Temple Sacrifice (BTD6): Difference between revisions

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Support: Correcting a mistake and adding correcting notes
Added better descriptions of how Temple and Sun God buffs interact with each other based on my tests.
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|$50,001 or more
|$50,001 or more
|}
|}
Although [[Sun Temple (BTD6)|Sun Temple]] sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. [[True Sun God (BTD6)|True Sun God]] will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack. All the benefits of the [[Sun Temple (BTD6)|Sun Temple]] will carry over to the [[True Sun God (BTD6)|True Sun God]] or [[VTSG]] and God will apply its own benefits on top depending on the sacrifices offered for the upgrade.
Although [[Sun Temple (BTD6)|Sun Temple]] sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. [[True Sun God (BTD6)|True Sun God]] will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack.
 
All the benefits of the [[Sun Temple (BTD6)|Sun Temple]] will carry over to the [[True Sun God (BTD6)|True Sun God]] or [[VTSG]] and the later two will apply their own benefits on top depending on the sacrifices offered for the upgrade. If the same benefit is obtained twice, they apply separately. Main attack bonuses are applied again, using the Temple's values as base. For new attacks and sub-tower spawns, they gain a second one, independent from the first one, they can even have different power depending on the sacrifice tier. For Support benefits, they gain a second independent one (affected towers will show two buff icons). Stack interactions with both buffs will be noted in the following section.


== Sacrifice benefits ==
== Sacrifice benefits ==
{{Research|Verify that even tier upgrades only affect the main attack of the tower. Magic pierce upgrades were tested and they only seem to affect the main attack.}}
=== Primary ===
=== Primary ===
The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:
The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:
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|-
|-
|2
|2
|Main attack: Cooldown reduced by 10% (0.054s).
|Main attack: [[Attack cooldown|Cooldown]] reduced by 10% (0.06s → 0.054s on a base Sun Temple).
|-
|-
|3
|3
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|}
|}
'''Notes'''
'''Notes'''
* Main attack speed is a multiplicative bonus (0.9, 0.8, 0.7 and 0.6×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively.
* Main attack speed is a multiplicative bonus (0.9, 0.8, 0.7 and 0.6×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.36× cooldown multiplier (0.6 × 0.6).
* True Sun God's Blade Shooter is shifted 22.5° compared to the Sun Temple.
* True Sun God's Blade Shooter is shifted 22.5° compared to the Sun Temple.


=== Military ===
=== Military ===
{{Research|It is unknown how projectile speed bonuses stack with each other and X-2-0 upgrade.}}
The Sun Temple gains the following benefits from Military sacrifices:
The Sun Temple gains the following benefits from Military sacrifices:
{| class="wikitable"
{| class="wikitable"
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|-
|-
|2
|2
|Main attack: Projectile speed increased: 400 units/s → 448 units/s (12% increase).
|Main attack: [[Projectile speed]] increased by 12 % (400 units/s → 448 units/s on a base Sun Temple).
|-
|-
|3
|3
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|-
|-
|4
|4
|Main attack: Projectile speed increased: 448 units/s → 496 units/s (24% increase).
|Main attack: Projectile speed increased by 24 % (448 units/s → 496 units/s).
|-
|-
|5
|5
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|-
|-
|6
|6
|Main attack: Projectile speed increased: 496 units/s → 544 units/s (36% increase).
|Main attack: Projectile speed increased by 36% (496 units/s → 544 units/s).
|-
|-
|7
|7
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|-
|-
|8
|8
|Main attack: Damage increased 5 → 10 for the Temple, 15 → 30 for the True Sun God. Projectile speed increased: 544 units/s → 600 units/s (50% increase).
|Main attack: [[Damage]] increased by 5 (5 → 10 on a base Sun Temple). Projectile speed increased by 50% (544 units/s → 600units/s).
|-
|-
|9
|9
|Mini Spectre: Amount: 1 → 2.  Dart damage: 10 → 15. Dart damage: 10 → 15. Bomb damage: 6 → 10. Bomb pierce: 10 → 30.
|Mini Spectre: Amount: 1 → 2.  Dart damage: 10 → 15. Bomb damage: 6 → 10. Bomb pierce: 10 → 30.
|}
|}
'''Notes'''
'''Notes'''
* Projectile speed bonus is multiplicative (1.12, 1.24, 1.36 and 1.50×, respectively) and stacks with X-0-2 projectile speed increase (700 base, 778, 864, 952 and 1050 units/s respectively).
* Tier 8 damage bonus is a 2.0× multiplicative increase.
* The two bonuses indicated above stacks multiplicatively for Sun Temple and True Sun God.
* Sun Temple's Ballistic Missile can only target MOAB-Class Bloons, the True Sun God's missile can target any Bloon and has higher flying speed.
* Sun Temple's Ballistic Missile can only target MOAB-Class Bloons, the True Sun God's missile can target any Bloon and has higher flying speed.
* For the stat section, projectile speed bonuses are assumed to stack additively with each other and the base is changed with the X-2-0 upgrade. At max sacrifices, it will be a 100% increase (50% + 50%).
* Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure.
* Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure.
* Damage bonus a +5 increase, at max sacrifices it will be +10 damage.


