ARBITR: Difference between revisions
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Qwertyxp2000 (talk | contribs) Dibs guy: https://youtu.be/fYuyrmXbghQ?si=U3kmjw535UXiWUf1 |
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*In a situation where the opponent may win on the next turn, either naturally or via OTK, ARBITR can prevent this if the opponent lacks Gold via bloon removals or if burst damage pops the ARBITR. | *In a situation where the opponent may win on the next turn, either naturally or via OTK, ARBITR can prevent this if the opponent lacks Gold via bloon removals or if burst damage pops the ARBITR. | ||
**Don't get too complacent with the ARBITR; the opponent may still try to burst down it or use Bloon removers such as [[Return to Sender]], [[Bloonsday Device (BCS)|Bloonsday Device]], or [[Bloon Redirect]]. [[Dreadbloon (BCS)|Dreadbloon]] has [[Wrath of Dread]] to remove ARBITR. | **Don't get too complacent with the ARBITR; the opponent may still try to burst down it or use Bloon removers such as [[Return to Sender]], [[Bloonsday Device (BCS)|Bloonsday Device]], or [[Bloon Redirect]]. [[Dreadbloon (BCS)|Dreadbloon]] has [[Wrath of Dread]] to remove ARBITR. | ||
*[[Improved Fortification]] and [[Lead Casing]] allows the ARBITR to withstand more damage, but watch out for a Bloon removal. | |||
*Bloon removers versus ARBITR include [[Return to Sender]], [[Bloon Redirect]], and [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] (though Monkey-specific Bloon removers can be countered by having [[Target Practice Blimp]]). | |||
*ARBITR can be added in a deck as a bait to force the opponent to use up their board clears (especially [[Super Monkey Storm (BCS)|Super Monkey Storm]]) and Bloon removers. | |||
**Add [[Target Practice Blimp]] and multiple standard Large Bloons (e.g. [[BFB (BCS)|BFB]]s), which can force the opponent to mutually exclusively focus on getting rid of either or the ARBITR. | |||
==Gallery== | ==Gallery== | ||