Ultra-Juggernaut (BTD6): Difference between revisions

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'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It greatly improves the [[Juggernaut (BTD6)|Juggernaut's]] projectiles, increasing [[damage]] (2 to 5), [[fortified damage]] (+2 to +5), [[ceramic damage]] (+3 to +8), [[lead damage]] (+20), and [[pierce]] (60 to 210). Additionally, the juggernaut projectiles will split into 6 smaller projectiles for even more damage.  
'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It hurls ultra-juggernauts that deal more [[damage]] (2 to 5), [[fortified damage]] (+2 to +5), [[ceramic damage]] (+3 to +8), [[lead damage]] (+20), and [[pierce]] (60 to 210). Once hitting a wall, or expiring by losing all pierce or reaching lifespan, the ultra-juggernaut projectile splits into 6 juggernauts around 360° (60° per juggernaut). The juggernauts each have equal statistics to the normal Juggernaut but with 50 pierce and no knockback.


This tower also deals +2 damage to [[MOAB-Class Bloon]]s with {{BTD6 mk|Force vs Force}} Monkey Knowledge.  
All its projectiles also deal +2 damage to [[MOAB-Class Bloon]]s with {{BTD6 mk|Force vs Force}} Monkey Knowledge.


== Mechanics ==
== Mechanics ==
When using up 50% of its pierce, 6 mini-juggernaut balls (with the same stats as [[Juggernaut (BTD6)|Juggernaut's]] base projectile) will spawn with an angle of 60º between them (making it 360º). These balls can bounce once. This same effect happens again when 100% of its pierce is consumed, but instead of the first ball being aligned vertically, all balls will have a rotation of 30º (see screenshots). If the main projectile hits a wall, it explodes into 6/12 mini-juggernaut balls depending on the pierce remaining (can be interpreted as consuming its remaining pierce, with the effect already described).
When using up 50% of its pierce, 6 mini-juggernaut balls (with the same stats as [[Juggernaut (BTD6)|Juggernaut's]] base projectile) will spawn with an angle of 60° between them (making it 360°). These balls can bounce once. This same effect happens again when 100% of its pierce is consumed, but instead of the first ball being aligned vertically, all balls will have a rotation of 30° (see screenshots). If the main projectile hits a wall, it explodes into 6/12 mini-juggernaut balls depending on the pierce remaining (can be interpreted as consuming its remaining pierce, with the effect already described).


==Stats==
==Stats==