Update history:Bloons TD 6/Version 44.0

Version 44.0
Artwork representing version 44.0
Release dates
App Store31 July 2024
Google Play30 July 2024
Steam31 July 2024[1]
Apple Arcade31 July 2024

Version 44.0 is the fourth major update to Bloons TD 6 of 2024. This update introduced the Mermonkey, the Dreamstate Psi Hero Skin for Psi, and the Luminous Cove map.

Additions

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Cosmetic items

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Changes

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  • Now has pre-defined rounds for rounds 101-140, like the normal round set
We recognize that we have been inconsistent with how “new” Monkey Towers become available and want to streamline this going forward. Dartling Gunner’s more passive unlock giftbox has been reworked into a proper Tower unlock system, where all “new” Towers can be accessed in each player’s preferred order via pop count thresholds.
  • So that we can stop putting air quotes around “new”, we mean all Monkey Towers added after the Engineer: Dartling Gunner, Beast Handler, and Mermonkey…
  • All unlocked towers through older methods will stay unlocked, so there is no need to worry about having to unlock towers again.
  • Any Trial quests for Monkey Towers will now be optional tutorials and will allow you to play with the Tower before accessing it, but they will not permanently access the tower for you
  • Each of the 3 new Monkey Towers also comes with their own optional IAP available for players who want to start using the new Towers straight away or who like custom items. Each IAP immediately accesses the Tower, unlocks all upgrades through tier 5, and also comes with valuable exclusive items: a tier 5 insta for each path (5xx, x5x, and xx5), a custom profile banner, and a custom avatar themed around the related Tower
    — Update notes
  •   Dartling Gunner pop requirement to unlock increased ― 500,000 → 3,000,000
  •   Beast Handler unlock requirement changed ― Complete Epic Beast Quest → 3,000,000 pops

Unlock system

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Our launch map unlock system became a constraint on design and players with requirements trickling down from the number of Beginner maps, so this system has been replaced with a much simpler ‘Full Category Unlocks’ system.
— Update notes

Each category (Beginner, Intermediate, Advanced, Expert) of maps will now require a total number of map wins from any other category in order to be permanently unlocked for all current and future maps within that category.

  • Intermediate: Unlocked after 5 unique map wins
  • Advanced: Unlocked after 12 unique map wins
  • Expert: Unlocked after 20 unique map wins
  • Default music changed from Sunshine Serenade to Jazz Theme
  • Default music changed from Sunshine Serenade to Tribes & Tribulations

