Juggernaut (BTD6): Difference between revisions

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Strategy: jugg doesn't really fall of that hard?
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== Strategy ==
== Strategy ==
{{BTD6 last updated|49.2|section=yes}}Juggernaut is a strong tower for the early game and early mid-game on maps with obstacles, such as [[Cornfield]] and [[Hedge]], where its balls can repeatedly bounce off walls and damage Bloons and blimps multiple times. However, on other maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its very low single-target damage on these maps, in addition to falling off further against [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] starting on Round 81. Juggernaut is also powerful tower in [[Race Event]]s, thanks to its high pierce.
{{BTD6 last updated|49.2|section=yes}}Juggernaut is a strong tower for the early game and early mid-game on maps with obstacles, such as [[Cornfield]] and [[Hedge]], where its balls can repeatedly bounce off walls and hit Bloons multiple times. However, on open<!--non-enclosed--> maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its very low single-target damage on those maps, in addition to the lack of walls limiting its knockback versus [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] starting from round 81. Juggernaut is also powerful tower in [[Race Event]]s, thanks to its high pierce.


4-2-0 is recommended in most scenarios as extra attack speed helps clear denser Bloon waves. 4-0-2 can be used in certain situations where no external camo detection is available or extra knockback is needed.  
4-2-0 is recommended in most scenarios as extra attack speed helps clear denser Bloon waves. 4-0-2 can be used in certain situations where no external camo detection is available or extra knockback is needed.


==Update history==
==Update history==