Jungle's Bounty (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
celebrate that we now got all BTD6 upgrade articles with at least some sort of attention granted to the subject (ngl bounty is not very good these days). Also, can we check what style of article writing the Bloons community prefers, i.e. bulletpoints or prose paragraphing? (bwiki does prose paragraphing almost always)
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'''Jungle's Bounty''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains the Jungle's Bounty ability, and its leftover vines are improved.
'''Jungle's Bounty''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains the Jungle's Bounty ability, has +10 range (35 to 45), and its leftover vines are improved.


*The leftover vine re-hits faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2.  
*The leftover vine re-hits faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2.  
*The Jungle's Bounty ability grants $320 base cash generation, with an extra +$120 per Farm within range. Its income can be boosted by [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]].
*The Jungle's Bounty ability grants $320 base cash generation, with an extra +$130 per Farm within range. Its income can be boosted by [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]. If this ability is activated, every Jungle's Bounty ability will simultaneously trigger.
 
==Jungle's Bounty Ability==
[[file:BTD6 DruidMonkey JunglesBountyUpgradeIconAA.png|100px|right|Jungle's Bounty Ability]]
When activated, the Jungle's Bounty ability grants $320, plus another +$130 per Farm within range of this Druid. If other Jungle's Bounty abilities are available, all of them will trigger simultaneously.
 
This ability has a 60 second cooldown, and has a full initial cooldown. It can only be activated up to 3 times per round for each Druid, and cannot be activated after 3 minutes since the start of the round nor during the penalty timer in [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s and CT Boss tiles.


==Stats==
==Stats==