=== Magic ===
=== Magic ===
{{Research|It is unknown how projectile size bonuses stack with each other.}}
The Sun Temple gains the following benefits from the Military sacrifices:
The Sun Temple gains the following benefits from the Military sacrifices:
{| class="wikitable"
{| class="wikitable"
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|-
|-
|2
|2
|Increases the main attack projectile size by 15% and the pierce by 5.
|Increases the main attack [[Projectile Size|projectile size]] by 15% and the pierce by 5.
|-
|-
|3
|3
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'''Notes'''
'''Notes'''


* Projectile size increase is multiplicative (1.15, 1.30, 1.45 and 1.50×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively.
* For the stat section, projectile size bonuses are assumed to stack additively with each other. At max sacrifices, it will be a 90% increase (45% + 45%).
* Pierce bonus a +5 / +10 increase, at max sacrifices it will be +40 pierce.
* True Sun God Mini Sun Avatars can target and attack trough blockers and walls (in the same way {{BTD6 mk|X-ray Ultra}} works but they still need [[Ultravision (BTD6)|Ultravision]] for camo detection).
* True Sun God Mini Sun Avatars can target and attack trough blockers and walls (in the same way {{BTD6 mk|X-ray Ultra}} works but they still need [[Ultravision (BTD6)|Ultravision]] for camo detection).


=== Support ===
=== Support ===
{{Research|For support benefits, the damage bonus applies to sub-towers, so is likely all the other ones also do (Sun Avatars have the buff icon), but needs verification.}}
{{Research|For support benefits, the damage bonus applies to sub-towers, so is likely that pierce and range also do (Sun Avatars have the buff icon an a visually larger range), but needs verification. It is unknown how range bonus given to to other towers stack with each other.}}
The Sun Temple gains the following benefits from Support sacrifices:
The Sun Temple gains the following benefits from Support sacrifices:
{| class="wikitable"
{| class="wikitable"
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|-
|-
|3
|3
|Reduces [[Jungle Drums (BTD6)|reload time]] of all towers in range by 10% (~11% attack speed increase).
|Reduces [[Jungle Drums (BTD6)|attack cooldown]] of all towers in range by 10% (~11% attack speed increase).
|-
|-
|4
|4
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|-
|-
|8
|8
|Reduces reload time of all towers in range by an additional 10% (multiplicative with previous bonus, ~23% attack speed increase) and produces $5,000 per round.
|Reduces [[Jungle Drums (BTD6)|attack cooldown]] of all towers in range by an additional 10% (20% total, 25% attack speed increase) and produces $5,000 per round.
|-
|-
|9
|9
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'''Notes'''
'''Notes'''


* The cash bonus applies to itself if the projectile hits inside the Temple's / Sun God radius.
* Range bonus a +5  increase, at max sacrifices it will be +10 range.
* The damage, cooldown, pierce and range bonus only applies to sub-towers (Mini Spectres and Sun Avatars) and not to itself. The additive damage bonus applies after the VTSG damage bonus, if applicable.
* Discount bonus is stacked additively, at max sacrifices it will be a 40% discount (20% + 20%).
* Cooldown bonus is stacked additively, at max sacrifices it will be a 40% reduction (20% + 20%, or 0.6× multiplier).
* Cash bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if the projectile hits inside its radius.
* Pierce / damage / range bonus given to other towers a +3 / +2 / +20% increase, at max sacrifices it will be +6 / +4 / +40% pierce / damage / range, respectively. The figures for range are assumed.
* The damage, cooldown, pierce and range bonus applies to sub-towers (Mini Spectres and Sun Avatars) and not to the Temple / Sun God itself. The additive damage bonus applies after the VTSG damage bonus, if applicable.


