4-0-2: None
Main attack
Projectile
Pierce 4-0-0: 20
4-1-0: 21
4-2-0: 23
Tier 2 Magic: 25 / 26 / 28
Tier 4 Magic: 30 / 31 / 33
Tier 8 Magic: 40 / 41 / 43
Damage Base: 5
Tier 8 Military: 10
Camo damage 4-0-2: +1
Damage type Normal
Radius Base: 9 units
Tier 2 Magic: 10.35 units
Tier 4 Magic: 11.7 units
Tier 8 Magic: 13.05 units
Random angle
Speed 4-0-0: 400 units/s
4-2-0: 700 units/s
Tier 2 Military: 448 / 778 units/s
Tier 4 Military: 496 / 868 units/s
Tier 6 Military: 544 / 952 units/s
Tier 8 Military: 600 / 1050 units/s
Lifespan 0.6s
Pushback 4-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics
MOAB-Class pushback 4-0-1: ×0.3
Cannot hit 4-0-0: Camo
4-0-2: None
Glaive Ricochet
Attack
(requires Tier 1 Primary)
Cooldown Tier 1 Primary: 1.3s
Tier 3 Primary: 0.8s
Tier 7 Primary: 0.5s
Range 4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units
Tier 1 Support: 70 / 80 / 92 / 73 units
Cannot target 4-0-0: Camo
4-0-2: None
Glaive
Projectile
Pierce 50
Damage Tier 1 Primary: 50
Tier 3 Primary: 100
Tier 7 Primary: 150
Damage type Normal
Radius 6.25s
Speed 250 units/s
Seek angle 360°
Seek distance 150 units
Lifespan 2.0s
Cannot hit 4-0-0: Camo
4-0-2: None
Blade Shooter attack
Attack
(requires Tier 5 Primary)
Cooldown Tier 5 Primary: 2.0s
Tier 9 Primary: 1.5s
Range 4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units
Tier 1 Support: 70 / 80 / 92 / 73 units
Cannot target 4-0-0: Camo
4-0-2: None
Blade
Projectile
Count 8
Angle 360°
Pierce Tier 5 Primary: 100
Tier 9 Primary: 200
Damage Tier 5 Primary: 150
Tier 9 Primary: 250
Damage type Normal
Radius 4 units
Speed 160 units/s
Lifespan 3.125s
Cannot hit 4-0-0: Camo
4-0-2: None
Ballistic Missile
Attack
(requires Tier 1 Military)
Cooldown Tier 1 Military: 3.0s
Tier 3 Military: 1.5s
Tier 7 Military: 1.0s
Range ∞ units
Cannot target 4-0-0: Camo / Non MOAB-Class
4-0-2: Non MOAB-Class
Ballistic Missile
Projectile
Pierce 1
Radius 4 units
Speed 270 units/s
Seek angle 360°
Seek distance ∞ units
Lifespan 7.4074s
Cannot hit 4-0-0: Camo / Non MOAB-Class
4-0-2: Non MOAB-Class
Explosion
Projectile
Pierce 50
Damage 1
MOAB-Class damage 74
Damage type Normal
Radius 18 units
Lifespan 0.05s
Cannot hit 4-0-0: Camo
4-0-2: None

Mini Spectre

Mini Spectre
Sub-tower
(requires Tier 5 Military)
Placeable on N/A
Speed 60 units/s
Count Tier 5 Military: 1
Tier 9 Military: 2
Lifespan
Spectre Dart
Attack
Cooldown 0.15s
Range ∞ units
Cannot target 4-0-0: Camo
4-0-2: None
Dart
Projectile
Pierce 50
Damage Tier 5 Military: 10
Tier 9 Military: 15
Damage type Sharp
Radius 2 units
Speed 400 units/s
Lifespan 1.25s
Cannot hit 4-0-0: Camo
4-0-2: None
Spectre Bomb
Attack
(requires Tier 1 Military)
Cooldown 0.15s
Range ∞ units
Cannot target 4-0-0: Camo
4-0-2: None
Bomb
Projectile
Pierce 1
Radius 3 units
Speed 300 units/s
Lifespan 1.6667s
Cannot hit 4-0-0: Camo
4-0-2: None
Explosion
Projectile
Pierce Tier 5 Military: 10
Tier 9 Military: 30
Damage Tier 5 Military: 6
Tier 9 Military: 10
Damage type Explosion
Radius 20 units
Lifespan 0.05s
Cannot hit 4-0-0: Camo
4-0-2: None

Tips and recommendations

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See also