Monkey-Nomics (BTD6): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "Insta-Monkey" to "Insta Monkey" |
No edit summary Tag: Disambiguation links |
||
| Line 18: | Line 18: | ||
|abbr = | |abbr = | ||
}} | }} | ||
'''Monkey-Nomics''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the IMF Loan ability with a new ability that | '''Monkey-Nomics''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the [[IMF Loan]] ability with a new ability that grants $9,000 ($10,000 with {{BTD6 mk|Backroom Deals}}) debt-free. The ability has an 60-second cooldown, does not have a reduced initial cooldown, has a limit of 2 uses per round, is disabled if the round lasts longer than 3 minutes, and cannot be used between rounds. The amount of money granted by the ability cannot be increased. | ||
==Costs and sell values== | ==Costs and sell values== | ||
| Line 24: | Line 24: | ||
== Strategy == | == Strategy == | ||
As an ability-based income method, Monkey-Nomics benefits from stalling the rounds as much as possible so more abilities can be used per round | As an ability-based income method, Monkey-Nomics benefits from [[stalling]] the rounds as much as possible so that more abilities can be used per round. With maximum stalling, the Monkey-Nomics ability can be used twice, making $18,000 ($20,000 with {{BTD6 mk|Backroom Deals}}) per round. However, the player should take note that during [[Ranked Boss Events]], cash-generating abilities pause their cooldown when the penalty timer is active. | ||
Without stalling, Monkey-Nomics is generally inferior to the other tier 5 Banana Farms until late [[Freeplay]], in which the rounds are much longer. | |||
[[Energizer (BTD6)|Energizer]] decreases the ability's cooldown, which serves as a buff to cash production when not maximally stalling. [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]] will reset the ability's cooldown, which turns a profit as the potion costs less than the ability provides. | [[Energizer (BTD6)|Energizer]] decreases the ability's cooldown, which serves as a buff to cash production when not maximally stalling. [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]] will reset the ability's cooldown, which turns a profit as the potion costs less than the ability provides. | ||
=== Crosspathing === | === Crosspathing === | ||
[[Banana Salvage (BTD6)|Banana Salvage]] is the preferred crosspath. [[Greater Production (BTD6)|Greater Production]] makes little difference when using {{BTD6 mk|Bank Deposits}}. Even without depositing, it takes dozens of rounds for Greater Production to profit more than Banana Salvage after selling. | |||
==Update history== | ==Update history== | ||