Hot Shot (BTD6): Difference between revisions
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'''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It turns its grapes burning hot, granting grapes the ability to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but losing the ability to pop [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds. | '''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It turns its grapes burning hot, granting grapes the ability to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but losing the ability to pop [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds. | ||
Tier 4 and above crosspaths have extra DoT damage from Hot Shot. | |||
*[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes deal 4 damage per tick. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick for 3.1 seconds. | |||
*[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9. | |||
*[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]] | |||
==Stats== | ==Stats== | ||