== Stats ==
== Stats ==
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{{BTD6 attack stats|name=Ballistic Missile|cooldown=Tier 1 Military: 3.0s<br>Tier 3 Military: 1.5s<br>Tier 7 Military: 1.0s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo / Non MOAB-Class<br>4-0-2: Non MOAB-Class|crosspath required=Tier 1 Military}}{{BTD6 projectile stats|name=Ballistic Missile|count=|pierce=1|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type=|radius=4 units|angle=|random angle=|spread=|speed=270 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=360°|seek distance=∞ units|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=7.4074s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo / Non MOAB-Class<br>4-0-2: Non MOAB-Class}}{{BTD6 projectile stats|name=Explosion|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=1|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=74|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=18 units|angle=|random angle=|spread=|speed=|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.05s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}
{{BTD6 attack stats|name=Ballistic Missile|cooldown=Tier 1 Military: 3.0s<br>Tier 3 Military: 1.5s<br>Tier 7 Military: 1.0s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo / Non MOAB-Class<br>4-0-2: Non MOAB-Class|crosspath required=Tier 1 Military}}{{BTD6 projectile stats|name=Ballistic Missile|count=|pierce=1|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type=|radius=4 units|angle=|random angle=|spread=|speed=270 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=360°|seek distance=∞ units|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=7.4074s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo / Non MOAB-Class<br>4-0-2: Non MOAB-Class}}{{BTD6 projectile stats|name=Explosion|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=1|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=74|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=18 units|angle=|random angle=|spread=|speed=|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.05s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}


==== Mini Spectre ====
=== True Sun God ===
{{Empty|Work in progress}}
 
=== Mini Spectre ===
{{BTD6 subtower stats|name=Mini Spectre|placeable on=N/A|footprint=|display range=|speed=60 units/s|lifespan=∞|count=Tier 5 Military: 1<br>Tier 9 Military: 2|max count=|crosspath required=Tier 5 Military}}{{BTD6 attack stats|name=Spectre Dart|cooldown=0.15s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Dart|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Military: 10<br>Tier 9 Military: 15|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|17}}|radius=2 units|angle=|random angle=|spread=|speed=400 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=1.25s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Spectre Bomb|cooldown=0.15s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 1 Military}}{{BTD6 projectile stats|name=Bomb|count=|pierce=1|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type=|radius=3 units|angle=|random angle=|spread=|speed=300 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=1.6667s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Explosion|count=|pierce=Tier 5 Military: 10<br>Tier 9 Military: 30|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Military: 6<br>Tier 9 Military: 10|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|2}}|radius=20 units|angle=|random angle=|spread=|speed=|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.05s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}
{{BTD6 subtower stats|name=Mini Spectre|placeable on=N/A|footprint=|display range=|speed=60 units/s|lifespan=∞|count=Tier 5 Military: 1<br>Tier 9 Military: 2|max count=|crosspath required=Tier 5 Military}}{{BTD6 attack stats|name=Spectre Dart|cooldown=0.15s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Dart|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Military: 10<br>Tier 9 Military: 15|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|17}}|radius=2 units|angle=|random angle=|spread=|speed=400 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=1.25s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Spectre Bomb|cooldown=0.15s|range=∞ units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 1 Military}}{{BTD6 projectile stats|name=Bomb|count=|pierce=1|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type=|radius=3 units|angle=|random angle=|spread=|speed=300 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=1.6667s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Explosion|count=|pierce=Tier 5 Military: 10<br>Tier 9 Military: 30|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Military: 6<br>Tier 9 Military: 10|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|2}}|radius=20 units|angle=|random angle=|spread=|speed=|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.05s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}
=== VTSG ===
{{Empty|Work in progress}}


== Tips and recommendations ==
== Tips and recommendations ==

Revision as of 00:14, 15 December 2024

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Work in progress

When created, Sun Temple and True Sun God sacrifice all the towers within their range and their total value is used to either improve their main attack and add new attacks and bonuses.

