User:Drgoku282/Legends: Difference between revisions

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Added changes and bloon encounter descriptions from ethan reid's video
saving progress
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This is where i am going to work in the rogue legends artifact changes
{{lede image|BTD6 LegendRogueShop.png|Icon for the ''Rogue Legends'' DLC in the [[Shop (BTD6)|Shop]]|size=250px}}{{Future}}


'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}} and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a "game within the game"<ref name="46.0"/> where the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and collecting [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called [[Artifact]]s to clear all the [[round]]s. The campaign is split into four stages, each ending with a special Final Boss tile.
==== Artifacts ====
BB Gatling Gun
{{BTD6 changes
| version = 48.0
| changes = *'''BB Gatling Gun''' reworked, replaces the damage penalty with a projectile deviation.
**{{buff|Damage penalty removed in all rarities|0.85× / 0.75× / 0.|1.}}
**{{nerf|Affected towers will now shoot less accurately, having a random angle of deviation between ±30°}}
**{{change|BB Gatling Gun: Description changed|Main attack damage of Monkeys is reduced to 85%, but attack reload time is reduced 15%|Monkeys are less accurate with increased shot spread, but attack 17% faster|note=Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown}}
| names = BB Gatling Gun
}}


''Rogue Legends'' is officially priced at USD$9.99,<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref> though the actual cost depends on the platform and region. A demo can be played in the [[Quest (BTD6)|Quest]] [[Rogue Legends Preview]], which only allows playing three encounters. It is currently not accessible in ''[[Bloons TD 6+]]''. ''[[Bloons TD 6 NETFLIX]]'' introduced it on 5th March 2025.<!--where is polavux date standardizer; this is nz date and dunno if it aligns with US or whatever-->
==== Boosts ====


Purchasing the DLC unlocks an exclusive [[Avatar (cosmetic category)|Avatar]] and [[Profile Banner]], and an additional Avatar and Profile Banner can be unlocked by completing a campaign.
* '''Quickening''' attack and ability cooldowns bonus are overall reduced:


==Gameplay==
All Tower Quickening
The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. Some tiles will have some [[Bloon|Bloons]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics, and with [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Double Cash Mode (BTD6)|Double Cash Mode]], and [[Fast Track Mode]] disabled. Completing encounters earns items called [[Token (BTD6)|Token]]s (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with Merchants.
{{BTD6 changes
 
| version = 48.0
The player has five {{icon|BTD6 RogueHeartIcon.png}} hearts (2 in Endless CHIMPS mode) that are separate from [[life|lives]] and a heart is lost each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.
| changes = *{{nerf|All Tower Quickening Common: Attack cooldown bonus reduced|0.95×|0.96×}}
 
*{{nerf|All Tower Quickening Common: Ability cooldown bonus reduced|−5%|−4%}}
In ''Rogue Legends'', the player cannot place towers or [[Power]]s freely and can only use [[Insta Monkey]]s, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon" /> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests and visiting Camp Fires, but they can only have up to 10 Insta Monkeys in their Party; obtaining an 11th tower prompts the player to remove a tower to make space.
*{{nerf|All Tower Quickening Rare: Attack cooldown bonus reduced|0.93×|0.95×}}
 
*{{nerf|All Tower Quickening Rare: Ability cooldown bonus reduced|−7%|−5%}}
During Bloon Encounters, the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with [[cash]] instead of [[Monkey Money]]), or a one-time Insta Monkey. Temporary Artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.
*{{nerf|All Tower Quickening Legendary: Attack cooldown bonus reduced|0.88×|0.93×}}
 
*{{nerf|All Tower Quickening Legendary: Ability cooldown bonus reduced|−12%|−7%}}
Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player will complete the campaign and earn Rogue XP (represented by marshmallows) that can be spent in the Rogue XP Shop to unlock permanent upgrades for future campaigns.
*{{change|All Tower Quickening: Description changed:|Reduces all Monkeys attack reload and ability cooldown time 5%, and projectiles travel 10% faster|All Monkeys attack speed and ability cooldowns are 4% faster, and projectile speed increased 10%|note=Description of other rarities changed accordingly}}
 