Towers

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Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce
— Update notes
Tiers Changes
3-X-X Spike-o-pult
  •   Pierce reduced ― 22 → 18
4-X-X Juggernaut
  •   Pierce increased ― 50 → 60
5-X-X Ultra-Juggernaut
  •   Main projectile pierce increased ― 200 → 210
    • Note: Mini-projectiles are unchanged
X-X-5 Crossbow Master
  •   Base attack cooldown increased ― 0.16s → 0.24s
  •   Base damage increased ― 6 → 8
  •   Crit damage increased ― 50 → 80
1-0-5 Crossbow Master + Sharp Shots
  •   Pierce bonus increased ― +6 → +8
2-0-5 Crossbow Master + Razor Sharp Shots
  •   Pierce bonus increased ― +7 → +8
The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more.
— Update notes
Tiers Changes
1-0-4 MOAB Press + Improved Rangs
1-0-5 MOAB Domination + Improved Rangs
  •   Special Kylie: pierce reduced by 40
2-0-4 MOAB Press + Glaives
2-0-5 MOAB Domination + Glaives
  •   Special Kylie: pierce reduced by 40
Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin. MOAB Eliminator has solidified itself quite a strong position so price is increasing here, however as it still appears lacking Bomb Blitz which still is swapping with that cheaper price point. For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $525 → $375
1-X-X Bigger Bombs
  •   Upgrade cost reduced ― $350 → $250
3-X-X Really Big Bombs
4-X-X Bloon Impact
5-X-X Bloon Crush
  •   Explosion pierce increased ― 60 → 80
X-4-X MOAB Assassin
  •   Upgrade cost increased ― $3,100 → $3,350
X-5-X MOAB Eliminator
  •   Upgrade cost increased ― $25,500 → $28,000
X-X-1 Extra Range and all crosspaths
X-X-2 Frag Bombs and all crosspaths
X-X-3 Cluster Bombs and further upgrades
  •   Range bonus increased ― +7 → +12
    • Note: xx2 total range bonus increased from +9 to +14
X-X-2 Frag Bombs and all crosspaths
  •   Frag: damage is no longer capped
  •   Frag: pierce is no longer capped
X-X-5 Bomb Blitz
  •   Upgrade cost reduced ― $28,000 → $25,500
For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.
— Update notes
Tiers Changes
5-X-X Inferno Ring
  •   Meteor: explosion no longer hits camo without Camo detection (bug fix)
X-2-X Super Range Tacks and all crosspaths
  •   Pierce bonus increased ― +1 → +3
    • Note: Blade Shooter, Ring of Fire, and their higher tiers are unchanged
0-2-5 The Tack Zone + Super Range Tacks
  •   Pierce bonus increased ― +6 → +8
Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability
— Update notes
Tiers Changes
X-X-4 Icicles
  •   Blast now deals +8 damage to MOAB-Class Bloons
    • Note: Icicle Impale is unchanged
Majority of Glue Gunner projectile eject points have been moved around to improve accuracy of their attacks. As the 20s active window for Glue Storm was a very important breakpoint for it to hit in the higher rounds; we've restored this duration but instead increased the ability cooldown by a larger amount as more gameplay strategy and synergies can be used to counter long durations. Small price increase for Relentless Glue as it’s just actually good now lol.
— Update notes
Tiers Changes
All tiers
  •   Eject points moved for most upgrade combinations
X-5-X Glue Storm
  •   Ability: duration increased ― 15s → 20s
  •   Ability: cooldown increased ― 30s → 40s
    • Note: This also means purchasing Glue Storm adds 10 seconds to the current cooldown of Glue Strike's ability when purchased
X-X-4 Relentless Glue
  •   Upgrade cost increased ― $3,400 → $4,000
Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well.
— Update notes
Tiers Changes
5-X-X Cripple MOAB
X-3-X Bouncing Bullet
  •   Upgrade cost reduced ― $2,400 → $2,100
X-4-X Supply Drop
  •   Cash per crate reduced ― $1,200 → $1,100
    • Note: Elite Sniper is unchanged
Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB.
— Update notes
Tiers Changes
5-X-X Energizer
  • Buff icon now appears on X-4-X Beast Handlers
Paragon
  •   Final Strike explosion: base damage increased ― 50000 → 60000
  •   Final Strike explosion: no longer deals +10,000 bonus boss damage
  •   Final Strike aftershock: base damage increased ― 10000 → 15000
  •   Final Strike aftershock: no longer deals +5,000 boss damage
  •   Final Strike fallout: bonus MOAB-class damage increased ― +60 → +90
  •   Final Strike fallout: no longer deals +30 boss damage
Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Upgrade cost increased ― $6,900 → $8,000
5-X-X Carrier Flagship
  •   "Planes should no longer occasionally pause attacks for no reason" (bug fix)
5-0-2 Carrier Flagship + Crow's Nest
  •   Crow's Nest grants extra pierce to forward attack ― +0 → +7 (bug)
X-3-X Cannon Ship
  •   Explosion: damage increased ― 1 → 2
    • Note: Does not carry over to Monkey Pirates or Pirate Lord
  •   Grape: damage increased ― 2 → 3
X-4-X Monkey Pirates
  •   Grape: damage increased ― 3 → 5
    • Note: Does not carry over to Pirate Lord
  •   Ability: cooldown reduced ― 50s → 45s
    • Note: Does not carry over to Pirate Lord
X-5-X Pirate Lord
  •   Ability: now shoots 6 hooks at a time instead of 3
  •   Ability: number of hooks required for ZOMG increased ― 2 → 3
X-X-4 Favored Trades
X-X-5 Trade Empire
  • Now has a buff icon for its sellback rate buff
Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon.
— Update notes
Tiers Changes
Paragon
  •   Carpet Bomb: Cooldown increased ― 50s → 60s
  •   Carpet Bomb: Explosion base damage increased ― 20000 → 30000
  •   Carpet Bomb: Explosions no longer deal +20,000 Boss damage
    • Note: Total D1 Goliath Doomship damage to Bosses is reduced from 40,000 to 30,000
Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically.
— Update notes
Tiers Changes
X-4-X Support Chinook
X-5-X Special Poperations
  •   Lives crate collection radius reduced ― 100 → 50
X-5-X Special Poperations
  •   Redeploy cooldown reduced ― 45s → 15s
    • Note: This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more
  •   Door Gunner cooldown reduced ― 45s → 15s
0-1-3 MOAB Shove + Bigger Jets
  •   "Should again correctly increase pushback amount" (bug fix)
We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  •   Upgrade cost increased ― $5,900 → $6,500
X-5-X Pop and Awe
  •   Upgrade cost increased ― $32,000 → $38,000
402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy.
— Update notes
Tiers Changes
4-0-2 Plasma Accelerator + Powerful Darts
  •   Pierce bonus increased ― +25 → +100
    • Note: Does not carry over to Ray of Doom
X-X-1 Faster Swivel and all crosspaths
X-X-2 Powerful Darts and all crosspaths
X-X-3 Buckshot and further upgrades
  •   Turn rate increased ― 360 → 440
Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade.
— Update notes
Tiers Changes
X-3-X Robo Monkey
  •   Pierce reduced ― 6 → 5
X-4-X Tech Terror
  •   Pierce reduced ― 9 → 8
X-5-X The Anti-Bloon
  •   Pierce reduced ― 14 → 13
Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily.
— Update notes
Tiers Changes
5-X-X Permanent Brew
  •   Upgrade cost reduced ― $60,000 → $48,000
  •   Range reduced ― 65 → 45
Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
— Update notes
Tiers Changes
3-X-X Druid of the Storm
  •   Tornado pierce reduced ― 30 → 24
    • Note: Does not carry over to higher tiers
4-X-X Ball Lightning
  •   Ball lightning projectile can no longer freeze White Bloons by default (bug fix)
5-X-X Superstorm
  •   Superstorm damage increased ― 12 → 120
  •   Superstorm BFB pierce penalty reduced ― +19 → +14
  •   Superstorm ZOMG pierce penalty reduced ― +49 → +44
X-3-X Druid of the Jungle and further upgrades
  •   Vine minimum cooldown increased ― 0.25s → 2.6s
1-5-0 Spirit of the Forest + Hard Thorns
2-5-0 Spirit of the Forest + Heart of Thunder
  •   Vine minimum cooldown increased ― 0.0625s → 0.65s (undocumented)
Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this.
— Update notes
Tiers Changes
X-2-X Even Faster Production
X-3-X MOAB SHREDR
X-4-X Spike Storm
  •   Cooldown increased ― 0.98s → 1.05s
    • Note: Does not affect X5X (remains 0.49s attack cooldown)
X-2-X Even Faster Production and all crosspaths
  •   Cooldown modifier reduced ― -30% → -25%
X-4-X Spike Storm
  •   Upgrade cost increased ― $5,000 → $6,000
  • "Placing a Master Builder turret at the very bottom of the screen should no longer crash"
Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing. Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change.
— Update notes
Tiers Changes
X-4-X Tyrannosaurus Rex
  •   Attack base damage reduced ― 30 → 26 (Does not carry over to Giganotosaurus)
  •   Attack damage Beast Power range reduced ― 60 → 52
    • Note: Max power T-Rex damage reduced from 90 to 78, also reduces the Beast Power modifier to its max bonus stunned damage from +28 to +25. Does not affect Giganotosaurus.
X-X-4 Giant Condor
  •   Upgrade cost increased ― $7,800 → $9,000
  •   +1 Ceramic pierce penalty added
    • Note: Does not carry over to Pouākai
X-X-4 Giant Condor
X-X-5 Pouākai
  •   DDT pierce penalty reduced ― +59 → +29
Churchill has propped another pillow ontop of their booster seat and is ready to do some serious damage. We felt the speed of the main cannon attack didn’t fit well for ‘a literal tank’, so main cannon damage is going up at all levels at the cost of attack speed. However even though the dps mostly averages out to something similar, this does make him more effective at utilizing his pierce and with the slower main attack the machine gun more properly performs its job of catching the faster Bloons in that downtime, so its damage is being buffed at all levels to be more helpful at this.[sic]
— Update notes
Levels Changes
1–6
  •   Main Gun: base damage increased ― 1 → 3
1–7
  •   Main Gun: cooldown increased ― 0.7s → 1.8s
3–13
  •   Armor Piercing Shells: Ceramic/MOAB-Class damage buff increased ― +3 → +9
7–11
  •   Main Gun: base damage increased ― 2 → 6
  •   Machine Gun: base damage increased ― 1 → 2
8–15
  •   Main Gun: cooldown increased ― 0.5s → 1.5s
12–13
  •   Main Gun: base damage increased ― 3 → 9
  •   Machine Gun: base damage increased ― 1 → 3
13–16
  •   Armor Piercing Shells: base damage buff increased ― +1 → +3
  •   Armor Piercing Shells: Ceramic/MOAB-Class damage buff increased ― +7 → +21
14–17
  •   Main Gun: base damage increased ― 4 → 12
  •   Machine Gun: base damage increased ― 2 → 4
15+
  •   Main Gun: Fortified damage increased ― +1 → +3
16+
  •   Main Gun: cooldown increased ― 0.3s → 0.9s
17+
  •   Armor Piercing Shells: base damage buff increased ― +2 → +6
