Update history:Bloons Card Storm/Version 3.4: Difference between revisions

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No point on this being here as the description is the same as 3.0
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==Descriptions==
==Descriptions==
===App Store / Google Play===
{{empty section}}
===Update notes on Reddit===
===Update notes on Reddit===
{{quote|Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now!}}
{{quote|Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now!}}

Revision as of 01:14, 30 April 2025

Version 3.4
Build №1460
Steam29 April 2025[1]

Version 3.4 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to Zee Jay and increased Quick Ready cost.

Changes

Zee Jay’s power level is definitely coming down but his early game burst, especially if he can get a ton of Bloontonium early (looking at you Bloontonium Cache) means his passive can be quite overwhelming. This is a big change but is being slightly offset by making his oft-forgotten middle ability a little better.
— Update notes
  • Neutral Passive Awesomeness: HP bonus changed ― +5 HP per Bloontonium (up to +50, includes gains from sent bloon) → fixed +20 HP
  • Buff Rad Enhancements: Bonus AP increased ― +20 → +25
  • Adjusted description, but only changed "+5" to "+20" without removing mention of Bloontonium
A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta.
— Update notes
  • Nerf Delay increased ― 2 → 3
  • Buff HP increased ― 800 → 900
  • Buff Gold cost decreased ― 8 → 7
  • Nerf Bloontonium gain decreased ― 8 → 7
  • Buff HP increased ― 150 → 180
Quick Ready continues to be a polarizing card. We still feel surprising damage is an important part of the game, but we do feel it needs a slight tweak (rather than a new design, which is something we’ve considered for another card instead). So we’re making it cost an extra gold.
— Update notes
  • Nerf Cost increased ― 6 → 7
Quick Break is outshined by various other sources of healing these days, so we wanted to make it great again. A second charge should give it that much more staying power.
— Update notes
  • Buff Charges increased ― 1 → 2

Descriptions

Update notes on Reddit

Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now!

Footnotes


References