Damage: Difference between revisions
Qwertyxp2000 (talk | contribs) |
Replaced lengthy damage type section with a table to match the Damage Type page. |
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=== Bloons TD 6 === | === Bloons TD 6 === | ||
{| class="wikitable" style="text-align:center" | |||
!Type | |||
![[File:BTD6_bloon_Black.png|link=Black_Bloon_(BTD6)|20x20px]] | |||
![[File:BTD6_bloon_White.png|link=White_Bloon_(BTD6)|20x20px]] | |||
Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]]. The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect. | ![[File:BTD6_bloon_Lead.png|link=Lead_Bloon_(BTD6)|20x20px]] | ||
!Frozen | |||
![[File:BTD6_bloon_Purple.png|link=Purple_Bloon_(BTD6)|20x20px]] | |||
!Additional Notes | |||
|- | |||
= | !Sharp | ||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|{{y}} | |||
|Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]]. | |||
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect. | |||
|- | |||
!Shatter | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
Attacks and | | rowspan="2" | | ||
|- | |||
!Explosion | |||
|{{n}} | |||
|{{y}} | |||
Attacks and | |{{y}} | ||
|{{y}} | |||
|{{y}} | |||
|- | |||
!Cold | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
| rowspan="2" |While the cold and glacier types are able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. | |||
|- | |||
!Glacier | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|- | |||
!Frigid | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
!Energy | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{n}} | |||
|Attacks and damage over time effects that deal Energy damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. | |||
Projectiles that deal Energy damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. | |||
|- | |||
!Plasma or Fire | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|Attacks and damage over time effects that deal Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. | |||
Projectiles that deal Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. | |||
|- | |||
!Acid or Normal | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|} | |||
=== Bloons Pop! === | === Bloons Pop! === | ||