Absolute Zero (BTD6): Difference between revisions
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The ability gains a cooldown reduction to 20 second, the removal of its initial cooldown, the ability to target otherwise immune Bloons and blimps (excluding {{B|BAD|BTD6}}s and [[Boss Bloon]]s), and a cooldown reduction to 20 seconds that is not reduced by any Bloon property. The ability also buffs the attack speed of all Ice Monkeys by 50% for 10 seconds, and further info for it can be found in [[Snowstorm (BTD6)#Abilities|Snowstorm's ability section]]. | The ability gains a cooldown reduction to 20 second, the removal of its initial cooldown, the ability to target otherwise immune Bloons and blimps (excluding {{B|BAD|BTD6}}s and [[Boss Bloon]]s), and a cooldown reduction to 20 seconds that is not reduced by any Bloon property. The ability also buffs the attack speed of all Ice Monkeys by 50% for 10 seconds, and further info for it can be found in [[Snowstorm (BTD6)#Abilities|Snowstorm's ability section]]. | ||
The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies - | The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -30% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisible Bloons, but {{B|DDT|BTD6}}s can be slowed without Lead support when Absolute Zero has Camo detection. In addition, its main attack is additionally able to freeze all other non-MOAB-Class Bloons on the screen for 0.75 seconds, including those otherwise immune to it (such as {{B|Zebra Bloon|BTD6}}s, {{B|Lead Bloon|BTD6}}s, and {{B|Camo Bloon|BTD6}}s, the latter two without [[Cold Snap (BTD6)|Cold Snap]]). | ||
==Mechanics== | ==Mechanics== | ||