Double Trouble (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|5.0|section=y}} | ||
*Double Trouble stands out for OTK strategies, duplicating a 0-delay bloon for further damage. Double Trouble can also be used to duplicate a powerful bloon for extra pressure. | *Double Trouble stands out for OTK strategies, duplicating a 0-delay bloon for further damage. Double Trouble can also be used to duplicate a powerful bloon for extra pressure. | ||
*If performing a combo with Double Trouble, duplicate a bloon ''after'' buffing it, not before. | *If performing a combo with Double Trouble, duplicate a bloon ''after'' buffing it, not before. | ||
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*[[The Eternal]] can be copied so that it's harder to single out each copy of it. | *[[The Eternal]] can be copied so that it's harder to single out each copy of it. | ||
*Players can duplicate a [[Draining Bloon]] that already has lots of shield in order to build even more shield for every copy. | *Players can duplicate a [[Draining Bloon]] that already has lots of shield in order to build even more shield for every copy. | ||
*With an Armor-focused deck, duplicating an [[Armor Powered Bloon]] surrounded by friendly Bloons with lots of Armor will keep stacking up HP on its copies. | |||
==Gallery== | ==Gallery== | ||