Twin Guns (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
mNo edit summary |
||
| Line 26: | Line 26: | ||
==Strategy== | ==Strategy== | ||
Twin Guns gives a significant DPS boost to the Sub, in addition to improved consistency, through the increased attack speed. Despite costing more than a second 0-0-0 Sub, it's very much worth upgrading to 0-0-1 in CHIMPS if planning for an early [[Airburst Darts (BTD6)|Airburst Darts]], which carries the early-game. For crosspathing purposes, it is the only meaningful crosspath for [[Submerge and Support (BTD6)|Submerge and Support]], recommended for [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] outside of [[Race Event]]s, and recommended unconditionally for [[Energizer (BTD6)|Energizer]]. Twin Guns is also recommended for [[Ballistic Missile (BTD6)|Ballistic Missile]] and its succeeding upgrades on maps where their base range reaches all lanes, though upgrading further to Airburst Darts is preferred for more reliable cleanup. | |||
Twin Guns gives a significant DPS boost to the Sub, in addition to improved consistency, through the increased attack speed. Despite costing more than a second 0-0-0 Sub, it's very much worth upgrading to 0-0-1 in CHIMPS if planning for an early [[Airburst Darts (BTD6)|Airburst Darts]], which carries the early-game. [[Submerge and Support (BTD6)|Submerge and Support]] | |||
==Update history== | ==Update history== | ||