| names = All Tower Quickening
===Parties===
}}
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and artifacts. Each [[Hero]] has a unique starter party that includes two Insta Monkeys and one hero artifact, and [[Hero Skin]]s have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
Magic Quickening
{| class="wikitable mw-collapsible"
{{BTD6 changes
!Hero
| version = 48.0
! colspan="2" |Insta Monkeys
| changes = *{{nerf|Magic Quickening Common: Attack cooldown bonus reduced|0.|0.93×}}
!Artifact
*{{nerf|Magic Quickening Common: Ability cooldown bonus reduced|−10%|−7%}}
|-
*{{nerf|Magic Quickening Rare: Attack cooldown bonus reduced|0.85×|0.9×}}
|[[File:BTD6_round_HeroIconQuincyCyber.png|link=Cyber_Quincy_(BTD6)|51x51px|Cyber Quincy]] [[Cyber Quincy (BTD6)|Cyber Quincy]]
*{{nerf|Magic Quickening Rare: Ability cooldown bonus reduced|−15%|−10%}}
|[[File:BTD6_002-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
*{{nerf|Magic Quickening Legendary: Attack cooldown bonus reduced|0.75×|0.85×}}
|[[File:BTD6_100-SniperMonkeyInsta.png|link=Sniper_Monkey_(BTD6)|20x20px|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
*{{nerf|Magic Quickening Legendary: Ability cooldown bonus reduced|−25%|−15%}}
|[[Cold Steel]] Common
*{{change|Magic Quickening: Description changed:|Reduces Magic Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster|Magic Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%|note=Description of other rarities changed accordingly}}
|-
| names = Magic Quickening
|[[File:BTD6_round_HeroIconQuincy.png|link=Quincy_(BTD6)|50x50px|Quincy]] [[Quincy (BTD6)|Quincy]]
}}
|[[File:BTD6_003-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|21x21px|0-0-3 Dart Monkey Insta Monkey]] 0-0-3 [[Dart Monkey (BTD6)|Dart Monkey]]
Military Quickening
|[[File:BTD6 002-BoomerangMonkeyInsta.png|alt=0-0-2 Boomerang Monkey Insta Monkey|20x20px|0-0-3 Boomerang Monkey Insta Monkey]] 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
{{BTD6 changes
|[[Splody Darts]] Common
| version = 48.0
|-
| changes = *{{nerf|Military Quickening Common: Attack cooldown bonus reduced|0.|0.93×}}
|[[File:BTD6_round_HeroIconWolfpackQuincy.png|link=Wolfpack_Quincy|51x51px|Wolfpack Quincy]] [[Wolfpack Quincy]]
*{{nerf|Military Quickening Common: Ability cooldown bonus reduced|−10%|−7%}}
|[[File:BTD6_020-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
*{{nerf|Military Quickening Rare: Attack cooldown bonus reduced|0.85×|0.9×}}
|[[File:BTD6_001-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-1 Druid Insta Monkey]] 0-0-1 [[Druid (BTD6)|Druid]]
*{{nerf|Military Quickening Rare: Ability cooldown bonus reduced|−15%|−10%}}
|[[Cornered Beasts]] Common
*{{nerf|Military Quickening Legendary: Attack cooldown bonus reduced|0.75×|0.85×}}
|-
*{{nerf|Military Quickening Legendary: Ability cooldown bonus reduced|−25%|−15%}}
|[[File:BTD6 round HeroIconGwendolinCircus.png|alt=Harlegwen|50x50px|Gwendolin]] [[Harlegwen]]
*{{change|Military Quickening: Description changed:|Reduces Military Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster|Military Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%|note=Description of other rarities changed accordingly}}
|[[File:BTD6 200-HeliPilotInsta.png|alt=2-0-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 2-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
| names = Military Quickening
|[[File:BTD6 000-DartlingGunnerInsta.png|alt=0-0-0 Dartling Gunner Insta Monkey|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-0 [[Dartling Gunner (BTD6)|Dartling Gunner]]
}}
|[[Bouncing Projectiles]] Rare
Primary Quickening
|-
{{BTD6 changes
|[[File:BTD6_round_HeroIconGwendolin.png|link=Gwendolin_(BTD6)|52x52px|Gwendolin]] [[Gwendolin (BTD6)|Gwendolin]]
| version = 48.0
|[[File:BTD6_010-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|1-1-0 Tack Shooter Insta Monkey]] 1-1-0 [[Tack Shooter (BTD6)|Tack Shooter]]
| changes = *{{nerf|Primary Quickening Common: Attack cooldown bonus reduced|0.|0.93×}}
|[[File:BTD6_020-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-2-0 Wizard Monkey Insta Monkey]] 0-2-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
*{{nerf|Primary Quickening Common: Ability cooldown bonus reduced|−10%|−7%}}
|[[Flaming Hot Punch-A-Rang]] Common
*{{nerf|Primary Quickening Rare: Attack cooldown bonus reduced|0.85×|0.9×}}
|-
*{{nerf|Primary Quickening Rare: Ability cooldown bonus reduced|−15%|−10%}}
|[[File:BTD6_round_HeroIconGwendolinScientist.png|link=Scientist_Gwendolin_(BTD6)|52x52px|Scientist Gwendolin]] [[Scientist Gwendolin (BTD6)|Scientist Gwendolin]]
*{{nerf|Primary Quickening Legendary: Attack cooldown bonus reduced|0.75×|0.85×}}
|[[File:BTD6_200-AlchemistInsta.png|link=Alchemist_(BTD6)|20x20px|2-0-0 Alchemist Insta Monkey]] 2-0-0 [[Alchemist (BTD6)|Alchemist]]
*{{nerf|Primary Quickening Legendary: Ability cooldown bonus reduced|−25%|−15%}}
|[[File:BTD6_010-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|0-1-0 Engineer Monkey Insta Monkey]] 0-1-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
*{{change|Primary Quickening: Description changed:|Reduces Primary Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster|Primary Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%|note=Description of other rarities changed accordingly}}
|[[Frosted Tips]] Common
| names = Primary Quickening
|-
}}
|[[File:BTD6 round HeroIconStrikerJonesBikerBones.png|alt=Biker Bones|53x53px|Striker Jones]] [[Biker Bones (BTD6)|Biker Bones]]
Support Quickening
|[[File:BTD6 010-WIzardInsta.png|alt=0-1-0 Wizard Monkey Insta Monkey|20x20px|0-2-0 Wizard Monkey Insta Monkey]] 0-1-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
{{BTD6 changes
|[[File:BTD6 002-MortarMonkeyInsta.png|alt=0-0-2 Mortar Monkey Insta Monkey|20x20px|0-2-0 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
| version = 48.0
|[[One Shot]] Common
| changes = *{{nerf|Support Quickening Common: Attack cooldown bonus reduced|0.|0.93×}}
|-
*{{nerf|Support Quickening Common: Ability cooldown bonus reduced|−10%|−7%}}
|[[File:BTD6 round HeroIconStrikerJonesOctoJones.png|alt=Octojones|50x50px|Striker Jones]] [[Octojones]]
*{{nerf|Support Quickening Rare: Attack cooldown bonus reduced|0.85×|0.9×}}
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
*{{nerf|Support Quickening Rare: Ability cooldown bonus reduced|−15%|−10%}}
|[[File:BTD6 020-MonkeyBuccaneerInsta.png|alt=0-2-0 Monkey Buccaneer Insta Monkey|20x20px|0-3-0 Monkey Buccaneer Insta Monkey]] 0-2-0 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
*{{nerf|Support Quickening Legendary: Attack cooldown bonus reduced|0.75×|0.85×}}
|[[Corrosive Torp-E-Darts]] Common
*{{nerf|Support Quickening Legendary: Ability cooldown bonus reduced|−25%|−15%}}
|-
*{{change|Support Quickening: Description changed:|Reduces Support Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster|Support Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%|note=Description of other rarities changed accordingly}}
|[[File:BTD6_round_HeroIconStrikerJones.png|link=Striker_Jones_(BTD6)|50x50px|Striker Jones]] [[Striker Jones (BTD6)|Striker Jones]]
| names = Support Quickening
|[[File:BTD6_010-NinjaMonkeyInsta.png|link=Ninja_Monkey_(BTD6)|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-1-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[File:BTD6_020-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|0-2-0 Mortar Monkey Insta Monkey]] 0-2-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Malicious Mauling]] Common
|-
|[[File:BTD6 round HeroIconMountainObyn.png|alt=Mountain Guardian|53x53px|Obyn Greenfoot]] [[Mountain Guardian]]
|[[File:BTD6 200-NinjaMonkeyInsta.png|alt=2-0-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 2-0-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[File:BTD6 200-DruidInsta.png|alt=2-0-0 Druid Insta Monkey|20x20px|1-0-0 Druid Insta Monkey]] 2-0-0 [[Druid (BTD6)|Druid]]
|[[Pure Damage]] Common
|-
|[[File:BTD6_round_HeroIconObynGreenFoot.png|link=Obyn_Greenfoot_(BTD6)|53x53px|Obyn Greenfoot]] [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[File:BTD6_000-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-0 Druid Insta Monkey]] 0-0-0 [[Druid (BTD6)|Druid]]
|[[File:BTD6_003-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-3 Druid Insta Monkey]] 0-0-3 [[Druid (BTD6)|Druid]]
|[[Enchanted Rebuttal]] Common
|-
|[[File:BTD6_round_HeroIconObynOceanGuardian.png|link=Ocean_Guardian_(BTD6)|50x50px|Ocean Guardian]] [[Ocean Guardian (BTD6)|Ocean Guardian]]
|[[File:BTD6_200-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|2-0-0 Mermonkey Insta Monkey]] 2-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|[[File:BTD6_200-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|2-0-0 Beast Handler Insta Monkey]] 2-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|[[Portability]] Common
|-
|[[File:BTD6_round_HeroIconRosalia.png|link=Rosalia_(BTD6)|50x50px|Rosalia]] [[Rosalia (BTD6)|Rosalia]]
|[[File:BTD6_100-SniperMonkeyInsta.png|link=Sniper_Monkey_(BTD6)|20x20px|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[File:BTD6_000-SuperMonkeyInsta.png|link=Super_Monkey_(BTD6)|20x20px|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|[[Pincushion Flyby]] Common
|-
|[[File:BTD6 round HeroIconRosaliaTinkerfairy.png|alt=Tinkerfairy|50x50px|Rosalia]] [[Tinkerfairy]]
|[[File:BTD6_100-DruidInsta.png|link=Druid_(BTD6)|20x20px|1-0-0 Druid Insta Monkey]] 1-0-0 [[Druid (BTD6)|Druid]]
|[[File:BTD6_000-HeliPilotInsta.png|link=Heli_Pilot_(BTD6)|20x20px|0-0-0 Heli Pilot Insta Monkey]] 0-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|[[Fata Morgana]] Common
|-
|[[File:BTD6_round_HeroIconChurchill.png|link=Captain_Churchill_(BTD6)|53x53px|Captain Churchill]] [[Captain Churchill (BTD6)|Captain Churchill]]
|[[File:BTD6_001-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-1 Dart Monkey Insta Monkey]] 0-0-1 [[Dart Monkey (BTD6)|Dart Monkey]]
|[[File:BTD6_002-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[Battlefield Commission]] Rare
|-
|[[File:BTD6_round_HeroIconChurchillSentai.png|link=Sentai_Churchill_(BTD6)|50x50px|Sentai Churchill]] [[Sentai Churchill (BTD6)|Sentai Churchill]]
|[[File:BTD6_100-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|1-0-0 Monkey Ace Insta Monkey]] 1-0-0 [[Monkey Ace (BTD6)|Monkey Ace]]
|[[File:BTD6_100-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|1-0-0 Mortar Monkey Insta Monkey]] 1-0-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Squadron Together Strong]] Common
|-
|[[File:BTD6_round_HeroIconChurchillSleigh.png|link=Sleigh_Churchill|53x53px]] [[Sleigh Churchill]]
|[[File:BTD6_200-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|[[File:BTD6 200-EngineerMonkeyInsta.png|alt=2-0-0 Engineer Monkey Insta Monkey|20x20px|2-0-0 Engineer Monkey Insta Monkey]] 2-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|[[Abundant Choices]] Rare
|-
