Super Maelstrom (BTD6): Difference between revisions

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==Strategy==
==Strategy==
With support for {{B|Lead Bloon|BTD6}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom effectively guarantees victory in [[Race Event]]s. Due to the fact that it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions extremely smoothly from Blade Maelstrom in Race Events. 0-5-2 is the optimal crosspath in Race Events, due to the base damage of the blades being strong enough there and shorter downtime giving Bloons less time to reach the exit.  
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom effectively guarantees victory in [[Race Event]]s. Due to the fact that it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions extremely smoothly from Blade Maelstrom in Race Events. 0-5-2 is the optimal crosspath in Race Events, due to the base damage of the blades being strong enough there and shorter downtime giving Bloons less time to reach the exit.  


Super Maelstrom is also powerful against {{B|Bloonarius|BTD6}}'s insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a relatively effective mid-game tower, but heavily falls off on [[Expert]] maps (due to spread-out tracks) and after Round 80 (due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]). In both cases, 2-5-0 and 0-5-2 are on roughly equal footing, the former having stronger burst damage and the latter being more reliable.
Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a relatively effective mid-game tower, but heavily falls off on [[Expert]] maps (due to spread-out tracks) and after Round 80 (due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]). In both cases, 2-5-0 and 0-5-2 are on roughly equal footing, the former having stronger burst damage and the latter being more reliable.


==Gallery==
==Gallery==