Great White: Difference between revisions
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'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | ||
The | The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. The thrash's damage, pierce, and radius are all improved. Thrashes can be affected by all external buffs. | ||
==Mechanics== | ==Mechanics== | ||
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# Takes 0.4 seconds to jump to the target. | # Takes 0.4 seconds to jump to the target. | ||
# Creates a splash that creates knockback effect when touching the target. | # Creates a splash that creates knockback effect when touching the target. | ||
# If the target is a regular Bloon ''and'' has 1,000,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 5 seconds. | #If the target is a regular Bloon ''and'' has 1,000,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 5 seconds. | ||
#* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power--> | #* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power--> | ||
#* While being latched, the target is slowed by 40%. | #*While being latched, the target is slowed by 40%. | ||
During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times\text{Rate}</math> seconds.<!--the ''rate'' is ''attack cooldown'' in patch notes--><!--actual thrash cooldown seems to be int(0.3*(rate/0.6)*60) frames...need more checking--> | During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times\text{Rate}</math> seconds.<!--the ''rate'' is ''attack cooldown'' in patch notes--><!--actual thrash cooldown seems to be int(0.3*(rate/0.6)*60) frames...need more checking--> | ||