|[[File:BTD6_round_HeroIconBenjamin.png|link=Benjamin_(BTD6)|53x53px|Benjamin]] [[Benjamin (BTD6)|Benjamin]]
|[[File:BTD6_020-SniperMonkeyInsta.png|20x20px|0-2-0 Sniper Monkey Insta Monkey]] 0-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[File:BTD6_100-SpikeFactoryInsta.png|20x20px|1-0-0 Spike Factory Insta Monkey]] 1-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|[[Slipped on the Peel]] Common
|-
|[[File:BTD6 round HeroIconBenJammin.png|alt=Benjammin DJ|50x50px|Benjamin]] [[Benjammin DJ (BTD6)|Benjammin DJ]]
|[[File:BTD6_002-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|0-0-2 Monkey Ace Insta Monkey]] 0-0-2 [[Monkey Ace (BTD6)|Monkey Ace]]
|[[File:BTD6 020-DruidInsta.png|alt=0-2-0 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 0-2-0 [[Druid (BTD6)|Druid]]
|[[Starting Strong]] Common
|-
|[[File:BTD6_round_HeroIconSushiBento.png|link=Sushi_Bento|53x53px|Sushi Bento]] [[Sushi Bento]]
|[[File:BTD6_003-BananaFarmInsta.png|link=Banana_Farm_(BTD6)|20x20px|0-0-3 Banana Farm Insta Monkey]] 0-0-3 [[Banana Farm (BTD6)|Banana Farm]]
|[[File:BTD6_000-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Mighty Mulligan]] Rare
|-
|[[File:BTD6_round_HeroIconFustyTheSnowman.png|link=Fusty_the_Snowman_(BTD6)|52x52px|Fusty the Snowman]] [[Fusty the Snowman (BTD6)|Fusty the Snowman]]
|[[File:BTD6_200-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|[[File:BTD6_020-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|0-2-0 Mermonkey Insta Monkey]] 0-2-0 [[Mermonkey (BTD6)|Mermonkey]]
|[[Esoteric Elementalist]] Common
|-
|[[File:BTD6_round_HeroIconPatFusty.png|link=Pat_Fusty_(BTD6)|53x53px|Pat Fusty]] [[Pat Fusty (BTD6)|Pat Fusty]]
|[[File:BTD6_020-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|[[File:BTD6_200-SpikeFactoryInsta.png|link=Spike_Factory_(BTD6)|20x20px|2-0-0 Spike Factory Insta Monkey]] 2-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|[[Heightened Perception]] Common
|-
|[[File:BTD6_round_HeroIconKaijuPat.png|link=Kaiju_Pat|53x53px|Kaiju Pat]] [[Kaiju Pat]]
|[[File:BTD6_020-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|[[File:BTD6_020-NinjaMonkeyInsta.png|link=Ninja_Monkey_(BTD6)|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[Swiftest To Business]] Common
|-
|[[File:BTD6_round_HeroIconEzili.png|link=Ezili_(BTD6)|52x52px|Ezili]] [[Ezili (BTD6)|Ezili]]
|[[File:BTD6_000-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-1-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|[[File:BTD6_200-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|2-0-0 Wizard Monkey Insta Monkey]] 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Spirit of Adventure]] Rare
|-
|[[File:BTD6_round_HeroIconEziliGalaxili.png|link=Galaxili|50x50px|Galaxili]] [[Galaxili]]
|[[File:BTD6_002-BoomerangMonkeyInsta.png|link=Boomerang_Monkey_(BTD6)|20x20px|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|[[File:BTD6_002-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|0-0-2 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Slower Is Harder]] Common
|-
|[[File:BTD6 round HeroIconEziliSmudgeCatt.png|alt=Smudge Catt|51x51px|Galaxili]] [[Smudge Catt (BTD6)|Smudge Catt]]
|[[File:BTD6 020-AlchemistInsta.png|alt=0-2-0 Alchemist Insta Monkey|20x20px|0-0-0 Alchemist Insta Monkey]] 0-2-0 [[Alchemist (BTD6)|Alchemist]]
|[[File:BTD6 010-SpikeFactoryInsta.png|alt=0-1-0 Spike Factory Insta Monkey|20x20px|2-0-0 Spike Factory Insta Monkey]] 0-1-0 [[Spike Factory (BTD6)|Spike Factory]]
|[[Cats Meow]] Legendary
|-
|[[File:BTD6_round_HeroIconAdora.png|link=Adora_(BTD6)|52x52px|Adora]] [[Adora (BTD6)|Adora]]
|[[File:BTD6_000-AlchemistInsta.png|link=Alchemist_(BTD6)|20x20px|0-0-0 Alchemist Insta Monkey]] 0-0-0 [[Alchemist (BTD6)|Alchemist]]
|[[File:BTD6_020-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|0-2-0 Engineer Monkey Insta Monkey]] 0-2-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|[[Divine Intervention]] Common
|-
|[[File:BTD6 round HeroIconJoanOfArc.png|alt=Joan of Arc Adora|50x50px|Adora]] [[Joan of Arc Adora]]
|[[File:BTD6 002-NinjaMonkeyInsta.png|alt=0-0-2 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-0-2 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[File:BTD6 001-BoomerangMonkeyInsta.png|alt=0-0-1 Boomerang Monkey Insta Monkey|20x20px|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|[[Critical Impact]] Common
|-
|[[File:BTD6_round_HeroIconVoidora.png|alt=Voidora|52x52px|Ezili]] [[Voidora]]
|[[File:BTD6_200-GlueGunnerInsta.png|link=Glue_Gunner_(BTD6)|20x20px|2-0-0 Glue Gunner Insta Monkey]] 2-0-0 [[Glue Gunner (BTD6)|Glue Gunner]]
|[[File:BTD6_030-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-3-0 Dart Monkey Insta Monkey]] 0-3-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Unification]] Common
|-
|[[File:BTD6_round_HeroIconEtienne.png|link=Etienne_(BTD6)|50x50px|Etienne]] [[Etienne (BTD6)|Etienne]]
|[[File:BTD6_100-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|1-0-0 Engineer Monkey Insta Monkey]] 1-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|[[File:BTD6_002-HeliPilotInsta.png|link=Heli_Pilot_(BTD6)|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-0-2 [[Heli Pilot (BTD6)|Heli Pilot]]
|[[Absolute Ability]] Rare
|-
|[[File:BTD6_round_HeroIconETn.png|alt=ETn|52x52px|Etienne]] [[ETn]]
|[[File:BTD6_002-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|0-0-2 Monkey Ace Insta Monkey]] 0-0-2 [[Monkey Ace (BTD6)|Monkey Ace]]
|[[File:BTD6_200-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|2-0-0 Dartling Gunner Insta Monkey]] 2-0-0 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[Wacky Wibbly Wavey]] Common
|-
|[[File:BTD6 round HeroIconEtienneBookWyrm.png|alt=Book Wyrm|52x52px|Etienne]] [[Book Wyrm]]
|[[File:BTD6 100-SuperMonkeyInsta.png|alt=1-0-0 Super Monkey Insta Monkey|20x20px|0-0-0 Super Monkey Insta Monkey]] 1-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|[[File:BTD6 001-WIzardInsta.png|alt=0-0-1 Wizard Monkey Insta Monkey|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-1 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Overwhelming Synergy]] Common
|-
|[[File:BTD6_round_HeroIconSauda.png|link=Sauda_(BTD6)|50x50px|Sauda]] [[Sauda (BTD6)|Sauda]]
|[[File:BTD6_020-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|[[File:BTD6_002-GlueGunnerInsta.png|link=Glue_Gunner_(BTD6)|20x20px|0-0-2 Glue Gunner Insta Monkey]] 0-0-2 [[Glue Gunner (BTD6)|Glue Gunner]]
|[[Sticky Situation (Artifact)|Sticky Situation]] Common
|-
|[[File:BTD6_round_HeroIconSaudaViking.png|link=Viking_Sauda|50x50px|Viking Sauda]][[Viking Sauda]]
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[File:BTD6_030-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-3-0 Tack Shooter Insta Monkey]] 0-3-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|[[Ceramic Chunker]] Common
|-
|[[File:BTD6_round_HeroIconSaudaJiangshi.png|link=Jiangshi_Sauda|53x53px|Jiangshi Sauda]] [[Jiangshi Sauda]]
|[[File:BTD6_002-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[File:BTD6_020-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|[[Home Brew Alchemy]] Common
|-
|[[File:BTD6_round_HeroIconAdmiralBrickell.png|link=Admiral_Brickell_(BTD6)|50x50px|Admiral Brickell]] [[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[File:BTD6_100-MonkeySubInsta.png|link=Monkey_Sub_(BTD6)|20x20px|1-0-0 Monkey Sub Insta Monkey]] 1-0-1 [[Monkey Sub (BTD6)|Monkey Sub]]
|[[File:BTD6_030-MonkeyBuccaneerInsta.png|link=Monkey_Buccaneer_(BTD6)|20x20px|0-3-0 Monkey Buccaneer Insta Monkey]] 0-3-0 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|[[Portability]] Rare
|-
|[[File:BTD6_round_HeroIconAdmiralBrickellDreadPirateBrickell.png|link=Dread_Pirate_Brickell|50x50px|Dread Pirate Brickell]] [[Dread Pirate Brickell]]
|[[File:BTD6_000-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-0-0 Beast Handler Insta Monkey]] 0-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|[[File:BTD6_300-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|3-0-0 Mermonkey Insta Monkey]] 3-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|[[Full Broadside]] Rare
|-
|[[File:BTD6 round HeroIconAdmiralBrickellLifeguardBrickell.png|alt=Lifeguard Brickell|50x50px|Dread Pirate Brickell]] [[Lifeguard Brickell]]
|[[File:BTD6_020-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|[[File:BTD6 020-HeliPilotInsta.png|alt=0-2-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-2-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|[[Portability]] Rare
|-
|[[File:BTD6 round HeroIconPsi.png|alt=Psi|50x50px|Admiral Brickell]] [[Psi (BTD6)|Psi]]
|[[File:BTD6 100-NinjaMonkeyInsta.png|alt=1-0-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 1-0-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[File:BTD6 010-MermonkeyInsta.png|alt=0-1-0 Mermonkey Insta Monkey|20x20px|3-0-0 Mermonkey Insta Monkey]] 0-1-0 [[Mermonkey (BTD6)|Mermonkey]]
|[[Ability Stacking]] Common
|-
|[[File:BTD6 round HeroIconPsiPsimbals.png|alt=Psimbals|53x53px|Admiral Brickell]] [[Psimbals]]
|[[File:BTD6 002-MermonkeyInsta.png|alt=0-0-2 Mermonkey Insta Monkey|20x20px|3-0-0 Mermonkey Insta Monkey]] 0-0-2 [[Mermonkey (BTD6)|Mermonkey]]
|[[File:BTD6 002-DartMonkeyInsta.png|alt=0-0-2 Dart Monkey Insta Monkey|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-0-2 [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Biggest Beacon]] Legendary
|-
|[[File:BTD6 round HeroIconPsiDreamstate.png|alt=Dreamstate Psi|50x50px|Admiral Brickell]] [[Dreamstate Psi]]
|[[File:BTD6 020-NinjaMonkeyInsta.png|alt=0-2-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[File:BTD6 002-DruidInsta.png|alt=0-0-2 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 0-0-2 [[Druid (BTD6)|Druid]]
|[[Dream Teams]] Common
|-
|[[File:BTD6 round HeroIconGeraldo.png|alt=Geraldo|53x53px|Admiral Brickell]] [[Geraldo (BTD6)|Geraldo]]
|[[File:BTD6 010-BeastHandlerInsta.png|alt=0-1-0 Beast Handler Insta Monkey|20x20px|0-0-0 Beast Handler Insta Monkey]] 0-1-0 [[Beast Handler (BTD6)|Beast Handler]]
|[[File:BTD6 002-TackShooterInsta.png|alt=0-1-2 Tack Shooter Insta Monkey|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-1-2 [[Tack Shooter (BTD6)|Tack Shooter]]
|[[The Unspoken Heroes]] Common
|-
|[[File:BTD6 round HeroIconGeraldoGentlemanGadgeteer.png|alt=Gentlemonkey Gadgeteer|52x52px|Admiral Brickell]] [[Gentlemonkey Gadgeteer]]
|[[File:BTD6_020-SniperMonkeyInsta.png|20x20px|0-2-0 Sniper Monkey Insta Monkey]] 0-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[File:BTD6 010-GlueGunnerInsta.png|alt=0-1-0 Glue Gunner Insta Monkey|20x20px|0-0-2 Glue Gunner Insta Monkey]] 0-1-0 [[Glue Gunner (BTD6)|Glue Gunner]]
|[[Trick Shot A-Tacks]] Common
|-
|[[File:BTD6_round_HeroIconCorvus.png|link=Corvus_(BTD6)|51x51px|Corvus]] [[Corvus (BTD6)|Corvus]]
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[File:BTD6_002-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Confuddling Spelling]] Common
|}
 
