Hastening Bloon: Difference between revisions
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*Like [[Quick Ready]], it can make bloons reach zero delay. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this should preferably be used when it can guarantee a win no matter what bloon is affected. | *Like [[Quick Ready]], it can make bloons reach zero delay. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this should preferably be used when it can guarantee a win no matter what bloon is affected. | ||
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Double Ceramic Bloon]], it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | *If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Double Ceramic Bloon]], it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | ||
*The Hastening Bloon itself is hardly a threat, and utilizing multiple Hastenings for pressure is unreliable. | |||
==Gallery== | ==Gallery== | ||