Cyber Quincy (Battles 2): Difference between revisions
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Humansongs (talk | contribs) m "I. HATE. HoM. The other Heroes in HoM make me do the Fortnite dance and shout go cyber boy go" - Cyber Quincy, probably |
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Cyber Quincy has two activated abilities: Cyber Shot (Level 3) and Cyber Storm (Level 10). | Cyber Quincy has two activated abilities: Cyber Shot (Level 3) and Cyber Storm (Level 10). | ||
*'''Cyber Shot:''' temporarily | *'''Cyber Shot:''' temporarily grants a massive range and pierce buff and a small [[attack speed]] buff for a short time. | ||
*'''Cyber Storm:''' fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]]. | *'''Cyber Storm:''' fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]]. | ||
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*{{nerf|Cyber Shot has an initial cooldown.}} | *{{nerf|Cyber Shot has an initial cooldown.}} | ||
*{{neutral|Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging [[Purple Bloon (Battles 2)|Purple Bloon]]s but allows them to damage [[Black Bloon (Battles 2)|Black Bloon]]s, [[Zebra Bloon (Battles 2)|Zebra Bloon]]s, and [[DDT (Battles 2)|DDT]]s.}} | *{{neutral|Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging [[Purple Bloon (Battles 2)|Purple Bloon]]s but allows them to damage [[Black Bloon (Battles 2)|Black Bloon]]s, [[Zebra Bloon (Battles 2)|Zebra Bloon]]s, and [[DDT (Battles 2)|DDT]]s.}} | ||
*{{neutral|Cyber Quincy's level 10 Cyber Storm ability lasts 1/3 as long as Quincy's with half the radius, but deals significantly more damage with guaranteed chance at a slower rate.}} | *{{neutral|Cyber Quincy's level 10 Cyber Storm ability lasts 1/3 as long as Quincy's with half the radius, but it deals significantly more damage with guaranteed chance at a slower rate.}} | ||
*{{Neutral|Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.}} | *{{Neutral|Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.}} | ||
*{{neutral|Levels 11 and 16 increase damage instead of attack speed.}} | *{{neutral|Levels 11 and 16 increase damage instead of attack speed.}} | ||
Cyber Quincy's level 3 ability | Cyber Quincy's level 3 ability, which grants pierce and a small amount of attack speed instead of a substantial attack speed increase, means that he is more equipped to handle large amounts of grouped Bloons, but in turn does less MOAB-class damage. Additionally, his level 7 EMP blast and level 10 ability are plasma-type instead of explosion-type and sharp-type, respectively, which means that he is able to damage DDTs but not Purples. | ||
==Mechanics== | ==Mechanics== | ||
===Arrows=== | ===Arrows=== | ||
Cyber Quincy's base attack fires ricocheting arrows that deal [[damage type|sharp-type]] [[damage]]. Each time an arrow hits a Bloon, | Cyber Quincy's base attack fires ricocheting arrows that deal [[damage type|sharp-type]] [[damage]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. Initially, he launches his arrow every 0.95s, with 5 pierce and 1 damage. | ||
This attack gains the following benefits as Cyber Quincy levels up: | This attack gains the following benefits as Cyber Quincy levels up: | ||
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===EMP arrows=== | ===EMP arrows=== | ||
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon | Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon then continue to ricochet afterwards. The explosions deal [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area and can hit the same Bloons as the arrows. The exploding arrows gain the following benefits as Cyber Quincy levels up: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Level | !Level | ||
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===Cyber Shot=== | ===Cyber Shot=== | ||
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]] | [[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]] | ||
'''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants +200 range (essentially global map range), +200 ricocheting range, and +17.8% attack speed (0. | '''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants +200 range (essentially global map range), +200 ricocheting range, and +17.8% attack speed (0.85× attack cooldown). The ability has a 45-second cooldown and a duration of 6.5 seconds at level 3, which increases by 0.5 seconds per level (5 + 0.5 * level number). Unlike Quincy's Rapid Shot, it is not-battle ready, with an initial cooldown of 11.25 seconds. | ||
At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and | At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and has a cooldown of 35 seconds. | ||
===Cyber Storm=== | ===Cyber Storm=== | ||
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]] | [[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]] | ||
'''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range | '''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range take 25 plasma-type damage every 0.05s, with a +25 bonus against [[MOAB-class]] Bloons. The ability is battle-ready, has a 60 second cooldown, and lasts 1 second. Level 18 reduces the cooldown to 50 seconds, additionally increasing damage to 40 and the MOAB-class damage bonus to +40. Level 20 increases damage to 60 and the MOAB-class damage bonus to +120.<!--3x bonus--> | ||
==Levels== | ==Levels== | ||