===Artifacts===
{{Main|Artifact}}{{Stub|Add new artifacts from v48}}
Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
{{#cargo_query:table=btd6_artifacts
|fields=image, _pageName, name, CONCAT("[[", _pageName, "|", name, "]]")=Text
|order by=name
|where=type != "Boost"
 
|format      =gallery
|caption field=Text
|link field=_pageName
|show bytes    =0
|show dimensions=0
|show filename  =0
|image width=100px
|image height=100px
}}
}}
 
Inspiration
===Boosts===
{{BTD6 changes
{{main|Boost}}
| version = 48.0
'''Boosts''' are temporary items that are obtained every 3 rounds on Bloon Encounters, or 5 rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]]).
| changes = *{{change|All Tower Inspiration: Description changed:|All Monkeys have 5% more pierce, and have increased attack range|All Monkeys have 10% more pierce, and have 5% more range|note=Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before}}
 
| names = All Tower Inspiration
When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys and Powers obtained from Boosts can only be used once.<ref name="first look" />
}}{{BTD6 changes
{{#cargo_query:table=btd6_artifacts
| version = 48.0
|fields=image, _pageName, name, CONCAT("[[", _pageName, "|", name, "]]")=Text
| changes = *{{change|Magic Inspiration: Description changed:|Magic Monkeys have 10% more pierce, and have increased attack range|Magic Monkeys have 20% more pierce, and have 10% more range|note=Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before}}
|order by=name
| names = Magic Inspiration
|where=type = "Boost"
}}{{BTD6 changes
 
