Strategy:Contested Territory (BTD6): Difference between revisions
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{{Main|Strategy:Boss Bloon Event}} | {{Main|Strategy:Boss Bloon Event}} | ||
*Since money is everything when taking down timed bosses, try to greed out as much as possible using income generators like Banana Farms and Merchantmen. | *Since money is everything when taking down timed bosses, try to greed out as much as possible using income generators like Banana Farms and Merchantmen. | ||
**If multiple income generators are enabled, the typical priority list of towers for starting income generation is: Farm, Buccaneer (Merchantman), Engineer (Bloon Trap), Alchemist (Lead to Gold, Rubber to Gold), Heli (Support Chinook), Sniper (Supply Drop | **If multiple income generators are enabled, the typical priority list of towers for starting income generation is: Farm, Buccaneer (Merchantman), Engineer (Bloon Trap), Alchemist (Lead to Gold, Rubber to Gold), Village (Monkey Town), Heli (Support Chinook), Sniper (Supply Drop). | ||
*Bloon-dependent income like Bloon Traps are almost always worth it when placed down early enough. | *Bloon-dependent income like Bloon Traps are almost always worth it when placed down early enough. | ||
*Cash-related relics such as [[Rounding Up]] and [[Thrive]] are beneficial for snowballing income. [[Starting Stash]] allows early-game snowball to begin sooner, same applies for [[Box of Monkey]] for defense (and earlier Bloon Trap | *Cash-related relics such as [[Rounding Up]] and [[Thrive]] are beneficial for snowballing income. [[Starting Stash]] allows early-game snowball to begin sooner, same applies for [[Box of Monkey]] for defense (and earlier Merchantman if no Farms, and Bloon Trap if no Farms and Boats). | ||
**For use of Thrive on 1 Tier Boss tiles, use Thrive on R34-R35 and R38-R39 for the most income per pop. On 2 Tier Boss Battles, R49-50 and R54-55 give the most income per pop. | **For use of Thrive on 1 Tier Boss tiles, use Thrive on R34-R35 and R38-R39 for the most income per pop. On 2 Tier Boss Battles, R49-50 and R54-55 give the most income per pop. | ||
*If all Heroes are enabled, heroes with income generation are often the best. Ben is the simplest and gives the most profit. Geraldo has more utility but a less flexible income generation. However, Sauda is still a great choice for cheap early-game defense. | *If all Heroes are enabled, heroes with income generation are often the best. Ben is the simplest and gives the most profit. Geraldo has more utility but a less flexible income generation. However, Sauda is still a great choice for cheap early-game defense. | ||