User:Qwertyxp2000/Strategy:Mermonkey: Difference between revisions
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===Path 1=== | ===Path 1=== | ||
{{incomplete}} | {{incomplete}} | ||
* | *[[Abyss Dweller]]... | ||
*[[Abyssal Warrior]]... | |||
*[[Lord of the Abyss]]... | |||
===Path 2=== | ===Path 2=== | ||
{{incomplete}} | {{incomplete}} | ||
* | *[[Riptide Champion]]... | ||
*[[Arctic Knight]]... | |||
*[[Popseidon]]... | |||
===Path 3=== | ===Path 3=== | ||
{{incomplete}} | {{incomplete}} | ||
*[[Alluring Melody]]... | |||
*[[Symphonic Resonance]]... | |||
*[[The Final Harmonic]]... | |||
==Versus Bosses== | ==Versus Bosses== | ||
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|[[File:BTD6 achievement 25ToLifeIcon.png|50px]]<!--wanted Boss Challenge icon--><br />All Bosses | |[[File:BTD6 achievement 25ToLifeIcon.png|50px]]<!--wanted Boss Challenge icon--><br />All Bosses | ||
| | | | ||
* | *Mermonkeys mostly act as support when used against Bosses. Top path clears out swarms and also increases pierce of nearby towers (especially Spike Factories), while bottom path's [[The Final Harmonic]] does plenty of Boss damage if the Boss has a high-damage DoT.<!--could mention the highest-DPS Mermonkeys, the middle paths, but they're garbage, even on blasta--> | ||
**Boss Event | **Boss Event | ||
**Boss Rush | **Boss Rush | ||