Update history:Bloons TD 6/Version 44.0: Difference between revisions
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====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]==== | ====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Monkey Buccaneer | ||
| quote = Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time. | |||
|quote=Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time. | | path 1 tier 4 cost before = 6900 | ||
| path 1 tier 4 cost after = 8000 | |||
|path 1 tier 4 cost before=6900|path 1 tier 4 cost after=8000 | | tiers 1 = 5XX | ||
| changes 1 = *{{buff|"Planes should no longer occasionally pause attacks for no reason"|fix=y}} | |||
|tiers 1=5XX | | quote 1 = Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. | ||
|changes 1= | | tiers 2 = 502 | ||
*{{buff|"Planes should no longer occasionally pause attacks for no reason"|fix=y}} | | changes 2 = *{{buff|Crow's Nest grants extra pierce to forward attack|+0|+7|bug=y}} | ||
| quote 2 = Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time. | |||
|tiers 2=502 | | tiers 3 = X3X | ||
|changes 2= | | changes 3 = *{{buff|Explosion: damage increased|1|2|note=Does not carry over to Monkey Pirates or Pirate Lord}} | ||
*{{buff|Crow's Nest grants extra pierce to forward attack|+0|+7|bug=y}} | |||
|tiers 3=X3X | |||
|changes 3= | |||
*{{buff|Explosion: damage increased|1|2|note=Does not carry over to Monkey Pirates or Pirate Lord}} | |||
*{{buff|Grape: damage increased|2|3}} | *{{buff|Grape: damage increased|2|3}} | ||
|tiers 4=X4X | | tiers 4 = X4X | ||
|changes 4= | | changes 4 = *{{buff|Grape: damage increased|3|5|note=Does not carry over to Pirate Lord}} | ||
*{{buff|Grape: damage increased|3|5|note=Does not carry over to Pirate Lord}} | |||
*{{buff|Ability: cooldown reduced|50s|45s|note=Does not carry over to Pirate Lord}} | *{{buff|Ability: cooldown reduced|50s|45s|note=Does not carry over to Pirate Lord}} | ||
|tiers 5=X5X | | tiers 5 = X5X | ||
|changes 5= | | changes 5 = *{{buff|Ability: now shoots 6 hooks at a time instead of 3}} | ||
*{{buff|Ability: now shoots 6 hooks at a time instead of 3}} | |||
*{{nerf|Ability: number of hooks required for ZOMG increased|2|3}} | *{{nerf|Ability: number of hooks required for ZOMG increased|2|3}} | ||
| tiers 6 = XX4,XX5 | |||
|tiers 6=XX4,XX5 | | changes 6 = *Now has a buff icon for its sellback rate buff | ||
|changes 6= | | quote 1 tiers = 4xx,5xx | ||
*Now has a buff icon for its sellback rate buff | | quote 2 tiers = x4x,x5x | ||
}} | }} | ||
====[[Monkey Ace (BTD6)|Monkey Ace]]==== | ====[[Monkey Ace (BTD6)|Monkey Ace]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Monkey Ace | ||
| quote = Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon. | |||
|quote=Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon. | | paragon changes = *{{nerf|Carpet Bomb: cooldown increased|50s|60s}} | ||
|paragon changes= | |||
*{{nerf|Carpet Bomb: cooldown increased|50s|60s}} | |||
*{{buff|Carpet Bomb: explosion base damage increased|20000|30000}} | *{{buff|Carpet Bomb: explosion base damage increased|20000|30000}} | ||
*{{nerf|Carpet Bomb: explosions no longer deal +20,000 boss damage|note=Total D1 Goliath Doomship damage to Bosses is reduced from 40,000 to 30,000}} | *{{nerf|Carpet Bomb: explosions no longer deal +20,000 boss damage|note=Total D1 Goliath Doomship damage to Bosses is reduced from 40,000 to 30,000}} | ||
| paragon quote = Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon. | |||
}} | }} | ||
====[[Heli Pilot (BTD6)|Heli Pilot]]==== | ====[[Heli Pilot (BTD6)|Heli Pilot]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Heli Pilot | ||
| quote = Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically. | |||
|quote=Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically. | | tiers 1 = X4X,X5X | ||
| changes 1 = *{{nerf|Lives crate collection radius reduced|100|50}} | |||
|tiers 1=X4X,X5X | | quote 1 = Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched | ||
