Ground Zero (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
Ground Zero's ability is a powerful way to destroy huge amounts of bloons anywhere on screen. In [[Race Event]]s, it stands out for clearing the majority of waves. For [[CHIMPS]], it is best used to wipe out difficult low-HP swarms, such as non-Fortified DDTs, MOABs, and Super Ceramics. | Ground Zero's ability is a powerful way to destroy huge amounts of bloons anywhere on screen. In [[Race Event]]s and CT Time Attack, it stands out for clearing the majority of waves. For [[CHIMPS]], it is best used to wipe out difficult low-HP swarms, such as non-Fortified DDTs, MOABs, and Super Ceramics. | ||
The basic improved bombing run does a lot of damage, which can severely weaken mid-game Ceramics in one shot, but requires heavy micromanagement to fully optimize this attack. Without micromanagement, it's quite inconsistent and still has a major Black Bloon weakness. | The basic improved bombing run does a lot of damage, which can severely weaken mid-game Ceramics in one shot, but requires heavy micromanagement to fully optimize this attack. Without micromanagement, it's quite inconsistent and still has a major Black Bloon weakness. | ||