Erosion: Difference between revisions
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Erosion has 6 different paths, only one of which is active at a time. At first, the active path is the one at the bottom left corner. | Erosion has 6 different paths, only one of which is active at a time. At first, the active path is the one at the bottom left corner. | ||
Starting on round 18 and every 18 rounds after, the land between the current track and the next tracks will collapse , selling all land towers on the ice and changing the path to the next lane. [[Pat Fusty (BTD6)|Pat Fusty]], [[Ice Monkey (BTD6)|Ice Monkeys]], [[Mermonkey (BTD6)|Mermonkeys]], [[Sun Temple (BTD6)|Sun Temples]], and [[True Sun God (BTD6)|True Sun Gods]] are not sold and transform into water towers when the land under them erodes. The map reaches the top-right lane and stops eroding on round 90, and the round 90+ lane is the shortest lane out of any lane in any map that gives rewards in ''BTD6'' (only [[Blons]] has a shorter lane). [[Heli Pilot (BTD6)|Heli Pilots]] cannot be placed on the top-right section of this map while [[Banana Farm (BTD6)|Banana Farms]] could, despite Heli Pilots having the smaller footprint out of the two. | Starting on round 18 and every 18 rounds after, the land between the current track and the next tracks will collapse , selling all land towers on the ice and changing the path to the next lane. [[Pat Fusty (BTD6)|Pat Fusty]], [[Ice Monkey (BTD6)|Ice Monkeys]], [[Mermonkey (BTD6)|Mermonkeys]], [[Sun Temple (BTD6)|Sun Temples]], and [[True Sun God (BTD6)|True Sun Gods]] are not sold and transform into water towers when the land under them erodes. Additionally, any towers in range of an [[Arctic Wind (BTD6)|Arctic Wind]] or above's ice platforms will also not be sold. The map reaches the top-right lane and stops eroding on round 90, and the round 90+ lane is the shortest lane out of any lane in any map that gives rewards in ''BTD6'' (only [[Blons]] has a shorter lane). [[Heli Pilot (BTD6)|Heli Pilots]] cannot be placed on the top-right section of this map while [[Banana Farm (BTD6)|Banana Farms]] could, despite Heli Pilots having the smaller footprint out of the two. | ||
[[Boss Bloon|Boss Bloons]] always appear on the third path, regardless of the round number. | [[Boss Bloon|Boss Bloons]] always appear on the third path, regardless of the round number. | ||
==Strategy== | ==Strategy== | ||
Erosion is not particularly difficult outside of [[CHIMPS]] mode, as towers sold by the eroding mechanic give back cash, though care must still be taken to avoid placing heroes on eroding land. This is not the case in CHIMPS. The eroding mechanic, along with the extremely short length of the round 90+ track, make Erosion generally considered as an [[Expert]]-level, mis-categorized map that is only bested by [[X Factor]] in terms of the difficulty of Advanced maps. Attempt to place as few towers as possible outside of the top-right in CHIMPS, as they will be sold for no money before the hardest rounds come. For the early game and mid-game, use global towers placed on the top-right or towers able to be teleported. Alternatively, | Erosion is not particularly difficult outside of [[CHIMPS]] mode, as towers sold by the eroding mechanic give back cash, though care must still be taken to avoid placing heroes on eroding land. This is not the case in CHIMPS. The eroding mechanic, along with the extremely short length of the round 90+ track, make Erosion generally considered as an [[Expert]]-level, mis-categorized map that is only bested by [[X Factor]] in terms of the difficulty of Advanced maps. Attempt to place as few towers as possible outside of the top-right in CHIMPS, as they will be sold for no money before the hardest rounds come. For the early game and mid-game, use global towers placed on the top-right or towers able to be teleported. Alternatively, Arctic Wind and its ice platforms can be used, now that itself is allowed to be placed on water. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||