Rubber to Gold (BTD6): Difference between revisions
Overclockbtd (talk | contribs) rubber to gold nerf requires strategy section to be redone |
Qwertyxp2000 (talk | contribs) whichever person said that it affects bosses, that's a lie says the overclock fellow, gimme back the text on this previous revision if it's indeed true again (or if it ever is...) |
||
| Line 17: | Line 17: | ||
|xp =8500 | |xp =8500 | ||
}} | }} | ||
'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to Bloons, which makes them generate +100% pop income when popped. Additionally it disables [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities while affected by this effect. Its effects also apply to [[MOAB-Class Bloon|MOAB-Class]] bloons, | '''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to Bloons, which makes them generate +100% pop income when popped. Additionally it disables [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities while affected by this effect. Its effects also apply to [[MOAB-Class Bloon|MOAB-Class]] bloons, excluding [[BAD (BTD6)|BAD]]s and [[Boss Bloon|Boss Bloons]]. This status effect lasts for 14 seconds and soaks all non-blimp layers. | ||
The pop income increase stacks additively with other towers that increase pop income such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. The gold effect soaks through non-MOAB-Class layers, but does not affect inner layers of MOAB-Class Bloons unless they are insta-killed | The pop income increase stacks additively with other towers that increase pop income such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. The gold effect soaks through non-MOAB-Class layers, but does not affect inner layers of MOAB-Class Bloons unless they are insta-killed. | ||
The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]) and has an [[attack cooldown]] of 2 seconds. Its radius is 21, increased to 31.5 with Larger Potions. | The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]) and has an [[attack cooldown]] of 2 seconds. Its radius is 21, increased to 31.5 with Larger Potions. | ||
| Line 36: | Line 36: | ||
Rubber to Gold's bloon property debuff is weak and ineffective for its cost compared to buying a [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] to directly counter bloon properties. Spamming enough Rubber to Golds will, however, allow group-popping towers to take care of dense Ceramic clumps for the mid-game, such as [[Icicles (BTD6)|Icicles]].<!--i don't recommend recursive because it eats ltg--> While not useless in CHIMPS, Rubber to Gold is not recommended for serious gameplay, because of Rubber to Gold's extreme lack of attack speed and radius to reliably catch DDTs, especially compared to [[Embrittlement (BTD6)|Embrittlement]] which makes bloons take extra damage and also does reasonable damage itself. | Rubber to Gold's bloon property debuff is weak and ineffective for its cost compared to buying a [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] to directly counter bloon properties. Spamming enough Rubber to Golds will, however, allow group-popping towers to take care of dense Ceramic clumps for the mid-game, such as [[Icicles (BTD6)|Icicles]].<!--i don't recommend recursive because it eats ltg--> While not useless in CHIMPS, Rubber to Gold is not recommended for serious gameplay, because of Rubber to Gold's extreme lack of attack speed and radius to reliably catch DDTs, especially compared to [[Embrittlement (BTD6)|Embrittlement]] which makes bloons take extra damage and also does reasonable damage itself. | ||
==Update history== | ==Update history== | ||