Regrow Bloon (BTD6): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
an obvious but important mention is that it doesn't count as cash per pop, unlike say the BTD5 generation in some games like in BTD5 Mobile
Qwertyxp2000 (talk | contribs)
No edit summary
Line 6: Line 6:
|applies to=All regular Bloons
|applies to=All regular Bloons
}}
}}
'''Regrow Bloons''' are a type of [[Bloon Mod|Bloon property]] in ''[[Bloons TD 6]]''. They regenerate lost layers every 3 seconds. If a Regrow Bloon splits into multiple Bloons when popped, they can multiply if their children are allowed to regenerate. Regenerated layers do not add to the [[damage count]] of [[tower]]s if re-popped, nor count as cash per pop. They cannot regenerate while under the effects of [[Grow Blocker (BTD6)|Grow Blocker]] or [[Ezili (BTD6)|Ezili]]'s Heartstopper, or if they are [[frozen]]. Regrow status can be removed by attacks that can strip Regrow,<!--it's not only these three that can strip Regrow; Embritt does it too, but let's not go more than three examples, I guess?--><!--technically, a stripping of Regrow is called a "cleanseRegrow"--> such as [[Heart of Oak (BTD6)|Heart of Oak]], [[Cleansing Foam (BTD6)|Cleansing Foam]], or [[Corvus (BTD6)|Corvus]]'s Haunt effect.
'''Regrow Bloons''' are a type of [[Bloon Mod|Bloon property]] in ''[[Bloons TD 6]]''. They regenerate lost layers every 3 seconds. In standard gameplay, Regrow Bloons first appear on [[List of rounds in BTD6|Round 17]], or [[Alternate Bloon Rounds#List of rounds|Round 3]] of [[Alternate Bloon Rounds]].
 
If a Regrow Bloon splits into multiple Bloons when popped, they can multiply if their children are allowed to regenerate. Regenerated layers do not add to the [[damage count]] of [[tower]]s if re-popped, nor count as cash per pop. They cannot regenerate while under the effects of [[Grow Blocker (BTD6)|Grow Blocker]] or [[Ezili (BTD6)|Ezili]]'s Heartstopper, or if they are [[frozen]]. Regrow status can be removed by attacks that can strip Regrow,<!--it's not only these three that can strip Regrow; Embritt does it too, but let's not go more than three examples, I guess?--><!--technically, a stripping of Regrow is called a "cleanseRegrow"--> such as [[Heart of Oak (BTD6)|Heart of Oak]], [[Cleansing Foam (BTD6)|Cleansing Foam]], or [[Corvus (BTD6)|Corvus]]'s Haunt effect.


[[DDT (BTD6)|DDT]]s release Regrow [[Ceramic Bloon (BTD6)|Ceramic Bloons]] when popped, but they cannot regrow back into DDTs.
[[DDT (BTD6)|DDT]]s release Regrow [[Ceramic Bloon (BTD6)|Ceramic Bloons]] when popped, but they cannot regrow back into DDTs.

Revision as of 08:33, 10 May 2025

For Regrow Bloons in general, see Regrow Bloon.
Regrow Bloon
Applies to All regular Bloons

Regrow Bloons are a type of Bloon property in Bloons TD 6. They regenerate lost layers every 3 seconds. In standard gameplay, Regrow Bloons first appear on Round 17, or Round 3 of Alternate Bloon Rounds.

If a Regrow Bloon splits into multiple Bloons when popped, they can multiply if their children are allowed to regenerate. Regenerated layers do not add to the damage count of towers if re-popped, nor count as cash per pop. They cannot regenerate while under the effects of Grow Blocker or Ezili's Heartstopper, or if they are frozen. Regrow status can be removed by attacks that can strip Regrow, such as Heart of Oak, Cleansing Foam, or Corvus's Haunt effect.

DDTs release Regrow Ceramic Bloons when popped, but they cannot regrow back into DDTs.

Round appearances

Template:BTD6 round list by type

Quotes

Regrow Bloons! These cute heart-shaped Bloons will regrow back lost layers every couple of seconds.
Tutorial

Update history

Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Regenerated layers no longer count towards a tower's damage counter when popped

Sprites

Assets