Boss Rush: Difference between revisions
Qwertyxp2000 (talk | contribs) next up, the rewards table (I dunno how to run the rewards table, sorry buddy) |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 30: | Line 30: | ||
|} | |} | ||
The player's best four scores will determine the amount of damage to the current island's boss. If a new score is better than any of the current scores, the island's Boss Bloon takes extra damage equal to the difference between the new score and the lowest score.<!--e.g. 87-54=33, so the boss takes 33 HP--> Every 24 hours, starting from the first hour of the event (20:00 UTC by default), the leaderboards reset, and the player may submit up to another four best scores on the current island's boss. If the current island's boss already died, every player's leaderboards are reset and cannot transfer score into damage of the next island's boss. Each player has 6 Team Tickets, and uses one for every attempt, but can automatically refresh tickets every 6 hours, and if run out of tickets then another attempt can be redeemed for {{BTD6 mm}}50 with no limit. | The player's best four scores will determine the amount of damage to the current island's boss. If a new score is better than any of the current scores, the island's Boss Bloon takes extra damage equal to the difference between the new score and the lowest score.<!--e.g. 87-54=33, so the boss takes 33 HP--> Every 24 hours, starting from the first hour of the event (20:00 UTC by default), the leaderboards reset, and the player may submit up to another four best scores on the current island's boss. If the current island's boss already died, every player's leaderboards are reset and cannot transfer score into damage of the next island's boss. Players are still allowed to attempt previously beaten islands, but scores will not be recorded. | ||
Each player has 6 Team Tickets, and uses one for every attempt, but can automatically refresh tickets every 6 hours, and if run out of tickets then another attempt can be redeemed for {{BTD6 mm}}50 with no limit. | |||
Upon starting the event, the player will begin on the first island with 16 tower types, excluding [[Banana Farm (BTD6)|Banana Farm]] which is always banned, and is allowed any hero except [[Geraldo (BTD6)|Geraldo]]. One of any available Boss Bloon will summon onto the island and have a set amount of HP. All battles will begin with one guaranteed Relic out of the ones available. Beating an island removes two tower types,<!--e.g. ninja, alch--> and gains one additional Relic, plus a new Boss Bloon. Every event per week is the same across all players. | Upon starting the event, the player will begin on the first island with 16 tower types, excluding [[Banana Farm (BTD6)|Banana Farm]] which is always banned, and is allowed any hero except [[Geraldo (BTD6)|Geraldo]]. One of any available Boss Bloon will summon onto the island and have a set amount of HP. All battles will begin with one guaranteed Relic out of the ones available. Beating an island removes two tower types,<!--e.g. ninja, alch--> and gains one additional Relic, plus a new Boss Bloon. Every event per week is the same across all players. | ||
| Line 39: | Line 41: | ||
===Boss Rush mini-game=== | ===Boss Rush mini-game=== | ||
In a Boss Rush mini-game, the player must beat a Boss Bloon with endless{{fn|Actually has a maximum of 300 tiers, and the maximum HP is actually the 32-bit signed max. Both are impossible in practice for Boss Rush, but not impossible for [[Rogue Legends]] Mini Bosses, which use the same mechanics as Boss Rush. If the HP exceeds the 32-bit signed max, the Boss instead has negative HP, and can get one-shot by a single hit.}} tiers and an exponentially scaling HP. The game begins with extra starting cash ($2000 for most Bosses, $1800 for [[Bloonarius (BTD6)|Bloonarius]], and $4000 for [[Dreadbloon (BTD6)|Dreadbloon]]) | {{research|Cash per pop scaling across rounds?}} | ||
In a Boss Rush mini-game, the player must beat a Boss Bloon with endless{{fn|Actually has a maximum of 300 tiers, and the maximum HP is actually the 32-bit signed max. Both are impossible in practice for Boss Rush, but not impossible for [[Rogue Legends]] Mini Bosses, which use the same mechanics as Boss Rush. If the HP exceeds the 32-bit signed max, the Boss instead has negative HP, and can get one-shot by a single hit.}} tiers and an exponentially scaling HP. The game begins with extra starting cash ($2000 for most Bosses, $1800 for [[Bloonarius (BTD6)|Bloonarius]], and $4000 for [[Dreadbloon (BTD6)|Dreadbloon]]), the selected hero, all current towers, and the Relic(s) provided by the current island, plus all other default Medium settings. | |||
During gameplay, the player only gains 25% income from all non-pop sources.<!--isn't it that traps give full amount or something during the first dozens of boss tiers?--> Additionally, the player always begins with two bulwarks that shield and provide equivalently to the starting lives (150 lives by default).<!--rogue legends is not the case--> If the Boss leaks, all naturally spawning bloons disappear and give no cash, the Boss becomes invulnerable for several seconds (the length depending on the type of boss),<!--yes, for instance bloonarius has a shorter invulnerability time than dreadbloon and phayze--> and moves a percentage along the track. To end the mini-game, the Boss must leak or the player must lose all of their lives including the two bulwarks. | |||
The Boss Bloon begins with a small amount of health and weak gimmicks. Whenever the Boss loses a tier, the player earns one score, and the Boss fully heals and gains a fixed percentage more HP than its previous tier. Every 10 tiers, the Boss is re-born into a higher-tier Boss; it loses all status effects (e.g. [[Glue Strike (BTD6)|Glue Strike]]'s debuff) and may have different properties. Visually, the Boss has a new appearance every 10 tiers, up to Elite Tier 5; Tiers 0-49 are Normal Bosses, and Tiers 50+ are Elite Bosses, with Elite Tier 5 at Tiers 90+. | |||
While the Boss Bloon is active, rounds of naturally spawning bloons will progress continuously, and a new round begins every time the Boss loses a tier. Bloons have a different roundset on Boss Rush compared to standard games. Additionally, Bloons in Boss Rush follow standard cash-per-pop penalties in standard games. Popping a boss tier counts as starting a new round. | |||
There are four Bosses available in Boss Rush. [[Vortex (BTD6)|Vortex]] and [[Lych (BTD6)|Lych]] do not have Boss Rush variants yet. All of the Bosses have varying properties that may differ from standard gameplay. | There are four Bosses available in Boss Rush. [[Vortex (BTD6)|Vortex]] and [[Lych (BTD6)|Lych]] do not have Boss Rush variants yet. All of the Bosses have varying properties that may differ from standard gameplay. | ||