Mechanics

The enhancements of the Temple depend on two factors: the cost and the category (Primary, Military, Magic or Support) of the tower. The Temple will not sacrifice Heroes, Powers and Paragons within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers, reaching a specific threshold will give all the benefits from previous tiers as well.

Sacrifice Tiers
Tier Total cost of sacrificed towers
0 $0 – $299
1 $300 – $1,000
2 $1,001 – $2,000
3 $2,001 – $4,000
4 $4,001 – $7,500
5 $7,501 – $10,000
6 $10,001 – $15,000
7 $15,001 – $25,000
8 $25,001 – $50,000
9 $50,001 or more

Although Sun Temple sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. True Sun God will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack.

All the benefits of the Sun Temple will carry over to the True Sun God or VTSG and the later two will apply their own benefits on top depending on the sacrifices offered for the upgrade. If the same benefit is obtained twice, they apply separately. Main attack bonuses are applied again, using the Temple's values as base. For new attacks and sub-tower spawns, they gain a second one, independent from the first one, they can even have different power depending on the sacrifice tier. For Support benefits, they gain a second independent one (affected towers will show two buff icons). Stack interactions with both buffs will be noted in the following section.

Sacrifice benefits

Primary

The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:

Tier Benefit
0 No benefit.
1 New attack: Glaive Richochet with 50 damage, 50 pierce and 1.3s cooldown.
2 Main attack: Cooldown reduced by 10% (0.06s → 0.054s on a base Sun Temple).
3 Glaive attack: Damage increased: 50 → 100. Cooldown reduced: 1.3s → 0.8s.
4 Main attack: Cooldown bonus increased 10% → 20% (0.054s → 0.048s).
5 New attack: Blade Shooter with 8 blades, 150 damage, 100 pierce and 2.0s cooldown.
6 Main attack: Cooldown bonus increased 20% → 30% (0.048s → 0.042s).
7 Glaive attack: Damage increased: 100 → 150. Cooldown reduced: 0.8s → 0.5s.
8 Main attack: Cooldown bonus increased 30% → 40% (0.042s → 0.036s).
9 Blade attack: Damage increased: 150 → 250. Pierce increased: 100 → 200. Cooldown reduced: 2.0s → 1.5s.

Notes

  • Main attack speed is a multiplicative bonus (0.9, 0.8, 0.7 and 0.6×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.36× cooldown multiplier (0.6 × 0.6).
  • True Sun God's Blade Shooter is shifted 22.5° compared to the Sun Temple.

Military

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: It is unknown how projectile speed bonuses stack with each other and X-2-0 upgrade.

The Sun Temple gains the following benefits from Military sacrifices:

Tier Benefit
0 No benefit.
1 New attack: Ballistic Missile with infinite range, 75 damage, 50 pierce and 3.0s cooldown
2 Main attack: Projectile speed increased by 12 % (400 units/s → 448 units/s on a base Sun Temple).
3 Missile attack: Cooldown reduced: 3.0s → 1.5s.
4 Main attack: Projectile speed increased by 24 % (448 units/s → 496 units/s).
5 New attack: Spawns a Mini Spectre which throws darts (10 damage, 50 pierce) and bombs (6 damage, 10 pierce). Both attacks have infinite range and a cooldown of 0.15 s.
6 Main attack: Projectile speed increased by 36% (496 units/s → 544 units/s).
7 Missile attack: Cooldown reduced: 1.5s → 1.0s.
8 Main attack: Damage increased by 5 (5 → 10 on a base Sun Temple). Projectile speed increased by 50% (544 units/s → 600units/s).
9 Mini Spectre: Amount: 1 → 2. Dart damage: 10 → 15. Bomb damage: 6 → 10. Bomb pierce: 10 → 30.

Notes

  • Sun Temple's Ballistic Missile can only target MOAB-Class Bloons, the True Sun God's missile can target any Bloon and has higher flying speed.
  • For the stat section, projectile speed bonuses are assumed to stack additively with each other and the base is changed with the X-2-0 upgrade. At max sacrifices, it will be a 100% increase (50% + 50%).
  • Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure.
  • Damage bonus a +5 increase, at max sacrifices it will be +10 damage.

