Glue Storm (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
I thought we phased out the crosspath interactions sections
Qwertyxp2000 (talk | contribs)
Strategy: a bit more polished
Line 28: Line 28:


==Strategy==
==Strategy==
Glue Storm is a powerful supporting tower, being the most useful past Round 80. Its damage buff is now applied consistently as blimps are popped, thus the ability effectively grants extra damage to all towers on the screen while active, greatly aiding fast-attacking, low-damage towers (such as {{B|Sun Avatar|BTD6}}). The ability's consistent de-[[Lead Bloon (BTD6)|Lead]] capability allows for the complete skip of [[Monkey Intelligence Bureau (BTD6)|MIB]], as the ability is able to de-Lead all {{B|DDT|BTD6}}s, and lasts long enough to cover all DDTs on Round 95, the longest DDT round in [[CHIMPS]]. The ability also provides valuable slowdown against Bloons, largely neutralizing their threat.
Glue Storm is a powerful supporting tower, being the most useful past Round 80. Its damage buff is now applied consistently as blimps are popped, thus the ability effectively grants extra damage to all towers on the screen while active, greatly aiding fast-attacking, low-damage towers (such as {{B|Sun Avatar|BTD6}}). The ability's more consistent de-[[Lead Bloon (BTD6)|Lead]] capability reduces dependency of [[Monkey Intelligence Bureau (BTD6)|MIB]] versus {{B|DDT|BTD6}}s. The ability also provides valuable slowdown against Bloons, largely neutralizing their threat.


Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]], with its ability permanently providing the debuff to all blimps once the ability glue is first applied. In Freeplay, {{B|Primary Expertise|BTD6}} and {{B|Energizer|BTD6}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{B|BAD|BTD6}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to its increased initial cooldown, making selling and rebuying {{B|Glue Strike|BTD6}} a superior strategy. 2-5-0 does not have full uptime on singular targets (up to 21 seconds out of 40)<!--10+11=21--> and requires cooldown buffs to maintain its permanent +3 damage debuff. 0-5-2 is more preferable in situations where cooldown reduction cannot be obtained, with the extra slowdown against {{B|Super Ceramic Bloon|BTD6}}s as an extra bonus.
Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]]. In Freeplay, {{B|Primary Expertise|BTD6}} and {{B|Energizer|BTD6}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{B|BAD|BTD6}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to its increased initial cooldown, making selling and rebuying {{B|Glue Strike|BTD6}} a superior strategy.
 
Crosspaths are important for maximizing its support role. 2-5-0 has a stronger +3 damage debuff but lacks full uptime on singular targets (up to 21 seconds out of 40),<!--10+11=21--> requiring cooldown buffs to maintain the debuff; with [[Energizer (BTD6)|Energizer]] and [[Primary Expertise (BTD6)|Primary Expertise]] it has almost 100% uptime,<!--21/22--> and just over 100% when also adding {{BTD6 mk|Global Ability Cooldowns}}. 0-5-2 is more preferable in situations where cooldown reduction cannot be obtained, and to be a more reliable de-Lead, with the extra slowdown against {{B|Super Ceramic Bloon|BTD6}}s as an extra bonus. In [[CHIMPS]], the 0-5-1 crosspath is preferred most of the time, as 20 seconds duration is enough to cover all DDTs on Round 95, this game mode's longest DDT round.


==Update history==
==Update history==