Strategy:Bomb Shooter (Battles 2): Difference between revisions
Planterror (talk | contribs) m fixed lede imagge |
Qwertyxp2000 (talk | contribs) →Upgrades: for upgrades with multiple crosspath use cases, I would recommend indenting more points for crosspath use cases |
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== Upgrades == | == Upgrades == | ||
=== Path 1 === | === Path 1 === | ||
* 3- | * 3-x-x [[Really Big Bombs (Battles 2)|Really Big Bombs]] lacks a niche. It's too expensive for consistently breaking bloons when other towers (e.g. Sub's [[Bloontonium Reactor (Battles 2)|Reactor]]) cover that weakness, and the 3-0-2 fragments are very weak. | ||
* 4-2-0 [[Bloon Impact (Battles 2)|Bloon Impact]] stuns fortified Ceramics so that other towers can cleanup effectively. | * 4-2-0 [[Bloon Impact (Battles 2)|Bloon Impact]] stuns fortified Ceramics so that other towers can cleanup effectively. | ||
* 5-2-0 [[Bloon Crush (Battles 2)|Bloon Crush]] keeps DDTs and tight rushes in place as they are picked off. | * 5-2-0 [[Bloon Crush (Battles 2)|Bloon Crush]] keeps DDTs and tight rushes in place as they are picked off. | ||
=== Path 2 === | === Path 2 === | ||
* | * [[MOAB Mauler (Battles 2)|MOAB Mauler]] lives up to its name by providing early MOAB and Fortified MOAB defense. | ||
* 0-4- | ** 0-3-1 allows it to reach further | ||
* | ** 0-3-2 is necessary for full reliability against DDTs, even with Striker (until Level 19+). | ||
** 1-3-0 and 2-3-0 are only beneficial if combatting Tight blimps | |||
* x-4-x [[MOAB Assassin (Battles 2)|MOAB Assassin]] oneshots MOABs and breaks down BFBs with its ability. | |||
* x-5-x [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] delivers a lot of early BAD damage. 2-5-0 is its preferred crosspath due to gaining a huge damage boost to its main attack. | |||
=== Path 3 === | === Path 3 === | ||
* | * [[Cluster Bombs (Battles 2)|Cluster Bombs]] is a fairly reliable group-popping tower that covers most of Bomb's weaknesses, including Black Bloons and the early-game. | ||
**0-0-3 is often the go-to route to start Bomb early-games, to defend against early Spaced Yellows and Pinks. | |||
**1-0-3 starts games strong up to round 11. | |||
* 2-0-4 [[Recursive Cluster (Battles 2)|Recursive Cluster]] defends tight rushes and cleans up ceramics, but can struggle to fortified ceramics without support. | * 2-0-4 [[Recursive Cluster (Battles 2)|Recursive Cluster]] defends tight rushes and cleans up ceramics, but can struggle to fortified ceramics without support. | ||
* | * x-x-5 [[Bomb Blitz (Battles 2)|Bomb Blitz]]'s passive works to stop early DDT and tight MOAB rushes from leaking. | ||
== Starting with the Bomb Shooter == | == Starting with the Bomb Shooter == | ||