Magic

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: It is unknown how projectile size bonuses stack with each other.

The Sun Temple gains the following benefits from the Military sacrifices:

Tier Benefit
0 No benefit.
1 Gains a seeking Arcane Blast attack with 4 projectiles that seeks Bloons.
2 Increases the main attack projectile size by 15% and the pierce by 5.
3 Main attack has a 10% chance of distracting non-MOAB-Class Bloon and gains an invisible attack that will push them with 100% chance every 5 seconds.
4 Increases the main attack projectile size by an additional 15% (30% total) and the pierce by 5 (+10 total).
5 Increases the damage of the Arcane Blast and doubles its attack speed.
6 Main attack distraction chance increased to 20% and the invisible push attack can now affect MOABs.
7 Arcane Blast has now 6 projectiles with increased damage.
8 Increases the main attack projectile size by an additional 15% (45% total) and the pierce by 10 (+20 total).
9 Starts spawning mini Sun Avatars every 30 seconds which have a lifespan of 65 seconds.

Notes

  • For the stat section, projectile size bonuses are assumed to stack additively with each other. At max sacrifices, it will be a 90% increase (45% + 45%).
  • Pierce bonus a +5 / +10 increase, at max sacrifices it will be +40 pierce.
  • True Sun God Mini Sun Avatars can target and attack trough blockers and walls (in the same way X-ray Ultra X-ray Ultra works but they still need Ultravision for camo detection).

Support

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: For support benefits, the damage bonus applies to sub-towers, so is likely that pierce and range also do (Sun Avatars have the buff icon an a visually larger range), but needs verification. It is unknown how range bonus given to to other towers stack with each other.

The Sun Temple gains the following benefits from Support sacrifices:

Tier Benefit
0 No benefit.
1 Increases range by 5 units and produces $500 cash at the end of the round.
2 Provides a 10% discount to all towers and upgrades purchased in range.
3 Reduces attack cooldown of all towers in range by 10% (~11% attack speed increase).
4 Increases the cash obtanied by popping Bloons in the Temple's range by 50% and produces $2,000 per round.
5 Gives +3 pierce and +20% range to all towers in range.
6 Gives +1 damage to all towers in range.
7 Discount bonus increased to 20%.
8 Reduces attack cooldown of all towers in range by an additional 10% (20% total, 25% attack speed increase) and produces $5,000 per round.
9 Gives an additional +1 damage to all towers (+2 total) in range.

Notes

  • Range bonus a +5 increase, at max sacrifices it will be +10 range.
  • Discount bonus is stacked additively, at max sacrifices it will be a 40% discount (20% + 20%).
  • Cooldown bonus is stacked additively, at max sacrifices it will be a 40% reduction (20% + 20%, or 0.6× multiplier).
  • Cash bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if the projectile hits inside its radius.
  • Pierce / damage / range bonus given to other towers a +3 / +2 / +20% increase, at max sacrifices it will be +6 / +4 / +40% pierce / damage / range, respectively. The figures for range are assumed.
  • The damage, cooldown, pierce and range bonus applies to sub-towers (Mini Spectres and Sun Avatars) and not to the Temple / Sun God itself. The additive damage bonus applies after the VTSG damage bonus, if applicable.