|changes 1= | | tiers 2 = X5X | ||
*{{nerf|Lives crate collection radius reduced|100|50}} | | changes 2 = *{{buff|Redeploy cooldown reduced|45s|15s|note=This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more}} | ||
|tiers 2=X5X | |||
|changes 2= | |||
*{{buff|Redeploy cooldown reduced|45s|15s|note=This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more}} | |||
*{{buff|Door Gunner cooldown reduced|45s|15s}}<!--"special poperations" cooldown reduction? I think door gunner got the reduction; marine seems unaffected)--> | *{{buff|Door Gunner cooldown reduced|45s|15s}}<!--"special poperations" cooldown reduction? I think door gunner got the reduction; marine seems unaffected)--> | ||
| quote 2 = Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically. | |||
|tiers 3= | | tiers 3 = 013 | ||
|changes 3= | | changes 3 = *{{buff|"Should again correctly increase pushback amount"|fix=y}} | ||
*{{buff|"Should again correctly increase pushback amount"|fix=y}} | | quote 1 tiers = x4x,x5x | ||
| quote 2 tiers = x5x | |||
}} | }} | ||
====[[Mortar Monkey (BTD6)|Mortar Monkey]]==== | ====[[Mortar Monkey (BTD6)|Mortar Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Mortar Monkey | ||
| quote = We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings. | |||
|quote=We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings. | | path 2 tier 4 cost before = 5900 | ||
|path 2 tier 4 cost before=5900|path 2 tier 4 cost after=6500 | | path 2 tier 4 cost after = 6500 | ||
|path 2 tier 5 cost before=32000|path 2 tier 5 cost after=38000 | | path 2 tier 5 cost before = 32000 | ||
| path 2 tier 5 cost after = 38000 | |||
| quote 1 = We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings. | |||
| quote 1 tiers = x4x,x5x | |||
}} | }} | ||
====[[Dartling Gunner (BTD6)|Dartling Gunner]]==== | ====[[Dartling Gunner (BTD6)|Dartling Gunner]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Dartling Gunner | ||
| quote = 402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. | |||
|quote=402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. | | tiers 1 = 402 | ||
| changes 1 = *{{buff|Pierce bonus increased|+25|+100|note=Does not carry over to Ray of Doom}} | |||
|tiers 1=402 | | quote 1 = 402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with | ||
|changes 1= | | tiers 2 = XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052 | ||
*{{buff|Pierce bonus increased|+25|+100|note=Does not carry over to Ray of Doom}} | | changes 2 = *{{buff|Turn rate increased|360|440}} | ||
|tiers 2=XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052 | | quote 2 = Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. | ||
|changes 2= | | quote 1 tiers = 402 | ||
*{{buff|Turn rate increased|360|440}} | | quote 2 tiers = XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052 | ||
}} | }} | ||
====[[Super Monkey (BTD6)|Super Monkey]]==== | ====[[Super Monkey (BTD6)|Super Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Super Monkey | ||
| quote = Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade. | |||
|quote=Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade. | | tiers 1 = X3X | ||
| changes 1 = *{{nerf|Pierce reduced|6|5}} | |||
|tiers 1=X3X | | quote 1 = Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade. | ||
|changes 1= | | tiers 2 = X4X | ||
*{{nerf|Pierce reduced|6|5}} | | changes 2 = *{{nerf|Pierce reduced|9|8}} | ||
|tiers 2=X4X | | tiers 3 = X5X | ||
|changes 2= | | changes 3 = *{{nerf|Pierce reduced|14|13}} | ||
*{{nerf|Pierce reduced|9|8}} | | quote 1 tiers = x3x | ||
|tiers 3=X5X | |||
|changes 3= | |||
*{{nerf|Pierce reduced|14|13}} | |||
}} | }} | ||
====[[Alchemist (BTD6)|Alchemist]]==== | ====[[Alchemist (BTD6)|Alchemist]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Alchemist | ||
| quote = Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily. | |||
|quote=Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily. | | path 1 tier 5 cost before = 60000 | ||
| path 1 tier 5 cost after = 48000 | |||