| version = 48.0
|format      =gallery
| changes = *{{change|Military Inspiration: Description changed:|Military Monkeys have 10% more pierce, and have increased attack range|Military Monkeys have 20% more pierce, and have 10% more range|note=Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before}}
|caption field=Text
| names = Military Inspiration
|link field=_pageName
}}{{BTD6 changes
|show bytes    =0
| version = 48.0
|show dimensions=0
| changes = *{{change|Primary Inspiration: Description changed:|Primary Monkeys have 10% more pierce, and have increased attack range|Primary Monkeys have 20% more pierce, and have 10% more range|note=Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before}}
|show filename  =0
| names = Primary Inspiration
|image width=100px
}}{{BTD6 changes
|image height=100px
| version = 48.0
| changes = *{{change|Support Inspiration: Description changed:|Support Monkeys have 10% more pierce, and have increased attack range|Support Monkeys have 20% more pierce, and have 10% more range|note=Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before}}
| names = Support Inspiration
}}
}}
===Stages===
Each stage is composed of a grid of hexagonal tiles. There are 14 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
<gallery mode="nolines" widths="192px" heights="108px">
BTD6 RL Quarry.png|Quarry
BTD6 RL Basalts.png|Basalts
BTD6 RL Bloonhenge.png|Bloonhenge
BTD6 RL Cliffside.png|Cliffside
BTD6 RL Dam.png|Dam
BTD6 RL High Point.png|High Point
BTD6 RL Big Forest.png|Big Forest
BTD6 RL Mountain Top.png|Mountain Top
BTD6 RL Volcanic Island.png|Volcanic Island
BTD6 RL River Crossing.png|River Crossing
BTD6 RL Cliffs of Dover.png|Cliffs of Dover
BTD6 RL Jungle.png|Jungle
BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper
BTD6 RL Waterfall.png|Waterfall
</gallery>
Each layout has specific quantities of each tile type. Spawn Point, Bloon Encounter, Final Boss, and terrain tiles always spawn in the same positions. Most of the other tiles have their positions shuffled with other tiles during generation, though a few always generate in the same position (such as some Camp Fires always spawning next to Spawn Points).
{|class="wikitable sortable" style="text-align:center"
!Map
!Spawn Points
!Encounters
!Mini Games
!Mini Bosses
!Loot Chests
!Merchants
!Camp Fires
|-
!Quarry
|1
|21
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Basalts
|1
|21
|2 (2 shuffled)
|2 (2 shuffled)
|8 (8 shuffled)
|3 (1 shuffled)
|4 (2 shuffled)
|-
!Bloonhenge
|1
|22
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Cliffside
|2
|18
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
!Dam
|1
|26
|3 (2 shuffled)
|2 (1 shuffled)
|6 (5 shuffled)
|3 (1 shuffled)
|4 (3 shuffled)
|-
!High Point
|1
|19
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|2 (1 shuffled)
|3 (2 shuffled)
|-
!Big Forest
|2
|16
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
!Mountain Top
|1
|17
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Volcanic Island
|2
|21
|2
|2
|7 (2 shuffled)
|3 (1 shuffled)
|5
|-
!River Crossing
|2
|17
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
!Cliffs of Dover
|1
|18
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Jungle
|1
|19
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Mountain Pass Upper
|1
|15
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|5 (4 shuffled)
|-
!Waterfall
|1
|16
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (2 shuffled)
|}
===Rounds===
{{main|List of rounds in Rogue Legends}}
{{Research|Determine the health scaling changes in version 47.2, what is presented was valid in version 47.1, also determine if the speed and status effect freeplay scaling applies.}}
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 2 out of 6 and after each encounter cleared, all future encounters in the same stage will start 2 rounds later and will last for 3 more rounds at the end (ex. 2/6, 4/9, 6/12, and so on), on stage 2 and higher, the first encounter will start 7 rounds and end 8 rounds later than in the previous stage, (9/14, 16/22, 23/30 and 30/38 on stages 2, 3, 4 and 5, respectively), further encounters on those stages also increase in the same way as stage 1. In particular, the start and end round for a particular combination of stage and encounter is the following:
<math display="block">\text {Start Round} = 2 \times \text {Encounter} + 7 \times \text {Stage} - 7</math><math display="block">\text {End Round} = 3 \times \text {Encounter} + 8 \times  \text {Stage} - 5</math>
For example, the 9th encounter in stage 3 will start at round 2 × 9 + 7 × 3 - 7 = 32  and end at round 46.
The game will also have default [[challenge rule]] modifiers on Beginner maps and lower Bloon Speed , Ceramic Health and MOAB Health on Intermediate maps or higher. also Bloon speed will be incremented by 3% while MOAB and Ceramic health will be increased by +6% each encounter, and one additional stack of these increments will also be applied on each stage. In general the challenge modifiers in Bloon Encounters are determined by the following formula which uses the current stage and encounter number and a difficulty value which depends on the [[Map difficulty (BTD6)|map difficulty]]:
<math display="block">\text {Bloon Speed} = 100 + 3 \times (  \text {Stage} + \text {Encounter} - \text {Difficulty} - 2 )</math><math display="block">\text {Ceramic / MOAB Health} = 100 + 6 \times (  \text {Stage} + \text {Encounter} - \text {Difficulty} - 2 )</math>
{| class="wikitable"
|+Difficulty value
!Difficulty
!Value
|-
|[[Beginner]]
|0
|-
|[[Intermediate]]
|4
|-
|[[Advanced]]
|8
|-
|[[Expert]]
|12
|}
For example if second Bloon Encounter of Stage 4 is played in [[Mesa]] (Advanced difficulty) the using the previous formula will yield a 100 + 3 × (4 + 2 - 8 - 2) = 88% Bloon speed modifier and 76% Ceramic and MOAB health. In addition to this, standard [[Freeplay#Bloons TD 6|Freeplay]] health scaling is also applied.
{{Clear}}
===Costs===
*[[Insta Monkey]] placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
*[[Upgrade]] costs are modified based on their tier. Regular upgrades cost more, but [[Paragon]]s are cheaper.
*[[Power]]s earned from [[Boost]]s cost cash to place instead of Monkey Money.
{|class="wikitable" style="text-align:center"
!Mechanic
!Type
!Cost
|-
|rowspan="6"|Insta Monkeys
|Base
| -10%
|-
|Tier 1
| -20%
|-
|Tier 2
| -30%
|-
|Tier 3
| -35%
|-
|Tier 4
| -40%
|-
|Tier 5
| -50%
|-
|rowspan="6"|Upgrades
|Tier 1
| +15%
|-
|Tier 2
| +20%
|-
|Tier 3
| +30%
|-
|Tier 4
| +35%
|-
|Tier 5
| +40%
|-
|Paragon
| -50%
|-
|rowspan="4"|Powers
|[[Pontoon (BTD6)|Pontoon]]
|$450
|-
|[[Portable Lake (BTD6)|Portable Lake]]
|$500
|-
|[[Tech Bot (BTD6)|Tech Bot]]
|$375
|-
|[[Cave Monkey]]
|$750
|}
==Tiles==
{{Research|More info on specific tiles is needed:
*Determine how rounds, goals and challenge modifiers for Mini Game and Mini Boss tiles are calculated.
* On Legendary Augment Merchant tiles, determine if the chances of the Merchant having Legendary Artifacts are higher than normal, it seems likely at this point.}}
===Spawn Points===
[[File:BTD6 RogueInfoIconSpawn.png|50px|right]]
'''Spawn Points''' are tents that mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.
{{clear|right}}
===Bloon Encounters===
[[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]]
'''Bloon Encounters''' take the player to a game of ''BTD6''. They appear on the path and the player is required to engage with them to progress. The player can choose a Boost once every 3 [[round]]s. Completing an encounter rewards the player with 1–3 tokens, but they can be skipped by paying one {{icon|BTD6 RogueHeartIcon.png}} heart. The player is not allowed to skip if they have only one life left.
The starting cash of an encounter can be determined with the following formula:
<math display="block">\text{Starting cash}=\begin{cases}2500+(\text{Starting round}\times(600-(\text{Stage}\times100))&\text{for Stage}<5 \\ 2500+(\text{Starting round}\times100)&\text{for Stage}>=5\end{cases}</math>There are different types of Bloon Encounters represented by the type of Bloons that are floating over the tile.
{{Research|Determine if these are the actual effects.}}
{| class="wikitable"
|+
!Bloons
!Effect
|-
|1 Red Bloon
|No changes.
|-
|3 Red Bloons
|Bloons spawn with less spacing between them.
|-
|1 Regrow Red Bloon
|All Bloons gain the [[Regrow Bloon (BTD6)|Regrow]] property (if able).
|-
|1 Fortified Red Bloon
|All Bloons gain the [[Fortified Bloon (BTD6)|Fortified]] property (if able).
|-
|1 Pink Bloon
|Bloons move faster.
|-
|1 Red, 1 Blue, 1 Green Bloon
|Increases the amount of Bloons that spawn.
|}
{{clear|right}}
===Mini Games===
[[File:BTD6 RogueInfoIconMiniGame.png|50px|right]]
'''Mini Games''' are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet. Boosts are awarded every 5 rounds instead of 3 and it will be automatically selected in Races or Endurance Races.
{|class="wikitable"
!rowspan="2"|Mini Game
!rowspan="2"|Description
!colspan="3"|Goals
|-
!Common
!Rare
!Legendary
|-
|Race
|Uses [[Race Event]] rules. Boosts are rewarded automatically instead of allowing the player to choose one.
|''To be determined''
|''To be determined''
|''To be determined''
|-
|Endurance Race
|Plays like the [[5 Minutes of Frozen Over]] Quest where the objective is to pop as many Bloons in Race mode as possible in 5 minutes.
|''To be determined''
|''To be determined''
|''To be determined''
|-
|Least Cash
|Uses [[Least Cash]] rules. Cash spent on rerolls for Boost will count towards the score.
|''To be determined''
|''To be determined''
|''To be determined''
|}
{{clear|right}}
===Mini Boss===
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]]
'''Mini Boss''' tiles are similar to Mini Games, but use [[Boss Rush]] mode. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally. The player earns a Boost at the start of the game and every 5 times the Boss Bloon is popped. The Boss Bloon of the tile floats around it in a circle. [[Lych]] and [[Vortex (BTD6)|Vortex]] currently cannot appear on these tiles, as neither have a Boss Rush variant yet.
Like Mini Games, each Mini Boss tile has three score goals that determine the type of Artifact the player earns. The number of boss pops required to reach each goal is based on the stage number:
*Common: 15 + 5 per stage
*Rare: 30 + 5 per stage
*Legendary: 45 + 5 per stage
{{clear|right}}
===Loot Chests===
[[File:BTD6 RogueInfoIconBonusLoot.png|50px|right]]
'''Loot Chests''' allow the player to choose one of three Artifacts.
{{clear|right}}
===Merchants===
[[File:BTD6 RogueInfoIconMerchant.png|50px|right]]
'''Merchants''' allow the player to trade Artifacts and [[token (BTD6)|token]]s for different Artifacts. Merchants have eight Artifacts to choose from. The player selects one to four Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the total Artifact Power of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power). Upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile. If the player already has (almost) all Artifacts, Merchants will have Tokens on their inventory instead at a cost of 2 Artifact Power.
{{clear|right}}
===Log Bridges===
[[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]]
'''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles other than requiring the player to select them to proceed.