Stats

Sun Temple

Base tower
Placeable on Land/Water
Footprint 37 × 40 rectangle
Display range 4-0-0 / 5-0-0: 65 units
4-1-0 / 5-1-0: 75 units
4-2-0 / 5-2-0: 87 units
4-0-2 / 5-0-2: 68 units
Tier 1 Support: 70, 80, 92, 73 units
Main attack
Attack
Cooldown 4-0-0: 0.06s
Tier 2 Primary: 0.054s
Tier 4 Primary: 0.048s
Tier 6 Primary: 0.042s
Tier 8 Primary: 0.036s
Range 4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units
Tier 1 Support: 70 / 80 / 92 / 73 units
Cannot target 4-0-0: Camo
4-0-2: None
Main attack
Projectile
Pierce 4-0-0: 20
4-1-0: 21
4-2-0: 23
Tier 2 Magic: 25 / 26 / 28
Tier 4 Magic: 30 / 31 / 33
Tier 8 Magic: 40 / 41 / 43
Damage Base: 5
Tier 8 Military: 10
Camo damage 4-0-2: +1
Damage type Normal
Radius Base: 9 units
Tier 2 Magic: 10.35 units
Tier 4 Magic: 11.7 units
Tier 8 Magic: 13.05 units
Random angle
Speed 4-0-0: 400 units/s
4-2-0: 700 units/s
Tier 2 Military: 448 / 778 units/s
Tier 4 Military: 496 / 868 units/s
Tier 6 Military: 544 / 952 units/s
Tier 8 Military: 600 / 1050 units/s
Lifespan 0.6s
Pushback 4-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics
MOAB-Class pushback 4-0-1: ×0.3
Cannot hit 4-0-0: Camo
4-0-2: None
Glaive Ricochet
Attack
(requires Tier 1 Primary)
Cooldown Tier 1 Primary: 1.3s
Tier 3 Primary: 0.8s
Tier 7 Primary: 0.5s
Range 4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units
Tier 1 Support: 70 / 80 / 92 / 73 units
Cannot target 4-0-0: Camo
4-0-2: None
Glaive
Projectile
Pierce 50
Damage Tier 1 Primary: 50
Tier 3 Primary: 100
Tier 7 Primary: 150
Damage type Normal
Radius 6.25s
Speed 250 units/s
Seek angle 360°
Seek distance 150 units
Lifespan 2.0s
Cannot hit 4-0-0: Camo
4-0-2: None
Blade Shooter attack
Attack
(requires Tier 5 Primary)
Cooldown Tier 5 Primary: 2.0s
Tier 9 Primary: 1.5s
Range 4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units
Tier 1 Support: 70 / 80 / 92 / 73 units
Cannot target 4-0-0: Camo
4-0-2: None
Blade
Projectile
Count 8
Angle 360°
Pierce Tier 5 Primary: 100
Tier 9 Primary: 200
Damage Tier 5 Primary: 150
Tier 9 Primary: 250
Damage type Normal
Radius 4 units
Speed 160 units/s
Lifespan 3.125s
Cannot hit 4-0-0: Camo
4-0-2: None
Ballistic Missile
Attack
(requires Tier 1 Military)
Cooldown Tier 1 Military: 3.0s
Tier 3 Military: 1.5s
Tier 7 Military: 1.0s
Range ∞ units
Cannot target 4-0-0: Camo / Non MOAB-Class
4-0-2: Non MOAB-Class
Ballistic Missile
Projectile
Pierce 1
Radius 4 units
Speed 270 units/s
Seek angle 360°
Seek distance ∞ units
Lifespan 7.4074s
Cannot hit 4-0-0: Camo / Non MOAB-Class
4-0-2: Non MOAB-Class
Explosion
Projectile
Pierce 50
Damage 1
MOAB-Class damage 74
Damage type Normal
Radius 18 units
Lifespan 0.05s
Cannot hit 4-0-0: Camo
4-0-2: None

True Sun God

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Mini Spectre

Mini Spectre
Sub-tower
(requires Tier 5 Military)
Placeable on N/A
Speed 60 units/s
Count Tier 5 Military: 1
Tier 9 Military: 2
Lifespan
Spectre Dart
Attack
Cooldown 0.15s
Range ∞ units
Cannot target 4-0-0: Camo
4-0-2: None
Dart
Projectile
Pierce 50
Damage Tier 5 Military: 10
Tier 9 Military: 15
Damage type Sharp
Radius 2 units
Speed 400 units/s
Lifespan 1.25s
Cannot hit 4-0-0: Camo
4-0-2: None
Spectre Bomb
Attack
(requires Tier 1 Military)
Cooldown 0.15s
Range ∞ units
Cannot target 4-0-0: Camo
4-0-2: None
Bomb
Projectile
Pierce 1
Radius 3 units
Speed 300 units/s
Lifespan 1.6667s
Cannot hit 4-0-0: Camo
4-0-2: None
Explosion
Projectile
Pierce Tier 5 Military: 10
Tier 9 Military: 30
Damage Tier 5 Military: 6
Tier 9 Military: 10
Damage type Explosion
Radius 20 units
Lifespan 0.05s
Cannot hit 4-0-0: Camo
4-0-2: None

VTSG

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Tips and recommendations

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See also