User:Qwertyxp2000/Strategy:Mermonkey: Difference between revisions

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===Path 1===
===Path 1===
{{incomplete}}
{{incomplete}}
*TBA
*[[Abyss Dweller]]...
*[[Abyssal Warrior]]...
*[[Lord of the Abyss]]...


===Path 2===
===Path 2===
{{incomplete}}
{{incomplete}}
*TBA
*[[Riptide Champion]]...
*[[Arctic Knight]]...
*[[Popseidon]]...


===Path 3===
===Path 3===
{{incomplete}}
{{incomplete}}
*[[Alluring Melody]]...
*[[Symphonic Resonance]]...
*[[The Final Harmonic]]...


==Versus Bosses==
==Versus Bosses==
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|[[File:BTD6 achievement 25ToLifeIcon.png|50px]]<!--wanted Boss Challenge icon--><br />All Bosses
|[[File:BTD6 achievement 25ToLifeIcon.png|50px]]<!--wanted Boss Challenge icon--><br />All Bosses
|
|
*TBA
*Mermonkeys mostly act as support when used against Bosses. Top path clears out swarms and also increases pierce of nearby towers (especially Spike Factories), while bottom path's [[The Final Harmonic]] does plenty of Boss damage if the Boss has a high-damage DoT.<!--could mention the highest-DPS Mermonkeys, the middle paths, but they're garbage, even on blasta-->
**Boss Event
**Boss Event
**Boss Rush
**Boss Rush