Glue Storm (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: also needs checking post48
m Based on what I have seen and some testing, 2-5-0 seems to be superior in nearly all situations now, so the strategy is good.
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==Strategy==
==Strategy==
{{outdated|Check 2-5-0 vs 0-5-2 comparison in v48.0}}
Glue Storm is a powerful supporting tower, being the most useful past Round 80. Itsdamage buff is now applied consistently as blimps are popped, thus the ability effectively grants extra damage to all towers on the screen while active, greatly aiding fast-attacking, low-damage towers (such as {{B|Sun Avatar|BTD6}}). The ability's consistent de-[[Lead Bloon (BTD6)|Lead]] capability allows for the complete skip of [[Monkey Intelligence Bureau (BTD6)|MIB]], as the ability is able to de-Lead all {{B|DDT|BTD6}}s. The ability also provides valuable slowdown against Bloons, largely neutralizing their threat.
Glue Storm is a powerful supporting tower, being the most useful past Round 80. Its +2 damage buff is now applied consistently as blimps are popped, thus the ability effectively grants +2 damage to all towers on the screen while active, greatly aiding fast-attacking, low-damage towers (such as {{B|Sun Avatar|BTD6}}). The ability's consistent de-[[Lead Bloon (BTD6)|Lead]] capability allows for the complete skip of [[Monkey Intelligence Bureau (BTD6)|MIB]], as the ability is able to de-Lead all {{B|DDT|BTD6}}s. The ability also provides valuable slowdown against Bloons, largely neutralizing their threat.


Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]], with its ability permanently providing the debuff to all blimps once the ability glue is first applied. In Freeplay, {{B|Primary Expertise|BTD6}} and {{B|Energizer|BTD6}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{B|BAD|BTD6}}s more quickly. 2-5-0 is the optimal crosspath for Glue Storm in [[Race Event]]s, but the added initial cooldown greatly harms it and makes selling and rebuying {{B|Glue Strike|BTD6}} a superior strategy. However, 2-5-0 basically has full uptime anyways on singular targets with a permanent +3 damage instead of +2, though transitioning from Glue Strike during the mid-game is tougher. 0-5-2 is not as preferable but still helpful in [[2MPC]], with the extra slowdown against {{B|Super Ceramic Bloon|BTD6}}s as the main bonus.
Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]], with its ability permanently providing the debuff to all blimps once the ability glue is first applied. In Freeplay, {{B|Primary Expertise|BTD6}} and {{B|Energizer|BTD6}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{B|BAD|BTD6}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to its increased initial cooldown, making selling and rebuying {{B|Glue Strike|BTD6}} a superior strategy. 2-5-0 has full uptime on singular targets with a permanent +3 damage instead of +2, making it the superior crosspath in nearly all situations. 0-5-2 is not as preferable but still helpful in [[2 MegaPops]], with the extra slowdown against {{B|Super Ceramic Bloon|BTD6}}s as the main bonus.


==Update history==
==Update history==