Jungle's Bounty (BTD6): Difference between revisions
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'''Jungle's Bounty''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains the Jungle's Bounty ability, has +10 range (35 to 45), and its leftover vines are improved. Activating the Jungle's Bounty ability grants extra cash per Farm in range, plus a base amount of cash | '''Jungle's Bounty''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains the Jungle's Bounty ability, has +10 range (35 to 45), and its leftover vines are improved. Activating the Jungle's Bounty ability grants extra cash per Farm in range, plus a base amount of cash and an extra life. | ||
The leftover vine re-hits faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2. | The leftover vine re-hits faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2. | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Druid|2|4}} | {{BTD6 cost list by upgrade|Druid|2|4}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
Jungle's Bounty does plenty of damage on non-simultaneous lane maps but falls off quickly elsewhere. Regardless, it's still unreliable at catching whole Ceramic Bloons, making it unreliable for cleanup. Thus, it's not a good saveup for [[Spirit of the Forest (BTD6)|Spirit of the Forest]] in [[CHIMPS]], and is mostly used for its income generation on game modes that allow it. Even so, it easily anti-stalls rounds; although its defense against non-blimps is self-sufficient, it is completely unable to maximize its income ability. | |||
==Update history== | ==Update history== | ||