Bouncing Bullet (BTD6): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "==Artwork and icons==" to "==Assets=="
Tags: Mobile edit Mobile web edit
No edit summary
Line 19: Line 19:
'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Sniper Monkey's bullets the ability to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack which sprays 5 projectiles in a cone formation which hit 2 Bloons each. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target.   
'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Sniper Monkey's bullets the ability to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack which sprays 5 projectiles in a cone formation which hit 2 Bloons each. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target.   


== Special crosspathing bonuses ==<!-- This should be put in the lede but this is just a temporary misinformation fix -->
[[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage  to 2 and allows shrapnel to pop frozen and lead bloons.  With [[Large Calibre (BTD6)|Large Calibre]] bounce distance increases from 40 to 80 units and increases shrapnel damage to 3. 
 
With [[Full Metal Jacket (BTD6)|Full Metal Jacket]]
 
* Shrapnel can now pop Lead and Frozen Bloons
* Shrapnel now deals 2 damage
 
With [[Large Calibre (BTD6)|Large Calibre]]
 
* Shrapnel now deals 3 damage
* Shrapnel now bounces further (40 units to 80 units)


==Stats==
==Stats==