Strategy:Bomb Shooter (Battles 2): Difference between revisions

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→Upgrades: for upgrades with multiple crosspath use cases, I would recommend indenting more points for crosspath use cases
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== Upgrades ==
== Upgrades ==
=== Path 1 ===
=== Path 1 ===
* 3-0-0 [[Really Big Bombs (Battles 2)|Really Big Bombs]] lacks a niche.
* 3-x-x [[Really Big Bombs (Battles 2)|Really Big Bombs]] lacks a niche. It's too expensive for consistently breaking bloons when other towers (e.g. Sub's [[Bloontonium Reactor (Battles 2)|Reactor]]) cover that weakness, and the 3-0-2 fragments are very weak.
* 4-2-0 [[Bloon Impact (Battles 2)|Bloon Impact]] stuns fortified Ceramics so that other towers can cleanup effectively.
* 4-2-0 [[Bloon Impact (Battles 2)|Bloon Impact]] stuns fortified Ceramics so that other towers can cleanup effectively.
* 5-2-0 [[Bloon Crush (Battles 2)|Bloon Crush]] keeps DDTs and tight rushes in place as they are picked off.
* 5-2-0 [[Bloon Crush (Battles 2)|Bloon Crush]] keeps DDTs and tight rushes in place as they are picked off.


=== Path 2 ===
=== Path 2 ===
* 0-3-1 [[MOAB Mauler (Battles 2)|MOAB Mauler]] lives up to it's name by providing early MOAB and Fortified MOAB defense.
* [[MOAB Mauler (Battles 2)|MOAB Mauler]] lives up to its name by providing early MOAB and Fortified MOAB defense.
* 0-4-0 [[MOAB Assassin (Battles 2)|MOAB Assassin]] oneshots MOABs and breaks down BFBs with it's ability.
** 0-3-1 allows it to reach further
* 2-5-0 [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] delivers a lot of early BAD damage.
** 0-3-2 is necessary for full reliability against DDTs, even with Striker (until Level 19+).
** 1-3-0 and 2-3-0 are only beneficial if combatting Tight blimps
* x-4-x [[MOAB Assassin (Battles 2)|MOAB Assassin]] oneshots MOABs and breaks down BFBs with its ability.
* x-5-x [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] delivers a lot of early BAD damage. 2-5-0 is its preferred crosspath due to gaining a huge damage boost to its main attack.


=== Path 3 ===
=== Path 3 ===
* 1-0-3 [[Cluster Bombs (Battles 2)|Cluster Bombs]] starts games strong up to round 11.
* [[Cluster Bombs (Battles 2)|Cluster Bombs]] is a fairly reliable group-popping tower that covers most of Bomb's weaknesses, including Black Bloons and the early-game.
**0-0-3 is often the go-to route to start Bomb early-games, to defend against early Spaced Yellows and Pinks.
**1-0-3 starts games strong up to round 11.
* 2-0-4 [[Recursive Cluster (Battles 2)|Recursive Cluster]] defends tight rushes and cleans up ceramics, but can struggle to fortified ceramics without support.
* 2-0-4 [[Recursive Cluster (Battles 2)|Recursive Cluster]] defends tight rushes and cleans up ceramics, but can struggle to fortified ceramics without support.
* 0-0-5 [[Bomb Blitz (Battles 2)|Bomb Blitz]]'s passive works to stop early DDT and tight MOAB rushes from leaking.
* x-x-5 [[Bomb Blitz (Battles 2)|Bomb Blitz]]'s passive works to stop early DDT and tight MOAB rushes from leaking.


== Starting with the Bomb Shooter ==
== Starting with the Bomb Shooter ==