  •   Armor Piercing Shells: Ceramic/MOAB-Class damage buff increased ― +11 → +33
18+
  •   Main Gun: base damage increased ― 5 → 15
  •   Machine Gun: base damage increased ― 2 → 5
With hero power creeping up for a while now, Adora has been sitting ahead of most all other heroes due to her high level 20 potential so this max level power is being cut back
— Update notes
Levels Changes
7+
  •   Blood Sacrifice: can no longer select Ice Monkeys upgraded to Arctic Wind and above if their ice platforms are supporting Adora (bug fix)
20
  •   Ball of Light: duration reduced ― 20s → 15s
Yea we see what everybody has been doing… Sauda having such a huge MOAB-Class bonus right from lv3 was silly, and this has been lowered
— Update notes
Levels Changes
3–11
  •   Leaping Sword Attack: impact MOAB damage reduced ― +80 → +60
  •   "Should no longer fail to target when intended target is popped early" (bug fix)
12+
  •   Leaping Sword Attack: impact MOAB damage reduced ― +160 → +140
To give Psi’s Lv10 more breathing room we’ve moved some of the max blowback distance down into the minimum so it stays the same on average, but now with more time before the first Bloons start to get back to the track and reach your defense again.
— Update notes
Levels Changes
10–19
  •   Psionic Scream: blowback min distance increased ― 50 → 100
  •   Psionic Scream: blowback max distance reduced ― 300 → 250
Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol.
— Update notes
Item Changes
Shooty Turret
  •   Levels 13+: damage reduced ― 6 → 5
Creepy Idol
  •   Max stock increased ― 2 → 4
  •   Lifespan reduced ― 4 rounds → 2 rounds
  •   Restock time reduced ― 4 rounds → 3 rounds
See Invisibility Potion
  •   Levels 1–13: duration reduced ― 10 rounds → 5 rounds
  •   Levels 14+: duration reduced ― 15 rounds → 10 rounds
Tube of Amaz-o-Glue
  •   Restock time increased ― 3 rounds → 4 rounds
Worn Hero's Cape
  •   Cost increased ― $1,500 → $1,750
Rejuv Potion
  •   Refreshes the entire shop and itself when used (bug)
Genie Bottle
  •   Levels 18+: no longer deals +5 damage to MOAB-Class
Corvus has taken some time off over the last update and his studies have now paid off! Corvus now has a greatly reduced time taken to reach max level, and his Spiritual Attunement buff has improved to grant much more power when he is not spending mana.
— Update notes
Levels Changes
All
  •   XP curve reduced ― ×1.71 → ×1.425
11+
  •   Spiritual Attunement: Max damage modifier increased ― ×1.8 → ×2.5
We’re not jumping on any immediate changes that are too large for our latest hero, however we did want to include some quality of life tweaks & grenade damage to ceramics is increasing across the board as players noted few reasons to pick it over lasers, Aircraft efficiency’s benefit is increasing, and Scatter Missiles cooldown is being reduced so that it can meet some more common breakpoints.
— Update notes
Levels Changes
2–14
  •   Grenade: Now deals +1 damage to Ceramic Bloons
3–15
  •   Scatter Missile: Cooldown reduced ― 60s → 45s
6+
  •   Aircraft Efficiency: Discount increased ― 5% → 10%
10+
  •   Kinetic Charge: Deploy time reduced ― 2s → 1s
  •   Kinetic Charge: Projectile speed increased ― 250 units/s → 350 units/s
15+
  •   Grenade: Damage to Ceramic Bloons increased ― +4 → +5
  •   Grenade cluster: Damage to Ceramic Bloons increased ― +2 → +3
3+
  •   Scatter Missile: Should no longer target the workshop base if the intended target is completely destroyed at the same time as the ability is fired (bug fix)
7+
  •   Flight Boost: Ace/Heli flight speed buff no longer lasts forever (bug fix)
10+
  •   Kinetic Charge: No longer sometimes immediately explodes upon activation (bug fix)
Cross the Streams is a fun mechanic but largely forgotten about, so we want to see how it plays with more of a power bump.
— Update notes
  •   Plasma pool: Pierce increased ― 5 → 8
  •   Plasma pool: Damage increased ― 1 → 3

Easter eggs

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It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!
  •   Level 1 Dungeon Statue: Price decreased ― $50,000 → $30,000
  •   Level 2 Dungeon Statue: Price decreased ― $100,000 → $50,000
  •   Level 3 Dungeon Statue: Price decreased ― $200,000 → $100,000
  •   Encrypted secret buffed
    •   Aura: Pierce increased ― 80 → 120
    •   Aura: Damage is now single-layer
    •   Aura: Bonus Ceramic damage increased ― +1 → +5
    •   Aura: Attack cooldown decreased ― 0.5s → 0.1s
    •   Hook: Attack cooldown decreased ― 3s → 1.7s

Release descriptions

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App Store / Google Play

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New Mermonkey Tower!
• A new Magic Monkey joins the team! The Mermonkey is a powerful amphibious tower with a shadowy tentacle creature, awesome Ice Jet ability, and a Bloon hypnotizing melody.
• New Intermediate map, Luminous Cove, a favorite chill spot of the Mermonkeys.
• Dreamstate Psi. An ethereal new Psi Skin.
• Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics and more!
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Video

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References

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