Supply Drop (BTD6): Difference between revisions
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Sniper Monkey|2|4}} | {{BTD6 cost list by upgrade|Sniper Monkey|2|4}} | ||
==Strategy== | |||
Supply Drop's primary purpose is money generation. It performs best when rounds are being stalled, allowing for 2 usages of its ability per round, making it more efficient than all {{B|Banana Farm|BTD6}}s. This strategy requires placing it behind a line-of-sight blocker to prevent its shots from hitting Bloons and ending the stall, making it not practical on some maps. Without stalling, Supply Drop's money generation is sub-par. | |||
In [[CHIMPS]], where money generation is disabled, it is not recommended to stop at Supply Drop. The extra shrapnel pierce and bounces are not worth its steep cost, leading it only being recommended as a stepping stone to {{B|Elite Sniper|BTD6}}. 0-4-2 is the optimal crosspath for Supply Drop's damage, synergizing well with {{B|Berserker Brew|BTD6}} and attacking much faster (thus cleaning up more reliably) compared to 2-4-0. | |||
==Update history== | ==Update history== | ||