Strategy:Blastapopoulos (BTD6): Difference between revisions
Boss strategies are done are done yay! |
Qwertyxp2000 (talk | contribs) →Tips and recommendations: does rtg help or was that a mirage, oh and btw does 042 really stick on blasta for a long time, because surely any "chemical" type of status effect can be burnt off? Dunno |
||
| Line 141: | Line 141: | ||
** Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but with careful planning it can baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]] as it will count the farms it absorbs as part of its value. A Monkeyopolis with a single farm sacrifice (''Miniopolis'') might be enough for Tier 1. In Tiers 2 or 3 it can be manipulated with another Monkeyopolis with higher sacrifice value or even a support [[Sun Temple (BTD6)|Sun Temple]]. In the late tiers the value of the [[Paragon|Paragons]] or [[VTSG]] will simply be too high to be manipulated, so players must assume they will be targeted, but at that point there should be additional defensive towers to handle the fight so the fireballs become less of an issue. | ** Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but with careful planning it can baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]] as it will count the farms it absorbs as part of its value. A Monkeyopolis with a single farm sacrifice (''Miniopolis'') might be enough for Tier 1. In Tiers 2 or 3 it can be manipulated with another Monkeyopolis with higher sacrifice value or even a support [[Sun Temple (BTD6)|Sun Temple]]. In the late tiers the value of the [[Paragon|Paragons]] or [[VTSG]] will simply be too high to be manipulated, so players must assume they will be targeted, but at that point there should be additional defensive towers to handle the fight so the fireballs become less of an issue. | ||
* [[Apex Plasma Master]] is really efficient at dealing with Blastapopoulos for Elite Tiers 3 and 4, as its Juggernaut balls can bounce off Pyroclastic Rocks dealing large amounts of damage, outclassing Boomerang and Tack Paragon for its price. It is recommended to build it next to the track to minimize the chances that the rocks will fall directly over it, preventing it from attacking. | * [[Apex Plasma Master]] is really efficient at dealing with Blastapopoulos for Elite Tiers 3 and 4, as its Juggernaut balls can bounce off Pyroclastic Rocks dealing large amounts of damage, outclassing Boomerang and Tack Paragon for its price. It is recommended to build it next to the track to minimize the chances that the rocks will fall directly over it, preventing it from attacking. | ||
* [[Magus Perfectus]] and [[Master Builder]] have a | * [[Magus Perfectus]] and [[Master Builder]] have a tough matchup against Blastapopoulos, the Wizard Paragon suffers from the range reduction and the higher cooldown on the Metamorphosis ability, making very difficult to use more than once against the boss. Engineer Paragon should be avoided if the player is not using [[Ezili (BTD6)|Ezili]] as the Hero, or the [[Rubber to Gold (BTD6)|Rubber to Gold]]'s de-purple, because Green, Red and Modified Sentry Paragons have {{BTD6 dt|Plasma}} as its damage type, really reducing their damage output and that is on top of the slower sentry deployment time. Usually [[Nautic Siege Core]] and [[Navarch of the Seas]] will outperform those Paragons on many situations. | ||
* Players should avoid using [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] because a large part, if not all of their DPS comes from the Sticky Bombs which will be burned by the Boss before they can detonate, making them useless. | * Players should avoid using [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] because a large part, if not all, of their DPS comes from the Sticky Bombs which will be burned by the Boss before they can detonate, making them useless. | ||
* [[Ezili (BTD6)|Ezili]] Heartstopper ability works on Blastapopoulos to help towers that can't damage [[Purple Bloon (BTD6)|Purple Bloons]] but unlike them, the immunity will be removed until the Boss is defeated or the player leaves the game, on which case the ability can be simply be used again upon returning. This is the only way to help [[Master Builder]] Sentries to damage Blastapopoulos. | * [[Ezili (BTD6)|Ezili]] Heartstopper ability works on Blastapopoulos to help towers that can't damage [[Purple Bloon (BTD6)|Purple Bloons]] but unlike them, the immunity will be removed until the Boss is defeated or the player leaves the game, on which case the ability can be simply be used again upon returning. This is the only way to reliably help [[Master Builder]] Sentries to damage Blastapopoulos. | ||
** Ezili can't use Heartstopper if all Bloons in the screen are MOAB-Class Bloons. | ** Ezili can't use Heartstopper if all Bloons in the screen are MOAB-Class Bloons. | ||
* Don't use 2-4-0 or 2-5-0 crosspath for [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]] as it will be considered damage over time and Blastapopoulos will remove it. | * Don't use 2-4-0 or 2-5-0 crosspath for [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]] as it will be considered damage over time and Blastapopoulos will remove it. | ||