Projectile: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary Tag: Disambiguation links |
Qwertyxp2000 (talk | contribs) No edit summary Tag: Disambiguation links |
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{{main|Damage}} | {{main|Damage}} | ||
Many projectiles deal damage to Bloons that they collide with. Some projectiles deal additional damage to Bloons under certain conditions, such as if the projectile deals extra damage to [[MOAB-Class Bloon]]s. Some Bloons are immune to projectiles with certain [[damage type]]s, such as [[Lead Bloon]]s being immune to projectiles that deal sharp-type damage. Most projectiles expire instantly upon colliding with a Bloon that is immune to it. | Many projectiles deal damage to Bloons that they collide with. Some projectiles deal additional damage to Bloons under certain conditions, such as if the projectile deals extra damage to [[MOAB-Class Bloon]]s. Some Bloons are immune to projectiles with certain [[damage type]]s, such as [[Lead Bloon]]s being immune to projectiles that deal sharp-type damage. Most projectiles expire instantly upon colliding with a Bloon that is immune to it. | ||
Some attacks can penetrate multiple layers, but some don't. Whether the projectile does this by default depends on the game. In ''BTD5'', the default is not to penetrate multiple layers unless coded to do so. In ''BTD6'', all projectiles can penetrate standard bloon layers by default but not through MOAB-class, unless code specifically disables/enables them. | |||
===Collision=== | ===Collision=== | ||
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===Shot=== | ===Shot=== | ||
A '''shot''' is one instance of creating an attack. Certain towers rely on counting the amount of shots, such as attacks that only trigger every few shots (e.g. [[Recursive Cluster]]'s<!--general--> recursive bombs, [[Sharp Shooter]]'s<!--general--> crits),<!--bwiki calls this interaction "per shot"--> alternating offsets per shot (e.g. [[Twin Guns]],<!--general--> [[Dark Champion]]'s<!--general--> left and right hands),<!--bwiki calls this interaction "alternating weapons" or something--> or most of Alchemist's support potions (which consume buffs based on shot count). | A '''shot''' is one instance of creating an attack. Certain towers rely on counting the amount of shots, such as attacks that only trigger every few shots (e.g. [[Recursive Cluster]]'s<!--general--> recursive bombs, [[Sharp Shooter]]'s<!--general--> crits),<!--bwiki calls this interaction "per shot"--> alternating offsets per shot (e.g. [[Twin Guns]],<!--general--> [[Dark Champion]]'s<!--general--> left and right hands, [[Bloon Exclusion Zone]]'s<!--general, also no bads bc btd5 exists--> barrels),<!--bwiki calls this interaction "alternating weapons" or something--> or most of Alchemist's support potions (which consume buffs based on shot count). | ||
==Navigation== | ==Navigation== | ||