{{clear|right}}
===Camp Fires===
[[File:BTD6 RogueInfoIconRest.png|50px|right]]
'''Camp Fires''', also called '''Rest Tiles''', allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.
{|class="wikitable center-col-1"
!Icon
!Name / description
!Effect
|-
|[[File:BTD6 CampfireTowerIcon.png|50px]]
|'''Recruit'''<br>Befriend a new Monkey to add to your Party
|Allows the player to choose one of five Insta Monkeys to add to their Party. The options can be rerolled once for free. The player is allowed to back out from this menu if none of the options are desired.
|-
|[[File:BTD6 CampfireMentorIcon.png|50px]]
|'''Mentor'''<br>Mentor one of your Monkeys to make it stronger
|Permanently increases the upgrade tier on one path of a chosen Insta Monkey, if available, up to Tier 4. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
|-
|[[File:BTD6 CampfireEnhanceIcon.png|50px]]
|'''Enhance'''<br>Study a Common Artifact to increase its strength
|Allows the player to upgrade one Common Artifact to a Rare Artifact.
|-
|[[File:BTD6 CampfireHealIcon.png|50px]]
|'''Heal'''<br>Taking a short nap can restore some Hearts
|Restores up to two hearts. This option cannot be selected if the player already has 5 hearts.
|}
{{clear|right}}
===Legendary Augment===
[[File:BTD6 RogueInfoIconLegendary.png|50px|right]]
'''Legendary Augments''' are variants of certain types of tiles with improved rewards, indicated by the tile glowing and sparkling. Two Legendary Augments spawn on each stage. Their effects depend on the type of tile:
*'''Bloon Encounter''': The player will get a choice between Legendary Artifacts or tier 5 Insta Monkeys upon completing them instead of tokens.
*'''Loot Chests''': All the Artifacts will be of Legendary rarity.
*'''Merchant''': Can have Legendary artifacts in its inventory and the costs are different compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 10, and Legendary Artifacts cost 16.
*'''Camp Fires''': Recruit Insta Monkeys will be tier 5, Mentor can upgrade tier 4 towers in to tier 5, Enhance allows upgrading a Common or Rare Artifact into its Legendary version (despite the text staying the same as a regular Camp Fire) and Heal restores up to five hearts.
*'''Mini Game''' and '''Mini Boss''': Two Artifacts are rewarded instead of one, both will be of the same rarity depending on the the player's score.
{{clear|right}}
===Final Boss===
{{Research|Determine a bit more info on the following:
* Are the maps banned in Final Boss also banned in Mini Boss tiles?
* Determine how Ceramic and MOAB health scaling is calculated.}}[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds, starting at round 15. The tile will use the Rogue round set, grant a higher amount of starting cash, and also Bloon speed, Ceramic and MOAB health will be increased by 5% for each Bloon Encounter the player faced in the current stage plus an additional 5% times the stage number. The Boss will be in its Normal difficulty and its health is fixed at 30,000 regardless of who it is, also it will have a lower speed modifier.
The player can choose a Boost each time they reach a skull on the boss's health bar (no Boosts are earned by clearing rounds). When the Boss is defeated, the game will end immediately even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss (replaced by another random Legendary Artifact if the player already has it) or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage.
The Final Bosses of stages 2 and higher will be on their Elite version and the battle will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be increased by 30,000 each time, maxing out at 120,000 at Stage 4. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the boss tier, however [[Bloonarius (BTD6)|Bloonarius]] will use its Normal difficulty bleed and skull spawns while displaying its Elite model.
In CHIMPS mode, on stages 5 or higher, the Bosses will be at their Tier 5 Elite versions and the health and rounds will keep scaling in the same way as in previous stages. Boss speed modifier will be fixed at 20%. In stage 6 and beyond, the Boss Bloons will keep appearing in the same order as they did on stages 1 – 5.
The Final Boss can be any Boss Bloon except [[Lych]].<ref name="lych">{{cite|url=https://www.reddit.com/r/btd6/comments/1ijliib/is_lych_in_rogue_legends/mbf1eiy/|quote=Lych had to be cut from Rogue Legends unfortunately. There was a lot of issues with balancing it with the rest of the bosses, and there was a lot of interaction issues it had with its buff drain and the artifact system.|title=JoeyRainstorm comments on Is Lych in Rogue Legends?|publisher=Reddit|retrieved=7 feb 2025}}</ref> The [[map]] can be any map except the ones listed below.
{{collapsible list|
*[[Castle Revenge]]
*[[Balance]]
*{{BTD6|Workshop}}
*[[Glacial Trail]]
*[[Covered Garden]]
*[[Midnight Mansion]]
*[[Erosion]]
*[[Dark Dungeons]]
*[[Infernal]]
*[[Sanctuary]]
*[[Protect The Yacht]]
*[[Blons]]
*[[Polyphemus]]
*[[Ravine]]
*[[One Two Tree]]
*[[Flooded Valley]]
*[[Encrypted]]
*[[Rake]]
*[[Last Resort]]
*[[Enchanted Glade]]
*[[X Factor]]
*[[Mesa]]
*[[Pat's Pond]]
*[[Bloody Puddles]]
|caption=Banned maps}}
==Modes==
===Practice===
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]]
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]].
===CHIMPS===
'''CHIMPS''' is unlocked by completing stage 4 of a campaign for the first time. In this mode, the player is limited to two hearts, the maximum number of towers in the party is reduced, will have lesser amount of starting cash <!-- TODO: write to how much is reduced --> and cannot extract [[Artifact]]s after stage 5 and in exchange the player will receive higher amounts of Rogue XP, which can be further increased by enabling Curses, which are passive negative effects that are in effect during the entire campaign, the player can select any amount of Curses up to a maximum of 375 Curse Points.
{| class="wikitable"
!Icon
!Name
!Curse Points
!Effect
|-
|
|Low Stamina
|10
|Towers will have a cooldown of 6 rounds instead of 4.
|-
|
|Market Crash
|10
|''To be determined.''
|-
|
|Perfectionist
|10
|''To be determined.''
|-
|
|No Selling
|10
|''To be determined.''
|-
|
|Veteran Only
|15
|''To be determined.''
|-
|
|Upgrade Toll
|20
|''To be determined.''
|-
|
|No Handouts
|15
|''To be determined.''
|-
|
|Speedy
|15
|''To be determined.''
|-
|
|No Leeway
|20
|''To be determined.''
|-
|
|No Boosts
|20
|''To be determined.''
|-
|
|No Rerolls
|20
|''To be determined.''
|-
|
|No Income
|20
|''To be determined.''
|}
Despite the name of this mode, the usual '''[[CHIMPS]]''' restrictions such as only having 1 live, selling or income generation are activated via curses instead of being always active in the game.
== Rogue XP Shop ==
{{Research|This is the list of unknown interactions of the Rogue XP buffs:
*Determine how XP requirement increases per level, only information known so far is a 50 XP cost upgrade increasing to 62, so maybe flat 25% increase per level?
*Determine how Mini Game Goals work with Races and Least Cash Mini Games.}}
After playing a campaign, the player will be rewarded with Rogue XP which can be used in this shop to obtain permanent upgrades for all future campaigns. These upgrades can be leveled up to increase their benefits at a higher XP cost.
{| class="wikitable"
|+
!Icon
!Name
!Base XP Cost
!Maximum Level
!Effect
|-
|
|Starting Lives
|50
|20
|Increases the amount of starting lives by +10% (+200% max).
|-
|
|Boost Reroll Discount
|50
|20
|Reduces the cost of boost rerolls by −1% (−20% max).
|-
|
|Boost Monkey Discount
|50
|20
|Reduces the cost of moneys obtained by boost by −0.5%  (−10% max).
|-
|
|Up to Tier 3 Discount
|50
|20
|Reduces the cost of Tier 3 and lower upgrades by −0.5% (−10% max).
|-
|
|Tier 4 and 5 Discount
|100
|20
|Reduces the cost of Tier 4 and 5 upgrades by −0.5%.
|-
|
|Hero XP
|100
|20
|Increases the amount of XP that the [[Hero]] gains by +1% (+20% max).
|-
|
|Starting Cash
|200
|10
|Increases the amount of starting cash by +2.5% (+25% max).
|-
|
|Rare Merchant
|200
|10
|Increases the chances of Rare Artifacts at the Merchant by +10% (+100% max, meaning Rare Artifacts will show twice as often).
|-
|
|Legendary Merchant
|500
|10
|Increases the base chance of Legendary Artifacts at the Merchant by +10% (+100% max).
|-
|
|Extra Starting Tokens
|500
|10
|Starts the campaign with 1 additional [[Token (BTD6)|Token]] (10 Tokens max).
|-
|
|Mini Game Goals
|500
|10
|Mini Game goals are reduced by −1% (−10% max).
|-
|
|Mini Boss Goals
|500
|10
|Mini Boss goals are reduced by −1% (−10% max).
|-
|
|Final Boss Health
|1,000
|10
|Health of the Final Boss is reduced by −1% (−10% max).
|-
|
|Max Party Size
|2,000
|5
|Increases the maximum party size by +1 (+5 max).
|-
|
|More Recruit Rerolls
|2,500
|2
|Increases the number of free Recruit rerolls in Camp Fires by +1 (+2 max).
|-
|
|Starting Artifact Power
|5,000
|3
|Increases the amount of Artifact Power available for starting Artfacts by +3 (+9 max).
|-
|
|Legendary Tiles
|10,000
|2
|Increases the number of Legendary Augment tiles on each stage by 1 (+2 max).
|-
|
|Wingmonkey
|1,500
|1
|Enables the {{BTD6 mk|Wingmonkey}} Monkey Knowledge (Adds a new flying pattern for [[Monkey Ace (BTD6)|Monkey Aces]]).
|-
|
|Master Double Cross
|1,500
|1
|Enables the {{BTD6 mk|Master Double Cross}} Monkey Knowledge (Allows having two [[Crossbow Master (BTD6)|Crossbow Masters]]).
|-
|
|Recurring 'Rangs
|1,500
|1
|Enables the {{BTD6 mk|Recurring 'Rangs}} Monkey Knowledge ([[Boomerang Monkey (BTD6)|Boomerang Monkey's]] projectiles do a second loop if they haven reached their pierce cap).
|-
|
|Emergency Unlock
|1,500
|1
|Enables the {{BTD6 mk|Emergency Unlock}} Monkey Knowledge (All [[Dartling Gunner (BTD6)|Dartling Gunners]] on the map in Locked targeting gain an ability to return to manual mode while briefing increasing their turning speed).
|-
|
|Cross the Streams
|1,500
|1
|Enables the {{BTD6 mk|Cross the Streams}} Monkey Knowledge (Creates plasma pools which damage Bloons in spots where [[Plasma Accelerator (BTD6)|Plasma Accelerators]] and/or [[Ray of Doom (BTD6)|Ray of Doom]] cross each other).
|-
|
|Door Gunner
|1,500
|1
|Enables the {{BTD6 mk|Door Gunner}} Monkey Knowledge ([[Special Poperations (BTD6)|Special Poperations]] can carry a Tier 4 or lower tower to attack while in the air).
|}
==Rogue Feats==
{{main|Rogue Feat}}
Rogue Feats are tasks similar to [[achievement]]s. Completing them unlocks a medal displayed on the player's [[profile]].
{|class="wikitable center-col-1"
!Icon
!Name
!Description
|-
|[[File:BTD6 JourneyAwaits.png|x20px]]
|Journey Awaits
|Begin a Campaign and defeat your first tile
|-
|[[File:BTD6 ViciXX.png|x20px]]
|Vici XX
|Defeat a total of 20 tiles within the Campaign
|-
|[[File:BTD6 JustGettingStarted.png|x20px]]
|Just Getting Started
|Defeat the Boss at the end of the Campaign
|-
|[[File:BTD6 PerfectAdventure.png|x20px]]
|Perfect Adventure
|Defeat the 5th act of the 'CHIMPS' campaign
|-
|[[File:BTD6 HereWeGoAgain.png|x20px]]
|Here We Go Again
|Complete a total of 100 stages of the campaign throughout all adventures
|-
|[[File:BTD6 FullParty.png|x20px]]
|Full Party
|Have 10 total permanent Starter Monkeys in your team
|-
|[[File:BTD6 OneForAll.png|x20px]]
|One For All
