Rubber to Gold (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
rubber to gold nerf requires strategy section to be redone
Line 17: Line 17:
|xp    =8500
|xp    =8500
}}
}}
'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to Bloons, which makes them generate +200% pop income when popped. Additionally it disables [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities<!--try rtg spam on tonnes of Leads and they'll still always be one-shot--> while affected by this effect. Its effects also apply to [[MOAB-Class Bloon|MOAB-Class]] bloons, including [[Boss Bloon|Boss Bloons]]. This status effect lasts for 14 seconds and soaks all non-blimp layers.
'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to Bloons, which makes them generate +100% pop income when popped. Additionally it disables [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities while affected by this effect. Its effects also apply to [[MOAB-Class Bloon|MOAB-Class]] bloons, including [[Boss Bloon|Boss Bloons]]. This status effect lasts for 14 seconds and soaks all non-blimp layers.


The pop income increase stacks additively with other towers that increase pop income such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. The gold effect soaks through non-MOAB-Class layers, but does not affect inner layers of MOAB-Class Bloons unless they are insta-killed. Pop income increase cannot affect [[BAD (BTD6)|BADs]] or Boss Bloons.
The pop income increase stacks additively with other towers that increase pop income such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. The gold effect soaks through non-MOAB-Class layers, but does not affect inner layers of MOAB-Class Bloons unless they are insta-killed. Pop income increase cannot affect [[BAD (BTD6)|BADs]] or Boss Bloons.
Line 30: Line 30:


==Strategy==
==Strategy==
{{Strategy needed|Elaborate RtG use cases, how to maximize its income (such as glue to slow down), the value and/or efficiency deprecation of multiple RtGs, and some other synergies (like with Bloon Trap), and also which modes it is best for (especially boss events and especially Dreadbloon)}}
{{Outdated|Rubber to Gold got big nerf so a lot of this is not relevant}}
Rubber to Gold is an effective way to generate cash from pops, provided it converts enough bloons to gold, which can be maximized by clumping them with no-damage slowdowns (especially 0-1-2 Glue) to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks self-sufficient damage, but compensates with strong value against high-HP bloons, and both can be combined for maximum cash generation from pops. However, every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is often enough per entrance.
Rubber to Gold is an effective way to generate cash from pops, provided it converts enough bloons to gold, which can be maximized by clumping them with no-damage slowdowns (especially 0-1-2 Glue) to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks self-sufficient damage, but compensates with strong value against high-HP bloons, and both can be combined for maximum cash generation from pops. However, every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is often enough per entrance.