Crit: Difference between revisions
Qwertyxp2000 (talk | contribs) mNo edit summary |
Qwertyxp2000 (talk | contribs) Must damage the bloon to trigger crits above the bloon. Try sharp shooter on a lead and no matter how many times it shoots the lead wont have the crit text |
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*The Unspoken Heroes, Common: ''Support Monkeys have a 1 in 20 chance to Crit for 250% damage.''</ref> or '''crit''',<ref>BTD6 Version 48.0 Robo Monkey description: ''Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!''</ref> and also known as a '''Crit shot'''<ref>BTD6 Version 48.0 Sharp Shooter description: ''Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.''</ref>) is a game mechanic in ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' that causes certain [[tower]]s' [[projectile]]s to sometimes deal significantly more damage. The rate that crit projectiles are fired, and the amount of damage they deal, depends on the tower. | *The Unspoken Heroes, Common: ''Support Monkeys have a 1 in 20 chance to Crit for 250% damage.''</ref> or '''crit''',<ref>BTD6 Version 48.0 Robo Monkey description: ''Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!''</ref> and also known as a '''Crit shot'''<ref>BTD6 Version 48.0 Sharp Shooter description: ''Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.''</ref>) is a game mechanic in ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' that causes certain [[tower]]s' [[projectile]]s to sometimes deal significantly more damage. The rate that crit projectiles are fired, and the amount of damage they deal, depends on the tower. | ||
When a crit projectile | When a crit projectile damages<!--sharpshooter crit shot on lead is no text trigger--> a [[Bloon]], it displays orange text above it that briefly fades in and moves vertically before fading out. In ''Battles 2'', the text is always "CRIT!", while in ''BTD6'', the text is "CRIT" in English (and [[Monklish]], in a different script) and changes depending on the language setting. In ''BTD6'', the visuals from crits will not be rendered if the Effects Scale setting is set to less than 100%. | ||
==Towers that can crit== | ==Towers that can crit== | ||