Super Brittle (BTD6): Difference between revisions

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Super Brittle is a stronger version of [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed increase makes its de-camo, de-lead, and debuff capabilities more reliable, and the improved damage increase can dramatically increase the DPS of towers with projectiles that deal low damage. Towers such as [[Overdrive (BTD6)|Overdrive]] and [[Sun Avatar (BTD6)|Sun Avatar]], which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as [[The Tack Zone (BTD6)|The Tack Zone]] and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost.
Super Brittle is a stronger version of [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed increase makes its de-camo, de-lead, and debuff capabilities more reliable, and the improved damage increase can dramatically increase the DPS of towers with projectiles that deal low damage. Towers such as [[Overdrive (BTD6)|Overdrive]] and [[Sun Avatar (BTD6)|Sun Avatar]], which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as [[The Tack Zone (BTD6)|The Tack Zone]] and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost.


Due to Super Brittle's high cost, despite its immense supporting potential, it is not recommended in [[CHIMPS]] due to {{B|Super Ceramic Bloon|BTD6}}s consistently slipping past its attack, thus making {{B|Glue Storm|BTD6}} fulfill its role better there at a cheaper cost. However, Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{B|BAD|BTD6}}s and Bosses and greatly amplifying the damage of other towers. 5-2-0 is the recommended crosspath for CHIMPS, where reliability is essential, but 5-0-1 is better for Bosses and Freeplay, as its debuff has permanent uptime and reaching more parts of the track is preferred there. {{B|Re-Freeze|BTD6}} is generally not needed, except for when interacting with other Ice Monkeys.
Due to Super Brittle's high cost, despite its immense supporting potential, it is not recommended in [[CHIMPS]] due to {{B|Super Ceramic Bloon|BTD6}}s consistently slipping past its attack, and short-ranged limitation, thus making {{B|Glue Storm|BTD6}} fulfill its role better there at a cheaper cost. However, Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{B|BAD|BTD6}}s and Bosses and greatly amplifying the damage of other towers. 5-2-0 is the recommended crosspath for CHIMPS, where reliability is essential, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{B|Re-Freeze|BTD6}} is generally not needed, except for when interacting with other Ice Monkeys.


==Costs and sell values==
==Costs and sell values==