Damage: Difference between revisions

Qwertyxp2000 (talk | contribs)
Zipso (talk | contribs)
Replaced lengthy damage type section with a table to match the Damage Type page.
Line 15: Line 15:


=== Bloons TD 6 ===
=== Bloons TD 6 ===
 
{| class="wikitable" style="text-align:center"
==== Sharp ====
!Type
Cannot pop [[Lead Bloon (BTD6)|Lead]] or Frozen. Attacks that deal Sharp damage are typically sharp objects such as darts, tacks, spikes, and swords.
![[File:BTD6_bloon_Black.png|link=Black_Bloon_(BTD6)|20x20px]]
 
![[File:BTD6_bloon_White.png|link=White_Bloon_(BTD6)|20x20px]]
Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]]. The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect.
![[File:BTD6_bloon_Lead.png|link=Lead_Bloon_(BTD6)|20x20px]]
 
!Frozen
==== Shatter ====
![[File:BTD6_bloon_Purple.png|link=Purple_Bloon_(BTD6)|20x20px]]
Cannot pop [[Lead Bloon (BTD6)|Lead]]. Attacks that deal Shatter damage are typically sharp objects with an upgrade to allow Frozen popping.
!Additional Notes
 
|-
==== Explosion ====
!Sharp
Cannot pop [[Black Bloon (BTD6)|Black]]. Attacks that deal Explosion damage are typically explosives such as bombs and mortar shells.
|{{y}}
 
|{{y}}
==== Cold ====
|{{n}}
Cannot pop [[White Bloon (BTD6)|White]] or [[Lead Bloon (BTD6)|Lead]]. (Cold can damage frozen by default, but Ice Monkeys have an additional property that prevents them from damaging frozen without [[Re-Freeze (BTD6)|Re-Freeze]].) Attacks that deal Cold damage are typically ice-based and cause Bloons to become Frozen.
|{{n}}
 
|{{y}}
==== Glacier ====
|Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]].
Cannot pop [[White Bloon (BTD6)|White]]. Similar to Cold, except they can pop Lead Bloons.
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect.
 
|-
==== Frigid ====
!Shatter
Cannot pop [[White Bloon (BTD6)|White]] or [[Purple Bloon (BTD6)|Purple]]. Attacks that deal Frigid damage are typically cold-based magical attacks.
|{{y}}
 
|{{y}}
==== Energy ====
|{{n}}
Cannot pop [[Lead Bloon (BTD6)|Lead]] or [[Purple Bloon (BTD6)|Purple]]. Attacks that deal Energy damage are typically magical or laser in nature.
|{{y}}
 
|{{y}}
Attacks and [[damage over time]] effects that deal Energy damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. Projectiles that deal Energy damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
| rowspan="2" |
 
|-
==== Plasma / Fire ====
!Explosion
Cannot pop [[Purple Bloon (BTD6)|Purple]]. Attacks that deal Plasma damage are typically fire or plasma in nature.
|{{n}}
 
|{{y}}
Attacks and [[damage over time]] effects that deal Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. Projectiles that deal Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|{{y}}
 
|{{y}}
==== Normal / Acid ====
|{{y}}
Can pop every Bloon type.
|-
!Cold
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
| rowspan="2" |While the cold and glacier types are able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]].
|-
!Glacier
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|-
!Frigid
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}
|
|-
!Energy
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{n}}
|Attacks and damage over time effects that deal Energy damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]].
Projectiles that deal Energy damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|-
!Plasma or Fire
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|Attacks and damage over time effects that deal Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]].
Projectiles that deal Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|-
!Acid or Normal
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|
|}


=== Bloons Pop! ===
=== Bloons Pop! ===