Arctic Knight: Difference between revisions

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'''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to the Ice Jet ability, tridents deal base 4 damage instead of 8, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 50% with 2-4-0). Wavelets also do 8 damage instead of 4.
'''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to the Ice Jet ability, tridents deal base 4 damage instead of 8, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 50% with 2-4-0). Wavelets also do 8 damage instead of 4.


The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls with 30° deviation, every 0.1s for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere onnscreen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point. Ice balls have 200 pierce, deal 20 damage without layer penetration, freeze bloons for 1.5s, and can hit the same bloon multiple times when bouncing off walls. Ice balls can bounce off walls but not the edges of the map, and last for up to 15 seconds. The amount of ice balls can be increased by giving Arctic Knight attack speed buffs.
The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls with 30° deviation, every 0.1s for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere onnscreen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point. Ice balls have 240 pierce, deal 20 damage without layer penetration, freeze bloons for 1.5s, and can hit the same bloon multiple times when bouncing off walls. Ice balls can bounce off walls but not the edges of the map, and last for up to 15 seconds (10 with 2-4-0). The amount of ice balls can be increased by giving Arctic Knight attack speed buffs.


==Mechanics==
==Mechanics==
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*Grows faster, by +75% instead of +50%, or +112.5% instead of +75% with 2-4-0
*Grows faster, by +75% instead of +50%, or +112.5% instead of +75% with 2-4-0


Like previous upgrades, tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel.
Like previous upgrades, tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 18 pierce.


===Ice Jet===
===Ice Jet===
[[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]]
[[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]]
Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage that doesn't penetrate multiple layers and 200 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 15 seconds on screen (10 seconds with 2-4-0).
Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage that doesn't penetrate multiple layers and 240 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 15 seconds on screen (10 seconds with 2-4-0).


Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target.
Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target.