MOAB Press (BTD6): Difference between revisions

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m Text replacement - "Insta-Monkey" to "Insta Monkey"
special crosspath bonuses gone
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* 1 damage
* 1 damage
** +4 [[MOAB-Class damage]], for a total of 5
** +4 [[MOAB-Class damage]], for a total of 5
* 200 pierce
* 200 pierce (300 with [[Improved Rangs (BTD6)|Improved Rangs]], 420 with [[Glaives (BTD6)|Glaives]])
* 10 second attack cooldown
* 10 second attack cooldown (8s with [[Faster Throwing (BTD6) (Boomerang Monkey)|Faster Throwing]], 6s with [[Faster Rangs (BTD6)|Faster Rangs]])
* [[Damage#Normal / Acid|Normal]] type damage
* [[Damage#Normal / Acid|Normal]] type damage
* Pushes targets back
* Pushes targets back
** [[MOAB (BTD6)|MOABs]] pushed by 2 [[Unit]]s
** [[MOAB (BTD6)|MOABs]] pushed by 2 [[Unit]]s (3 units with Glaives)
** [[BFB (BTD6)|BFBs]] pushed by 1 unit
** [[BFB (BTD6)|BFBs]] pushed by 1 unit (1.5 units with Glaives)
** [[DDT (BTD6)|DDTs]] and [[ZOMG (BTD6)|ZOMGs]] pushed by 0.5 units
** [[DDT (BTD6)|DDTs]] and [[ZOMG (BTD6)|ZOMGs]] pushed by 0.5 units (0.75 units with Glaives)
* Can rehit a target every 0.1 seconds
* Can rehit a target every 0.1 seconds


MOAB Press also has its ordinary Kylie attack, which remains unchanged from [[Kylie Boomerang (BTD6)|Kylie Boomerang]], its predecessor.
MOAB Press also has its ordinary Kylie attack, which remains unchanged from [[Kylie Boomerang (BTD6)|Kylie Boomerang]], its predecessor.
== Special crosspath bonuses ==
With the top crosspath the Heavy Kylie gains even more pierce:
* +100 pierce with [[Improved Rangs (BTD6)|Improved Rangs]]
* +220 pierce and 50% more knockback with [[Glaives (BTD6)|Glaives]]
With the middle crosspath the Heavy Kylie gains additional attack speed:
* +25% faster attack speed (20% reduced attack cooldown) with [[Faster Throwing (BTD6) (Boomerang Monkey)|Faster Throwing]], from 10 seconds to 8 seconds.
* +33% faster attack speed (25% reduced attack cooldown) with [[Faster Rangs (BTD6)|Faster Rangs]], from 8 seconds to 6 seconds.
In {{console version|Bloons TD 6}}, which is based on Version 32.0, the middle crosspath benefits instead are 7.5 seconds and 5 seconds, respectively.


==Stats==
==Stats==
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== Strategy ==
== Strategy ==
MOAB Press is an excellent crowd control tower for dealing with late game [[MOAB-Class Bloon]]s, most notably dense rounds (such as 94, 96, and 98). It knocks back large clumps of blimps, giving other towers more time to deal with them or recharge ability cooldowns. However, it provides relatively little utility against {{B|DDT|BTD6}}s.
{{BTD6 last updated|49.2|section=y}}MOAB Press is an excellent crowd control tower for dealing with late game [[MOAB-Class Bloon]]s, most notably dense rounds (such as 94, 96, and 98). It knocks back large clumps of blimps, giving other towers more time to deal with them or recharge ability cooldowns. However, it provides relatively little utility against {{B|DDT|BTD6}}s.


Multiple MOAB Presses can be obtained to specialize against dense rounds if the defense specifically struggles against them. It is best to pair MOAB Press with other stallers, like [[MOAB Glue (BTD6)|MOAB Glue]], for even better stalling. 2-0-4 is the optimal crosspath for MOAB Press on maps with one entrance per round, as its pierce can be maximized on these maps, but 0-2-4 is better on maps with multiple entrances per round due to the extra pierce not being helpful on these maps and the ~66.66%<!--10/6 for %--> attack speed boost from 0-2-4 outweighing the 50% increased knockback from 2-0-4 in this case.
Multiple MOAB Presses can be obtained to specialize against dense rounds if the defense specifically struggles against them. It is best to pair MOAB Press with other stallers, like [[MOAB Glue (BTD6)|MOAB Glue]], for even better stalling. 2-0-4 is the optimal crosspath for MOAB Press on maps with one entrance per round, as its pierce can be maximized on these maps, but 0-2-4 is better on maps with multiple entrances per round due to the extra pierce not being helpful on these maps and the ~66.66%<!--10/6 for %--> attack speed boost from 0-2-4 outweighing the 50% increased knockback from 2-0-4 in this case.