User:Polavux/Strategy:Bloons Card Storm: Difference between revisions

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*'''Tutors''': cards designed to draw cards of a specific group from a deck, such as [[Signal Bloon]], [[Bloon Reinforcements!]], and [[Rare Power]]. Decks using these will typically be set up so the tutors will always draw specific cards (e.g. [[Extractor Bloon]]s being the only Basic Bloons in a deck running Reinforcements).
*'''Tutors''': cards designed to draw cards of a specific group from a deck, such as [[Signal Bloon]], [[Bloon Reinforcements!]], and [[Rare Power]]. Decks using these will typically be set up so the tutors will always draw specific cards (e.g. [[Extractor Bloon]]s being the only Basic Bloons in a deck running Reinforcements).
*'''Removers''':<!--for the want of a better term...--> cards that remove a Monkey or Bloon. Often run by midrange and control decks to stop the opponent from outlasting with high-value Monkeys and Bloons.
*'''Removers''':<!--for the want of a better term...--> cards that remove a Monkey or Bloon. Often run by midrange and control decks to stop the opponent from outlasting with high-value Monkeys and Bloons.
<!--Other ideas: "junk" >> think rba; "stall" >> hmm maybe "junk"?; "draw" >> draws cards?; "sabotage"? >> possibly just removers but may also be stuff like whoops, stunned, and cfire; "booster" >> umm, boost?; "finisher" >> to finish the opponent, like pinks and qr when the opportunity arises-->
<!--Other ideas: "junk" >> think rba; "stall" >> hmm maybe "junk"?; "draw" >> draws cards?; "sabotage"? >> possibly just removers but may also be stuff like whoops, stunned, and cfire; "booster" >> umm, boost?; "finisher" >> to finish the opponent, like pinks and qr when the opportunity arises; also add something to encompass Farms and Bloontonium generators-->


==Deck archetypes==
==Deck archetypes==
===Aggro===
===Aggro===
Aggro is all about winning as fast as possible. Aggro decks focus primarily on sending bloons often, and only utilizing Monkeys and defensive Powers to leverage against an opponent's aggro push. Some aggro decks don't even use Monkeys at all, just to have enough variety of bloons. Bloon-boosting cards such as [[Booster Bloon]], [[Fortify]], and [[Bloon Embiggen]] are commonly picked alongside lots of Bloons worth 3 or less Gold, and will often pick [[Pink Bloon (BCS)|Pink Bloon]]s and/or [[Bloon Strike]] for finishers if the opponent's health is critically low. The most common Heroes for this archetype are [[Zee Jay (BCS)|Zee Jay]], who buffs the first of his bloons sent per round, [[Quincy (BCS)|Quincy]], for his cheap and flexible defenses as his Bloontonium grows from sending bloons, and [[Amelia the Amazing (BCS)|Amelia]], with her Bloon Shield reducing bloon damage and her discounting Act of Power aiding bloon combos. Aggro decks are almost never designed to last past Round 6.
Aggro is all about winning as fast as possible. Aggro decks focus primarily on sending bloons often, and only utilizing Monkeys and defensive Powers to leverage against an opponent's aggro push. Some aggro decks don't even use Monkeys at all, just to have enough variety of bloons. Bloon-boosting cards such as [[Booster Bloon]], [[Fortify]], and [[Bloon Embiggen]] are commonly picked alongside lots of Bloons worth 3 or less Gold, and will often pick [[Pink Bloon (BCS)|Pink Bloon]]s and/or [[Bloon Strike]] for finishers if the opponent's health is critically low. Aggro decks are almost never designed to last past Round 6.
 
The most common Heroes for this archetype are [[Zee Jay (BCS)|Zee Jay]], who buffs the first of his bloons sent per round, [[Quincy (BCS)|Quincy]], for his cheap and flexible defenses as his Bloontonium grows from sending bloons, and [[Amelia the Amazing (BCS)|Amelia]], with her Bloon Shield reducing bloon damage and her discounting Act of Power aiding bloon combos.  


===Control===
===Control===
{{Incomplete}}
{{Incomplete}}
Control is all about outlasting the opponent.
Control is all about outlasting the opponent over many rounds. Control decks often passively build up their resources early on, and only spend on defense if threatened by bloons. Many control decks involve a lot of expensive cards. They'll only equip enough Bloons to gather enough Bloontonium throughout the game, and may contain plenty of expensive Monkeys to handle mid-to-lategame aggression, as well as removals to weaken the opponent's side. However, most control decks are weak to aggro decks, which have plenty of cheap offensive cards that attack faster than it would take to afford the majority of expensive cards from control decks.
 
[[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Adora (BCS)|Adora]] tend to be the most common Heroes for control decks. Obyn has massive various methods of building massive shield, protecting very well against most OTKs. Adora in control builds most of her power in early stages to reach max orbs, and may frequently utilize Sun Shield to protect against leaking Bloons.


===Midrange===
===Midrange===
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===Combo===
===Combo===
{{incomplete|Combo is making combinations with multiple cards? Mention OTK combo? Mention combo aggro (e.g. bolstered, embiggen, etc.)? Mention more combo cards, including those Eternal-specific decks?}}


===Tempo===
===Tempo===
{{incomplete|Tempo is something to build time?}}


==Deck-building==
==Deck-building==