Glue Strike (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
don't know if it's redundant to mention the +2/+3 thing in the lede, but it's important compared other stuff that would occur
Qwertyxp2000 (talk | contribs)
Mr overclock says yeah we phase out xpath sections, btw is the glue duration really 11 and 24? Idk
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'''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen. This ability's glue effect applies a debuff, making affected Bloons take +2 damage from all damage sources (+3 with 2-4-0), including damage-over-time effects. [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon]]s affected by this debuff may be popped by towers which normally cannot damage those Bloon types.
'''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen, soaking up to three non-blimp layers (all with 1-4-0) for 11 seconds (24 seconds with 0-4-1). This ability's glue effect applies a debuff, making affected Bloons take +2 damage from all damage sources (+3 with 2-4-0), including damage-over-time effects. [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon]]s affected by this debuff may be popped by towers which normally cannot damage those Bloon types.


This ability has a 30 second cooldown and an initial cooldown of 10 seconds.
This ability has a 30 second cooldown and an initial cooldown of 10 seconds.
== Special crosspath bonuses ==
* [[Glue Soak (BTD6)|Glue Soak]] — debuff soaks through infinite non-blimp layers.
* [[Stickier Glue (BTD6)|Stickier Glue]] — glue from ability lasts for 24 seconds instead of 11.
* [[Corrosive Glue (BTD6)|Corrosive Glue]] — Increases debuff from +2 to +3


==Stats==
==Stats==