Striker Jones (BCS): Difference between revisions
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Striker Jones is mainly geared for control decks that focus on Military Monkeys and/or Bomb Shooters. His abilities typically don't come into play until approaching his final ability, Ammo Stores, which form the majority of his power. Concussive Shell is niche, though combined with his first passive it could assist against weak swarms. | Striker Jones is mainly geared for control decks that focus on Military Monkeys and/or Bomb Shooters. His abilities typically don't come into play until approaching his final ability, Ammo Stores, which form the majority of his power. Concussive Shell is niche, though combined with his first passive it could assist against weak swarms. | ||
His early-game is weak, and is not suitable for or against aggro. Midrange decks are okay with Striker Jones if focusing on controlling the opponent's Bloons until a [[Quick Ready]] wincon is open. | His early-game is weak, and is not suitable for or against aggro. Midrange decks are okay with Striker Jones if focusing on controlling the opponent's Bloons until a [[Quick Ready]] wincon is open. For control decks, he can be stronger than passive [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] decks, but the downtime of most Militaries and Bombs can be a deal-breaker. | ||
Striker Jones' cards are important for his decks. [[Orders Received]] is an important card for all Military and/or Bomb decks, as is [[Artillery Command]]. [[War Bonds]] can help afford expensive Monkeys and combos if cheap Military Monkeys were placed prior. | Striker Jones' cards are important for his decks. [[Orders Received]] is an important card for all Military and/or Bomb decks, as is [[Artillery Command]]. [[War Bonds]] can help afford expensive Monkeys and combos if cheap Military Monkeys were placed prior. | ||