|Place every unique type of tower in one Campaign adventure
|-
|[[File:BTD6 MonkeyManager.png|x20px]]
|Monkey Manager
|Obtain a Tier 5 of each Tower throughout all adventures
|-
|[[File:BTD6 TrainingWeights.png|x20px]]
|Training Weights
|Beat a Campaign boss without bringing in any extra starter Artifacts
|-
|[[File:BTD6 Centurion.png|x20px]]
|Centurion
|Place 100 Boost Monkeys in one Campaign adventure
|-
|[[File:BTD6 WhatTomfoolery.png|x20px]]
|What Tomfoolery
|Obtain a Legendary item as a reward from a non-Legendary tile
|-
|[[File:BTD6 PerfectTrade.png|x20px]]
|Perfect Trade
|Purchase a Legendary item from the Merchant
|-
|[[File:BTD6 MasterBlacksmith.png|x20px]]
|Master Blacksmith
|At a Rest tile enhance an item, upgrading it to Legendary Rarity
|-
|[[File:BTD6 DiverseSkillset.png|x20px]]
|Diverse Skillset
|Complete 15 of each Tile Type in the Campaign
|-
|[[File:BTD6 GameMaster.png|x20px]]
|Game Master
|Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
|-
|[[File:BTD6 Overgeared.png|x20px]]
|Overgeared
|Collect a total of 25 Artifacts in a single Campaign
|-
|[[File:BTD6 ArtifactGourmand.png|x20px]]
|Artifact Gourmand
|Collect a total of 1000 Artifacts throughout all adventures
|-
|[[File:BTD6 ArtifactCollector.png|x20px]]
|Artifact Collector
|Collect a permanent copy of 60 Artifacts
|-
|[[File:BTD6 FullyBoosted.png|x20px]]
|Fully Boosted
|Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)
|}
==Strategy==
{{main strategy}}
{{strategy needed|This should contain a few basic pointers, while the main strategy article should go more in-depth. (Written currently only by Qwertyxp2000, needs cross-verification)}}
The difficulty of Rogue Legends wildly changes depending on luck. As a rule of thumb, always stay on the safe side when fighting each Bloon Encounter, especially during early stages. However, at later stages, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations.
The starting party is important, firstly for the chosen hero for all stages, and secondly to pick the favorable towers and starting Artifact. The default bonus starting Artifact(s) should be picked based on the Hero and towers available; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of bloons.
When starting a new stage, analyze the map, and calculate a one-way route. Picking the shorter path beats the stage quicker but leaves less room for additional rewards, while the longer path can give more total rewards but has the risk of getting difficult Bloon Encounters. Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Glowing tiles present rare opportunities for much better rewards, so try to take advantage of them if possible.
During each game, temporary boosts can be obtained occasionally; the ordinary boosts are often stronger than the one-use Instas for the current game, though the latter can be collected for future encounters. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all.
==Update history==
{{BTD6 change list by name|Rogue Legends}}
==Cosmetic items==
{|class="wikitable"
!Purchase the DLC
|{{BTD6 rewards|TrophyStoreItem:GameUIProfileAvatar105#TrophyStoreItem:GameUIProfileBanner47}}
|-
!Complete a campaign
|{{BTD6 rewards|TrophyStoreItem:GameUIProfileAvatar106#TrophyStoreItem:GameUIProfileBanner48|source=Complete Rogue Legends}}
|}
==In-game text==
===Legends menu description===
{{quote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!}}
===Store description===
{{quote|Experience Rogue Legends for Bloons TD 6!
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
ALL NEW FEATURES
*Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*All new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
EXCLUSIVE ITEMS
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}
===Home information menu===
{|class="wikitable"
!Icon
!Text
|-
|[[File:BTD6 RogueInfoIconSection1.png|50px]]
|Start a Campaign with any Unlocked Hero.
|-
|[[File:BTD6 RogueInfoIconSection2.png|50px]]
|Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
|-
|[[File:BTD6 RogueInfoIconSection3.png|50px]]
|Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
|-
|[[File:BTD6 RogueInfoIconSection4.png|50px]]
|You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
|-
|[[File:BTD6 RogueInfoIconSection5.png|50px]]
|You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
|-
|[[File:BTD6 RogueInfoIconSection6.png|50px]]
|Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
|-
|[[File:BTD6 RogueInfoIconSection7.png|50px]]
|If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!
|}
===Campaign information menu===
{|class="wikitable"
!Icon
!Text
|-
|[[File:BTD6 RogueInfoIconSpawn.png|50px]]
|This is where you Tap to spawn. (mobile)<br>This is where you Click to spawn. (desktop)
|-
|[[File:BTD6 RogueInfoIconWisp.png|50px]]
|Tap the Wisp to follow the path. (mobile)<br>Click the Wisp to follow the path. (desktop)
|-
|[[File:BTD6 RogueInfoIconRest.png|50px]]
|Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
|-
|[[File:BTD6 RogueInfoIconBloonEncounter.png|50px]]
|Bloons in your way must be cleared.
|-
|[[File:BTD6 RogueInventoryBtn.png|50px]]
|Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.<br>Note: Ability Cooldowns are capped at 70% faster.
|-
|[[File:BTD6 RogueInfoIconBonusLoot.png|50px]]
|Loot Chest! Open the chest and there could be some Artifacts to choose from.
|-
|[[File:BTD6 RogueInfoIconMiniGame.png|50px]]
|Mini Games! A variety of challenges. Beat the Goal to earn a reward.
|-
|[[File:BTD6 RogueInfoIconMiniBoss.png|50px]]
|Mini Boss! Challenge a Boss to earn great loot.
|-
|[[File:BTD6 RogueInfoIconMerchant.png|50px]]
|Merchant! Trade Artifacts and Tokens with the Merchant.
|-
|[[File:BTD6 RogueInfoIconFinalBoss.png|50px]]
|Final Boss! You have won many battles, but can you complete the journey?
|-
|[[File:BTD6 RogueInfoIconLegendary.png|50px]]
|Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
|-
|[[File:BTD6 RogueInfoIconWaterBridge.png|50px]]
|A Log Bridge allows you to cross narrow waterways.
|-
|[[File:BTD6 RogueCompassIcon.png|50px]]
|Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)<br>Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
|-
|[[File:BTD6 ArtifactsBtn.png|50px]]
|See the Artifacts you have in your current campaign. Also discard Artifacts here.
|-
|[[File:BTD6 RogueResetBtn.png|50px]]
|Restart Journey to begin your Journey again.
|}
==Errors==
*Backing out of an Encounter or Boss tile after placing a monkey from your party during a round and re-entering will result in the monkey being on cooldown for 4 rounds despite no longer being on the map. This is confirmed to be a bug.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1itjioo/bloons_td_6_v472_patch_notes/mdqtj9b/|quote=We're working on it, it has been a problematic issue to solve|author=Rohan Sharpe Anforth|publisher=Reddit|retrieved=21 feb 2025}}</ref>
==Development==
[[Legend]]s were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>
===Version 44.0===
More information about ''Legends'' was revealed in the update notes for {{BTD6 version|44.0}}, and that the first Legends will be DLC and a "rogue-lite adventure".
{{quote|Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.|Update notes for version 44.0<ref name="44.0"/>}}
===Version 45.0===
The update notes for {{BTD6 version|45.0}} revealed that the development team was planning a "dev diary" to preview the art and gameplay of ''Rogue Legends''.
{{quote|Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.|Update notes for version 45.0<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/|title=Bloons TD 6 v45.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>}}
===Version 46.0===
The update notes for {{BTD6 version|46.0}} revealed that the first ''Legends'' DLC was planned to be released in version 46.0, but was delayed until version 47.0.
{{quote|Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.|Update notes for version 46.0<ref name="46.0"/>}}
===Version 47.0===
The update preview for {{BTD6 version|47.0}} revealed more information about ''Rogue Legends'', as well as answering questions from the community about Legends in general.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|retrieved=4 feb 2025}}</ref>
==Gallery==
===Screenshots===
<gallery>
BTD6 rogue legends vid portal.png|''Rogue Legends'' on the ''Legends'' menu
BTD6 rogue legends vid main menu.png|Main menu
BTD6 rogue legends vid churchill.png|Captain Churchill's starter party
BTD6 rogue legends vid starter artifacts.png|Choosing starter artifacts
BTD6 rogue legends vid camp fire.png|
BTD6 rogue legends vid round hint.png|
BTD6 rogue legends vid tile gameplay.png|
BTD6 rogue legends vid victory legendary.png|
BTD6 rogue legends vid boost selection.png|Selecting a boost
BTD6 rogue legends vid game over.png|
</gallery>
====Stages====
<gallery>
BTD6 rogue legends vid zoom out 1.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 2.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 3.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 4.png|Zoom out of a stage layout
BTD6 rogue legends vid chest opening.png|Opening a chest
BTD6 rogue legends vid chest opening alt layout.png|The same location as before, but with different special tiles
BTD6 rogue legends vid encounter tile.png|
BTD6 rogue legends vid boss entrance.png|
BTD6 rogue legends vid final boss.png|
BTD6 rogue legends vid log bridge.png|
BTD6 rogue legends vid token earned.png|Earning a token
BTD6 rogue legends vid merchant tile.png|
BTD6 rogue legends vid merchant.png|
BTD6 rogue legends vid mini boss tile.png|
BTD6 rogue legends vid navigation.png|
BTD6 rogue legends vid near chest.png|
BTD6 rogue legends vid race tile.png|
BTD6 rogue legends vid spawn point.png|
BTD6 rogue legends vid stage failed.png|
</gallery>
===Assets===
<gallery>
BTD6 CampfireMonkeyStillPortrait.png|Rogue Monkey portrait
BTD6 CampfireMonkeyPortrait.png|Rogue Monkey victory portrait
BTD6 CampfireMonkeyDefeatPortrait.png|Rogue Monkey game over portrait
BTD6 CampfireTowerIcon.png|Camp Fire recruit icon
BTD6 CampfireMentorIcon.png|Camp Fire mentor icon
BTD6 CampfireEnhanceIcon.png|Camp Fire enhance icon
BTD6 CampfireHealIcon.png|Camp Fire heal icon
BTD6 LegendIconInfo.png
BTD6 RogueLegendDLCpreview.png|Preview image in the Shop
BTD6 46.0 LegendRogueShop.png|Unused ''Rogue Legends'' shop icon in v46.0
</gallery>
====Button icons====
<gallery>
File:BTD6 RoguePlayButton.png|Campaign button
File:BTD6 RogueMonkeyIcon.png
File:BTD6 MyPartyBtn.png|Party button
File:BTD6 RoguePracticeButton.png|Practice mode button
File:BTD6 RogueInventoryBtn.png|Inventory button
File:BTD6 RogueCompassIcon.png|Compass button
File:BTD6 RoguePlayTileBtn.png|Play tile button
File:BTD6 RogueReplayTileBtn.png|Skip Bloon Encounter button
File:BTD6 RogueRestartBtn.png|Retry Mini Game or Mini Boss button
File:BTD6 RogueResetBtn.png|Restart campaign button
</gallery>
===Promotional images===
<gallery>
BTD6 legends loading teaser.gif|"BTD6 ''Legends'' loading..." teaser animation<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i1j0vi/btd6_legends_loading/|title=BTD6 Legends loading...|publisher=Reddit|retrieved=14 jan 2025}}</ref>
BTD6 rogue legends guide promo.jpg
</gallery>
===Video===
{{youtube|NerXoyaPCgg}}
==References==
{{references}}
==Navigation==
{{BTD6 nav}}
[[Category:Rogue Legends|*]][[Category:Modes in BTD6]]

