The Blazing Sun: Difference between revisions

Strategy: more info now that people are actually using this tower unironically. Also tried to sort the paragraphs a little bit, but I think I'll need help there.
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==Strategy==
==Strategy==
{{Cleanup|sort into proper paragraphs instead of tacking on more points}}
{{Cleanup|sort into proper paragraphs instead of tacking on more points}}
Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce nor ability to buff it, this upgrade serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], offering cheap single-target damage in the midgame and lategame, in order to saveup to a more expensive tier 5. Like Elite Defender, its potential to carry a defense falls off significantly after round 80 due to the inability to deal with hordes of [[Super Ceramic Bloon (BTD6)|Super Ceramic]] children that spawn. As a result, cleanup towers and heroes are recommended alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[Spiked Mines (BTD6)|Spiked Mines]] for its immense Ceramic Bloon stopping power. Also on later rounds, the high density of MOAB-Class Bloons make its power in the late game much weaker due to only being able to hit a single MOAB at a time, but for rounds with high health single targets such as 97 or 100, it can provide solid supporting fire.
Costing less than $20,000<!--standalone upgrade--> outside of Impoppable, with decent damage and high attack speed but without any pierce nor ability to buff it, this upgrade serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], offering cheap single-target damage in the midgame and lategame, in order to saveup to a more expensive tier 5. Like Elite Defender, its potential to carry a defense falls off significantly after round 80 due to the inability to deal with hordes of [[Super Ceramic Bloon (BTD6)|Super Ceramic]] children that spawn. As a result, cleanup towers and heroes are recommended alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[Spiked Mines (BTD6)|Spiked Mines]] for its immense Ceramic Bloon stopping power. Also on later rounds, the high density of MOAB-Class Bloons make its power in the late game much weaker due to only being able to hit a single MOAB at a time, but for rounds with high health single targets such as 97 or 100, it can provide solid supporting fire.


The Blazing Sun recieves poor feedback to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], however due to the [[Standoff]] upgrade, more range effectively improves it's speed, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Its Damage over Time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify it's effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover it's weaknesses.
The Blazing Sun recieves poor feedback to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], however due to the [[Standoff]] upgrade, more range effectively improves its speed, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Its Damage over Time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.


Its best crosspath is 5-2-0, as the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the Standoff upgrade.
Its best crosspath is 5-2-0, as the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the Standoff upgrade.