User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions

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*Spike Factories in general are strong against Bosses, as they can pile up damage at a steady rate, and have excellent synergy with pierce buffs. They also have innate Camo detection, which helps protect against natural Camos and damage Phayze without support.
*Spike Factories in general are strong against Bosses, as they can pile up damage at a steady rate, and have excellent synergy with pierce buffs. They also have innate Camo detection, which helps protect against natural Camos and damage Phayze without support.
**For [[Boss Bloon Event]]s, Spike Factories tend to work best on Timed events, particularly with [[Spike Storm (BTD6)|Spike Storm]] spam and external buffs. For Timed Bosses, it's optimal to pair with [[Geraldo (BTD6)|Geraldo]] for his [[Rejuv Potion]], providing up to 3 abilities per tower in a short timespan. Spike Factory can also be useful to tank Camos in the early-game, though on longer maps it's not very efficient on Boss Events due to the time penalty.
**For [[Boss Bloon Event]]s, Spike Factories tend to work best on Timed events, particularly with [[Spike Storm (BTD6)|Spike Storm]] spam and external buffs. For Timed Bosses, it's optimal to pair with [[Geraldo (BTD6)|Geraldo]] for his [[Rejuv Potion]], providing up to 3 abilities per tower in a short timespan. Spike Factory can also be useful to tank Camos in the early-game, though on longer maps it's not very efficient on Boss Events due to the time penalty.
**For [[Boss Rush]], 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]] is a staple in [[Boss Rush]] if Spike Factory is enabled, which can rack up plenty of early kills in early stages. x-x-2 crosspaths are generally preferable against most Bosses in Boss Rush. Make sure to have defenses that can handle natural bloons and boss minions, to reduce wastage of spikes.
**For [[Boss Rush]], 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]] is a staple if Spike Factory is enabled, which can rack up plenty of early kills in early stages. x-x-2 crosspaths are generally preferable against most Bosses in Boss Rush. Make sure to have defenses that can handle natural bloons and boss minions, to reduce wastage of spikes.
**For [[Contested Territory (BTD6)|Contested Territory]]'s Boss tiles, Spike Storm and tanking early Camos are often the main use cases of Spike Factory if this tower is enabled.
**For [[Contested Territory (BTD6)|Contested Territory]]'s Boss tiles, Spike Storm and tanking early Camos are often the main use cases of Spike Factory if this tower is enabled.
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*Whenever Phayze hits a skull, its invulnerable state removes every projectile (including spikes) that it goes through. If using Spike Storms, use only enough Spike Storm abilities to trigger the skull phase.
*Whenever Phayze hits a skull, its invulnerable state removes every projectile (including spikes) that it goes through. If using Spike Storms, use only enough Spike Storm abilities to trigger the skull phase.
*In the absence of [[Monkey Ace (BTD6)|Monkey Ace]] in Boss Rush, 0-0-2 Spike Factory combined with [[Sauda (BTD6)|Sauda]] near the start is often the go-to choice for starting against Phayze.
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|[[File:BTD6 BlastapopoulosPortrait.png|50px]]<br />[[Blastapopoulos (BTD6)|Blastapopoulos]]
|[[File:BTD6 BlastapopoulosPortrait.png|50px]]<br />[[Blastapopoulos (BTD6)|Blastapopoulos]]