The Eternal: Difference between revisions

Qwertyxp2000 (talk | contribs)
added tips
Tags: Reverted Visual edit
Line 29: Line 29:
**To increase the chances of copying it with the former two, one can use [[Bloon Melter]] to pop their own The Eternal and replay its copy, repeating as needed. Have 7 or fewer cards in your hand if doing this with a 2-charge Bloon Melter, or else The Eternal will not return. Likewise for [[Extreme Heat]] combined with fire.
**To increase the chances of copying it with the former two, one can use [[Bloon Melter]] to pop their own The Eternal and replay its copy, repeating as needed. Have 7 or fewer cards in your hand if doing this with a 2-charge Bloon Melter, or else The Eternal will not return. Likewise for [[Extreme Heat]] combined with fire.
**Although impractical, it's possible to get up to 11 Eternals in a perfect scenario with [[Reinflated]], [[The Prestige]], and [[Double Trouble]].<!--1+3+4+3-->
**Although impractical, it's possible to get up to 11 Eternals in a perfect scenario with [[Reinflated]], [[The Prestige]], and [[Double Trouble]].<!--1+3+4+3-->
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand.
*If your plan is to make the eternal stronger while holding out your enemy, then this is the situation where you do NOT want to have too many cards at once at your hand. You can only have a max of 8 cards so try saving up 1 spot so an eternal can enter. In other words, make sure you play cards when you can. Don't use cards that have more than one charge such as [[Dart Monkey Twins]], [[Red Bloon (BCS)|Red Bloon]], [[Discount Bloon]], [[BFB (BCS)|BFB]], or [[Spike Storm!]] if possible.
**If removed by Return to Sender, this copy will revert to its original HP.
**The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand.
**To prevent losing The Eternal, keeping a low hand is recommended.
**If removed by Return to Sender, this copy will revert to its original HP
*Decks that heavily rely on The Eternal as a wincon may heavily involve Pick cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. Some decks may have the Eternal as their only bloon card (excluding bloon-related powers such as [[Red Bloon Apopalypse]]).
*Decks that heavily rely on The Eternal as a wincon may heavily involve Pick cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. Some decks may have the Eternal as their only bloon card (excluding bloon-related powers such as [[Red Bloon Apopalypse]]).
**Certain heroes facilitate a purely Eternal-focused loadout:
**Certain heroes facilitate a purely Eternal-focused loadout: