Full Auto Rifle (BTD6): Difference between revisions
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Sniper Monkey|3|4}} | {{BTD6 cost list by upgrade|Sniper Monkey|3|4}} | ||
==Strategy== | |||
Like Semi-Automatic, Full Auto Rifle serves highly divergent roles depending on the crosspath. 0-2-4 is a good mid-game tower, dealing solid overall damage when placed on a location (such as [[Muddy Puddles]]'s bottom-middle section) where it can shoot Bloons while they travel toward it. It benefits immensely from a 3-2-0 {{B|Berserker Brew|BTD6}}, which significantly boosts its damage, pierce, and attack speed. On maps with optimal placements, spamming 0-2-4 Full Auto Rifles with the 0-5-2 {{B|Elite Sniper|BTD6}}, the 0-2-5 {{B|Elite Defender|BTD6}}, and {{B|Permanent Brew|BTD6}} is a powerful [[CHIMPS]] strategy. However, it suffers on maps without such placements, such as [[Pat's Pond]] and [[X Factor]]. | |||
The 2-0-4 Full Auto Rifle is tailored towards mid-game {{B|MOAB|BTD6}}s, performing well against them and being far more efficient than the 2-0-3 Semi-Automatic. 2-0-4's most significant strength is against [[Boss Bloon]]s, especially {{B|Vortex|BTD6}} (which it ignores the shield of), thanks to its powerful single-target damage. When attempting Timed Vortex, spamming 2-0-4 Full Auto Rifles with buffs is mandatory for later tiers. | |||
==Update history== | ==Update history== | ||