Cyber Quincy (Battles 2): Difference between revisions

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m "I. HATE. HoM. The other Heroes in HoM make me do the Fortnite dance and shout go cyber boy go" - Cyber Quincy, probably
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Cyber Quincy has two activated abilities: Cyber Shot (Level 3) and Cyber Storm (Level 10).
Cyber Quincy has two activated abilities: Cyber Shot (Level 3) and Cyber Storm (Level 10).
*'''Cyber Shot:''' temporarily gives him a massive range and pierce buff and a small [[attack speed]] buff for a short time
*'''Cyber Shot:''' temporarily grants a massive range and pierce buff and a small [[attack speed]] buff for a short time.
*'''Cyber Storm:''' fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]].  
*'''Cyber Storm:''' fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]].  


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*{{nerf|Cyber Shot has an initial cooldown.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
*{{neutral|Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging [[Purple Bloon (Battles 2)|Purple Bloon]]s but allows them to damage [[Black Bloon (Battles 2)|Black Bloon]]s, [[Zebra Bloon (Battles 2)|Zebra Bloon]]s, and [[DDT (Battles 2)|DDT]]s.}}
*{{neutral|Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging [[Purple Bloon (Battles 2)|Purple Bloon]]s but allows them to damage [[Black Bloon (Battles 2)|Black Bloon]]s, [[Zebra Bloon (Battles 2)|Zebra Bloon]]s, and [[DDT (Battles 2)|DDT]]s.}}
*{{neutral|Cyber Quincy's level 10 Cyber Storm ability lasts 1/3 as long as Quincy's with half the radius, but deals significantly more damage with guaranteed chance at a slower rate.}}
*{{neutral|Cyber Quincy's level 10 Cyber Storm ability lasts 1/3 as long as Quincy's with half the radius, but it deals significantly more damage with guaranteed chance at a slower rate.}}
*{{Neutral|Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.}}
*{{Neutral|Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.}}
*{{neutral|Levels 11 and 16 increase damage instead of attack speed.}}
*{{neutral|Levels 11 and 16 increase damage instead of attack speed.}}
Cyber Quincy's level 3 ability granting pierce and a small amount of attack speed instead of a substantial attack speed increase means that he is more equipped to handle large amounts of grouped Bloons, but in turn does less MOAB-class damage. Additionally, his level 7 EMP blast and level 10 ability are Plasma type instead of Explosion and Sharp type respectively, which means that he is able to damage DDTs but not Purples.
Cyber Quincy's level 3 ability, which grants pierce and a small amount of attack speed instead of a substantial attack speed increase, means that he is more equipped to handle large amounts of grouped Bloons, but in turn does less MOAB-class damage. Additionally, his level 7 EMP blast and level 10 ability are plasma-type instead of explosion-type and sharp-type, respectively, which means that he is able to damage DDTs but not Purples.


==Mechanics==
==Mechanics==
===Arrows===
===Arrows===
Cyber Quincy's base attack fires ricocheting arrows that deal [[damage type|sharp-type]] [[damage]]. Each time an arrow hits a Bloon, it changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of the arrow. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. At base, he launches his arrow every 0.95s, with 5 pierce and 1 damage.
Cyber Quincy's base attack fires ricocheting arrows that deal [[damage type|sharp-type]] [[damage]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. Initially, he launches his arrow every 0.95s, with 5 pierce and 1 damage.


This attack gains the following benefits as Cyber Quincy levels up:
This attack gains the following benefits as Cyber Quincy levels up:
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===EMP arrows===
===EMP arrows===
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon, then continue to ricochet afterwards. The explosions deal [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area, and can hit the same Bloons as the arrows. The exploding arrows gain the following benefits as Quincy levels up:  
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon then continue to ricochet afterwards. The explosions deal [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area and can hit the same Bloons as the arrows. The exploding arrows gain the following benefits as Cyber Quincy levels up:  
{|class="wikitable"
{|class="wikitable"
!Level
!Level
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===Cyber Shot===
===Cyber Shot===
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]]
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]]
'''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants +200 range (essentially global map range), +200 ricocheting range, and +17.8% attack speed (0.85x attack cooldown). The ability has a 45 second cooldown, and has a duration of 6.5 seconds at level 3, which increases by 0.5 seconds per level (5 + 0.5 * level number). It is not battle ready unlike Quincy, with an initial cooldown of 11.25 seconds.
'''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants +200 range (essentially global map range), +200 ricocheting range, and +17.8% attack speed (0.85× attack cooldown). The ability has a 45-second cooldown and a duration of 6.5 seconds at level 3, which increases by 0.5 seconds per level (5 + 0.5 * level number). Unlike Quincy's Rapid Shot, it is not-battle ready, with an initial cooldown of 11.25 seconds.


At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and its cooldown is reduced to 35 seconds.
At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and has a cooldown of 35 seconds.


===Cyber Storm===
===Cyber Storm===
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]]
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]]
'''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range have guaranteed chance to take 25 [[Plasma]] type damage every 0.05s, with a +25 bonus against [[MOAB-class]] Bloons. The ability is battle ready, has a 60 second cooldown, and lasts 1 second. Level 18 reduces the cooldown to 50 seconds, increases damage to 40 and the MOAB-class damage bonus to +40. Level 20 increases damage to 60 and the MOAB-class damage bonus to +120.<!--3x bonus-->
'''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range take 25 plasma-type damage every 0.05s, with a +25 bonus against [[MOAB-class]] Bloons. The ability is battle-ready, has a 60 second cooldown, and lasts 1 second. Level 18 reduces the cooldown to 50 seconds, additionally increasing damage to 40 and the MOAB-class damage bonus to +40. Level 20 increases damage to 60 and the MOAB-class damage bonus to +120.<!--3x bonus-->


==Levels==
==Levels==