The Blazing Sun: Difference between revisions
Planterror (talk | contribs) →Strategy: more info now that people are actually using this tower unironically. Also tried to sort the paragraphs a little bit, but I think I'll need help there. |
Qwertyxp2000 (talk | contribs) |
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==Strategy== | ==Strategy== | ||
{{Cleanup|sort into proper paragraphs instead of tacking on more points}} | {{Cleanup|sort into proper paragraphs instead of tacking on more points}} | ||
Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce nor ability to buff it, this upgrade serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], offering cheap single-target damage in the midgame and lategame, in order to saveup to a more expensive tier 5. Like Elite Defender, its potential to carry a defense falls off significantly after round 80 due to the inability to deal with hordes of [[Super Ceramic Bloon (BTD6)|Super Ceramic]] children that spawn. As a result, cleanup towers and heroes are recommended alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[Spiked Mines (BTD6)|Spiked Mines]] for its immense Ceramic Bloon stopping power. Also on later rounds, the high density of MOAB-Class Bloons make its power in the late game much weaker due to only being able to hit a single MOAB at a time, but for rounds with high health single targets such as 97 or 100, it can provide solid supporting fire. | Costing less than $20,000<!--standalone upgrade--> outside of Impoppable, with decent damage and high attack speed but without any pierce nor ability to buff it, this upgrade serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], offering cheap single-target damage in the midgame and lategame, in order to saveup to a more expensive tier 5. Like Elite Defender, its potential to carry a defense falls off significantly after round 80 due to the inability to deal with hordes of [[Super Ceramic Bloon (BTD6)|Super Ceramic]] children that spawn. As a result, cleanup towers and heroes are recommended alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[Spiked Mines (BTD6)|Spiked Mines]] for its immense Ceramic Bloon stopping power. Also on later rounds, the high density of MOAB-Class Bloons make its power in the late game much weaker due to only being able to hit a single MOAB at a time, but for rounds with high health single targets such as 97 or 100, it can provide solid supporting fire. | ||
The Blazing Sun recieves poor feedback to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], however due to the [[Standoff]] upgrade, more range effectively improves | The Blazing Sun recieves poor feedback to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], however due to the [[Standoff]] upgrade, more range effectively improves its speed, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Its Damage over Time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses. | ||
Its best crosspath is 5-2-0, as the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the Standoff upgrade. | Its best crosspath is 5-2-0, as the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the Standoff upgrade. | ||