Revision as of 06:41, 3 April 2025

This is where i am going to work in the rogue legends artifact changes

Artifacts

BB Gatling Gun

  • BB Gatling Gun reworked, replaces the damage penalty with a projectile deviation.
    • Buff Damage penalty removed in all rarities ― 0.85× / 0.75× / 0.6× → 1.0×
    • Nerf Affected towers will now shoot less accurately, having a random angle of deviation between ±30°
    • BB Gatling Gun: Description changed ― Main attack damage of Monkeys is reduced to 85%, but attack reload time is reduced 15% → Monkeys are less accurate with increased shot spread, but attack 17% faster
      • Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown

Boosts

  • Quickening attack and ability cooldowns bonus are overall reduced:

All Tower Quickening

  • Nerf All Tower Quickening Common: Attack cooldown bonus reduced ― 0.95× → 0.96×
  • Nerf All Tower Quickening Common: Ability cooldown bonus reduced ― −5% → −4%
  • Nerf All Tower Quickening Rare: Attack cooldown bonus reduced ― 0.93× → 0.95×
  • Nerf All Tower Quickening Rare: Ability cooldown bonus reduced ― −7% → −5%
  • Nerf All Tower Quickening Legendary: Attack cooldown bonus reduced ― 0.88× → 0.93×
  • Nerf All Tower Quickening Legendary: Ability cooldown bonus reduced ― −12% → −7%
  • All Tower Quickening: Description changed: ― Reduces all Monkeys attack reload and ability cooldown time 5%, and projectiles travel 10% faster → All Monkeys attack speed and ability cooldowns are 4% faster, and projectile speed increased 10%
    • Note: Description of other rarities changed accordingly

Magic Quickening

  • Nerf Magic Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
  • Nerf Magic Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
  • Nerf Magic Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
  • Nerf Magic Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
  • Nerf Magic Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
  • Nerf Magic Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
  • Magic Quickening: Description changed: ― Reduces Magic Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Magic Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
    • Note: Description of other rarities changed accordingly

Military Quickening

  • Nerf Military Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
  • Nerf Military Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
  • Nerf Military Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
  • Nerf Military Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
  • Nerf Military Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
  • Nerf Military Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
  • Military Quickening: Description changed: ― Reduces Military Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Military Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
    • Note: Description of other rarities changed accordingly

Primary Quickening

  • Nerf Primary Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
  • Nerf Primary Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
  • Nerf Primary Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
  • Nerf Primary Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
  • Nerf Primary Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
  • Nerf Primary Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
  • Primary Quickening: Description changed: ― Reduces Primary Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Primary Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
    • Note: Description of other rarities changed accordingly

Support Quickening

  • Nerf Support Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
  • Nerf Support Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
  • Nerf Support Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
  • Nerf Support Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
  • Nerf Support Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
  • Nerf Support Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
  • Support Quickening: Description changed: ― Reduces Support Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Support Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
    • Note: Description of other rarities changed accordingly

Inspiration

  • All Tower Inspiration: Description changed: ― All Monkeys have 5% more pierce, and have increased attack range → All Monkeys have 10% more pierce, and have 5% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
  • Magic Inspiration: Description changed: ― Magic Monkeys have 10% more pierce, and have increased attack range → Magic Monkeys have 20% more pierce, and have 10% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
  • Military Inspiration: Description changed: ― Military Monkeys have 10% more pierce, and have increased attack range → Military Monkeys have 20% more pierce, and have 10% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
  • Primary Inspiration: Description changed: ― Primary Monkeys have 10% more pierce, and have increased attack range → Primary Monkeys have 20% more pierce, and have 10% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
  • Support Inspiration: Description changed: ― Support Monkeys have 10% more pierce, and have increased attack range → Support Monkeys have 20% more pierce, and have 10% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before