User:IapIac/Things: Difference between revisions

m meh
No edit summary
Line 13: Line 13:
Note that <code>rate</code> usually is attack cooldown.
Note that <code>rate</code> usually is attack cooldown.


====36.1====
;36.1
The interval when latching changed to 0.3s (18 frames).
The interval when latching changed to 0.3s (18 frames).


====37.0====
;37.0
The interval can be buffed by <code>rate</code>, <code>cooldownScaleRange</code> was 0.38 for T3&T4. T5 unchanged.
The interval can be buffed by <code>rate</code>, <code>cooldownScaleRange</code> was 0.38 for T3&T4. T5 unchanged.


Line 23: Line 23:
The interval in the code is still 0.3, for both situation.
The interval in the code is still 0.3, for both situation.


====37.2====
;37.2
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged, So it thrashes slower (1.1x at min power and 0.72x at max power).
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged, So it thrashes slower (1.1x at min power and 0.72x at max power).


Line 31: Line 31:
So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :)
So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :)


Recently (Dec 29th 2024), I found there's a function that returns the rate multiplier of one tower in game, so I used a mod and got that the shark is 1.8333333 at min power... WHAT? Shouldn't it be 1.1? Then I found (DO NOT ask me how) that there's <code>Piranha</code> tower in the game model and its <code>rate</code> is 0.6. So I modded it to 1.0, then the rate multiplier function returns 1.1, and actual thrash interval is 0.33s, at min level... What the hell...
Recently (Dec 29th 2024), I found there's a function that returns the rate multiplier of one tower in game, so I used a mod and got that the shark is 1.8333333 at min power, while I thought it was 1.1. Then I found (DO NOT ask me how) that there's a <code>Piranha</code> tower in the <code>GameModel</code> and its <code>rate</code> is 0.6, which equals the attack cooldown of piranha. So I modded it to 1.0, then the function returns 1.1, and actual thrash interval is 0.33s at min level... What the hell...


NKode OP.
NKode OP.
==Things that not properly or wrongly implemented in game==
As of 48.x.
===<code>EnduranceIncomeSet</code>===
This should be the income set of <code>EnduranceRoundSet</code>, which [[Boss Rush]] event and [[Phayze One]] quest use. This round set has <code>linkedIncomeSet</code> of <code>EnduranceIncomeSet</code>. I CAN get it with AssetStudio or AssetRipper, but there is no such income set in <code>GameData.Instance.incomeSets</code>.
Here's the actual value:
{|class="wikitable"
!Rounds!!Cash per pop
|-
|1-40||1
|-
|41-50||0.5
|-
|51-60||0.2
|-
|61-80||0.1
|-
|81-100||0.05
|-
|101+||0.02
|}
===Golden Bloon speed===
There is <code>"speedIncreaseWhenDamaged": 2.5</code> in the code but I saw it was 3× speed. I changed it to <code>100</code> but it was still 3× speed...
==={{BTD6 mk|Master Defender}}===
This might intentionally reduce the ability cooldown by 50% (<code>"cooldownPercentageReduction": 0.5</code>), but it is 2.5s cooldown in game. Then I changed it to <code>0.6</code> with mod and it was 0.16× cooldown. So it reduces TWICE, and stacks multiplicatively.