|path 1 tier 5 cost before=60000|path 1 tier 5 cost after=48000 | | tiers 1 = 5XX | ||
| changes 1 = *{{nerf|Range reduced|65|45}} | |||
|tiers 1=5XX | | quote 1 = Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily. | ||
|changes 1= | | quote 1 tiers = 5xx | ||
*{{nerf|Range reduced|65|45}} | |||
}} | }} | ||
====[[Druid (BTD6)|Druid]]==== | ====[[Druid (BTD6)|Druid]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Druid | ||
| quote = Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons. | |||
|quote=Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons. | | tiers 1 = 3XX | ||
| changes 1 = *{{nerf|Tornado pierce reduced|30|24|note=Does not carry over to higher tiers}} | |||
|tiers 1=3XX | | quote 1 = Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports | ||
|changes 1= | | tiers 2 = 4XX | ||
*{{nerf|Tornado pierce reduced|30|24|note=Does not carry over to higher tiers}} | | changes 2 = *{{nerf|Ball lightning projectile can no longer freeze White Bloons by default|fix=y}} | ||
|tiers 2=4XX | | quote 2 = however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. | ||
|changes 2= | | tiers 3 = 5XX | ||
*{{nerf|Ball lightning projectile can no longer freeze White Bloons by default|fix=y}} | | changes 3 = *{{buff|Superstorm damage increased|12|120}} | ||
|tiers 3=5XX | |||
|changes 3= | |||
*{{buff|Superstorm damage increased|12|120}} | |||
*{{buff|Superstorm BFB pierce penalty reduced|+19|+14}} | *{{buff|Superstorm BFB pierce penalty reduced|+19|+14}} | ||
*{{buff|Superstorm ZOMG pierce penalty reduced|+49|+44}} | *{{buff|Superstorm ZOMG pierce penalty reduced|+49|+44}} | ||
|tiers 4=X3X,X4X,X5X | | quote 3 = Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons. | ||
|changes 4= | | tiers 4 = X3X,X4X,X5X | ||
*{{nerf|Vine minimum cooldown increased|0.25s|2.6s}} | | changes 4 = *{{nerf|Vine minimum cooldown increased|0.25s|2.6s}} | ||
|tiers 5=150,250 | | tiers 5 = 150,250 | ||
*{{nerf|Vine minimum cooldown increased|0.0625s|0.65s|undoc=y}} | | changes 5 = *{{nerf|Vine minimum cooldown increased|0.0625s|0.65s|undoc=y}} | ||
| quote 1 tiers = 3xx | |||
| quote 2 tiers = 5xx | |||
| quote 3 tiers = x3x,x4x,x5x | |||
}} | }} | ||
====[[Spike Factory (BTD6)|Spike Factory]]==== | ====[[Spike Factory (BTD6)|Spike Factory]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version =44.0 | | version = 44.0 | ||
|tower | | tower = Spike Factory | ||
| quote = Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this. | |||
|quote=Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this. | | path 2 tier 4 cost before = 5000 | ||
| path 2 tier 4 cost after = 6000 | |||
|path 2 tier 4 cost before=5000|path 2 tier 4 cost after=6000 | | tiers 1 = X2X,X3X,X4X,120,220,320,420,520,021,022,023,024,025 | ||
| changes 1 = *{{nerf|Cooldown modifier reduced|-30%|-25%|note=Does not affect X5X (remains 0.49s attack cooldown)}} | |||
|tiers 1=X2X,X3X,X4X,120,220,320,420,520,021,022,023,024,025 | | quote 1 = Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. | ||
|changes 1= | | tiers 2 = 520 | ||
*{{nerf|Cooldown modifier reduced|-30%|-25%|note=Does not affect X5X (remains 0.49s attack cooldown)}} | | changes 2 = *{{nerf|Cooldown increased|1.96s|2.1s}} | ||
|tiers 2=520 | | quote 2 = As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this. | ||
|changes 2= | | tiers 3 = 025 | ||
*{{nerf|Cooldown increased|1.96s|2.1s}} | | changes 3 = *{{nerf|Cooldown increased|3.3936s|3.636s}} | ||
|tiers 3=025 | | tiers 4 = X2X,X3X,X4X,120,220,320,420,021,022,023,024 | ||
|changes 3= | | changes 4 = *{{nerf|Cooldown increased|0.98s|1.05s|note=Does not affect X5X (remains 0.49s attack cooldown)}} | ||
*{{nerf|Cooldown increased|3.3936s|3.636s}} | | quote 1 tiers = X2X,X3X,X4X,120,220,320,420,520,021,022,023,024,025 | ||
|tiers 4=X2X,X3X,X4X,120,220,320,420,021,022,023,024 | | quote 2 tiers = x4x | ||
|changes 4= | |||
*{{nerf|Cooldown increased|0.98s|1.05s|note=Does not affect X5X (remains 0.49s attack cooldown)}} | |||
}} | }} | ||