Great White: Difference between revisions

Qwertyxp2000 (talk | contribs)
Zipso (talk | contribs)
mNo edit summary
Line 17: Line 17:
|abbr  =
|abbr  =
}}
}}
'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of a barracuda, this handler now handles a great white. Its beast power is increased by +5, changing its beast power scale from 3-6 to 8-24.
'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24.


The great white jumps out of the water at set intervals, latches onto a Bloon/blimp, and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. The thrash's damage, pierce, and radius are all improved. Thrashes can be affected by all external buffs.
The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. The thrash's damage, pierce, and radius are all improved. Thrashes can be affected by all external buffs.


==Mechanics==
==Mechanics==
Line 25: Line 25:
# Takes 0.4 seconds to jump to the target.
# Takes 0.4 seconds to jump to the target.
# Creates a splash that creates knockback effect when touching the target.
# Creates a splash that creates knockback effect when touching the target.
# If the target is a regular Bloon ''and'' has 1,000,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 5 seconds.
#If the target is a regular Bloon ''and'' has 1,000,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 5 seconds.
#* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power-->
#* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power-->
#* While being latched, the target is slowed by 40%.
#*While being latched, the target is slowed by 40%.


During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times\text{Rate}</math> seconds.<!--the ''rate'' is ''attack cooldown'' in patch notes--><!--actual thrash cooldown seems to be int(0.3*(rate/0.6)*60) frames...need more checking-->
During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times\text{Rate}</math> seconds.<!--the ''rate'' is ''attack cooldown'' in patch notes--><!--actual thrash cooldown seems to be int(0.3*(rate/0.6)*60) frames...need more checking-->