Glue Strike (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Glue Strike's debuff is an excellent support for towers with low-damage projectiles, such as {{B|Overdrive|BTD6}} and {{B|Bloonjitsu|BTD6}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{B|BAD|BTD6}}. Glue Strike's ability can also be used to slow down Super Ceramics, but its one-time glue per ability makes it unable to slow many of them at once. The de-Lead is also useful for both mid-game rounds (such as 63) and {{B|DDT|BTD6}}s, but cannot affect all DDTs on Round 95 without meticulous stalling. | |||
Glue Strike's | |||
Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 | Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 grants longer glue duration (leading to higher uptime) and superior utility against Super Ceramics, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Raned Bosses), granting +3 damage instead of +2, and it excels in [[Race Event]]s, where its damage-over-time quickly performs tremendous damage and makes much-needed money. The two crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes. | ||
==Update history== | ==Update history== | ||